Player Matchup

Osiris
Osiris
Silver II
Apex resp
Osiris
Silver II
Level 98
God Stats
22W - 26L
1,493 SR
Queue Stats
28W - 45L
1,146 MMR
Party 1
Danzaburou
Danzaburou
Silver II
ApxCam
Danzaburou
Silver II
Level 129
God Stats
16W - 15L
1,615 SR
Queue Stats
44W - 69L
1,214 MMR
Party 1
Vulcan
Vulcan
Silver I
Blood16
Vulcan
Silver I
Level 149
God Stats
16W - 20L
1,537 SR
Queue Stats
207W - 228L
1,101 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,548 SR
1,154 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,565 SR
1,372 MMR
Neith
Neith
Silver IV
Glurbyy
Neith
Silver IV
Level 146
God Stats
38W - 54L
1,420 SR
Queue Stats
50W - 81L
1,014 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
InviteGonza
Kuzenbo
Gold II
Level 143
God Stats
5W - 2L
1,327 SR
Queue Stats
85W - 94L
1,551 MMR
Party 2
Sol
Sol
Gold II
MistaMojoRising
Sol
Gold II
Level 158
God Stats
3W - 0L
1,948 SR
Queue Stats
87W - 99L
1,551 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Apex resp
Osiris
15
1 / 6 / 3
9,943
621
9,237
21,015
23,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
ApxCam
Danzaburou
15
2 / 8 / 0
10,714
670
13,060
19,390
9,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
Blood16
Vulcan
16
1 / 3 / 2
10,555
660
10,900
12,198
5,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
EsetAchillesBacchusNe Zha

VS

Bans
CthulhuThothHeraOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Glurbyy
Neith
18
8 / 3 / 7
12,637
790
15,320
14,343
6,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kuzenbo
InviteGonza
Kuzenbo
19
4 / 1 / 13
12,025
752
13,865
13,597
21,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
5 / 1 / 10
12,422
776
17,003
14,808
6,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
4
Kills
17
17
Deaths
5
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Osiris
Apex resp
Osiris
1
6
3
0.42
L
Danzaburou
ApxCam
Danzaburou
2
8
0
0.25
L
Vulcan
Blood16
Vulcan
1
3
2
0.67
W
Neith
Glurbyy
Neith
8
3
7
3.83
W
Kuzenbo
InviteGonza
Kuzenbo
4
1
13
10.5
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,197
Damage
46,188
52,603
Taken
42,748
38,163
Mitigated
35,166
7,629
Healing
12,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Apex resp
Osiris
9,237
1,891
0
2,945
21,015
23,270
0
12,532
8,283
0
30,758
L
Danzaburou
ApxCam
Danzaburou
13,060
4,692
0
2,650
19,390
9,117
0
10,341
8,960
0
48,584
L
Vulcan
Blood16
Vulcan
10,900
6,802
0
2,034
12,198
5,776
0
5,959
6,191
64,281
0
W
Neith
Glurbyy
Neith
15,320
4,103
428
2,795
14,343
6,713
1,645
4,404
9,563
0
64,541
W
Kuzenbo
InviteGonza
Kuzenbo
13,865
4,457
0
0
13,597
21,801
41
3,622
9,699
36,442
3,336
W
17,003
6,439
0
9,398
14,808
6,652
1,170
2,911
11,590
66,326
4,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,212
Gold Earned
37,084
200
Minions Killed
248
0
Camps Cleared
0
822,910
Distance Traveled
923,319
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,943
621
43
3
0
271,956
0
L
Danzaburou
10,714
670
65
4
0
260,138
0
L
Vulcan
10,555
660
92
6
0
290,816
3
W
Neith
12,637
790
94
6
0
277,092
7
W
Kuzenbo
12,025
752
47
3
0
334,170
0
W
Sol
12,422
776
107
7
0
312,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role