Player Matchup

Yemoja
Yemoja
Just_Bored_Wbu
Yemoja
Level 67
God Stats
24W - 22L
1,489 SR
Queue Stats
548W - 524L
1,383 Elo+
Solo
Charybdis
Charybdis
Necoda
Charybdis
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 117L
1,436 Elo+
Solo
Janus
Janus
joker_Law0
Janus
Level 58
God Stats
13W - 13L
1,500 SR
Queue Stats
188W - 201L
1,404 Elo+
Solo
Loki
Loki
superman2823
Loki
Level 55
God Stats
5W - 2L
1,585 SR
Queue Stats
53W - 55L
1,421 Elo+
Solo
Hercules
Hercules
zinuru100
Hercules
Level 67
God Stats
90W - 101L
1,448 SR
Queue Stats
205W - 213L
1,419 Elo+
Solo
Team Averages
Level 61
1,504 SR
1,412 Elo+

VS

Team Averages
Level 66
1,412 SR
1,320 Elo+
Izanami
Izanami
SuketchiDanshi
Izanami
Level 27
God Stats
0W - 4L
1,141 SR
Queue Stats
0W - 12L
994 Elo+
Party 2
Lancelot
Lancelot
UnlivingRelic
Lancelot
Level 80
God Stats
36W - 58L
1,440 SR
Queue Stats
347W - 344L
1,463 Elo+
Party 1
Kukulkan
Kukulkan
Zanaktheswift
Kukulkan
Level 78
God Stats
6W - 5L
1,461 SR
Queue Stats
154W - 143L
1,405 Elo+
Solo
Bellona
Bellona
bruh_Jorden
Bellona
Level 40
God Stats
2W - 6L
1,395 SR
Queue Stats
26W - 46L
1,263 Elo+
Party 2
Kuzenbo
Kuzenbo
ghetto stomp44
Kuzenbo
Level 107
God Stats
26W - 17L
1,625 SR
Queue Stats
184W - 178L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
8,016
501
8,238
11,773
8,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Necoda
Charybdis
13
1 / 3 / 1
7,570
473
10,835
13,318
4,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
15
4 / 3 / 3
9,092
568
7,111
9,482
4,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 0 / 4
9,837
615
9,937
12,974
5,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
zinuru100
Hercules
18
7 / 1 / 0
11,166
698
14,469
15,368
13,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,643
415
7,988
13,549
4,689
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
UnlivingRelic
Lancelot
15
0 / 2 / 2
7,551
472
6,697
13,541
7,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
Zanaktheswift
Kukulkan
14
3 / 4 / 0
7,814
488
5,632
9,029
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
bruh_Jorden
Bellona
14
2 / 7 / 0
8,135
508
7,409
19,257
18,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 1 / 3
7,742
484
6,808
18,458
19,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
17
Kills
8
8
Deaths
17
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
Charybdis
Necoda
Charybdis
1
3
1
0.5
L
2
3
1
0.83
L
Lancelot
UnlivingRelic
Lancelot
0
2
2
0.5
L
Kukulkan
Zanaktheswift
Kukulkan
3
4
0
0.75
L
Bellona
bruh_Jorden
Bellona
2
7
0
0.29
L
1
1
3
2.5
W
Janus
4
3
3
1.83
W
4
0
4
6
W
Hercules
zinuru100
Hercules
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,590
Damage
34,534
62,915
Taken
73,834
36,757
Mitigated
53,955
31,712
Healing
13,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,238
1,934
3,952
3,973
11,773
8,434
154
3,132
8,641
32,238
0
W
Charybdis
Necoda
Charybdis
10,835
4,833
0
4,497
13,318
4,885
2,191
3,496
9,822
0
63,313
L
7,988
5,296
0
1,410
13,549
4,689
665
4,971
8,464
0
52,817
L
Lancelot
UnlivingRelic
Lancelot
6,697
1,762
0
750
13,541
7,817
0
1,920
11,413
0
94,447
L
Kukulkan
Zanaktheswift
Kukulkan
5,632
581
0
816
9,029
3,762
0
2,729
6,072
39,685
0
L
Bellona
bruh_Jorden
Bellona
7,409
2,587
0
3,924
19,257
18,326
0
842
17,200
0
50,825
L
6,808
3,049
2,540
4,184
18,458
19,361
232
4,417
14,039
27,430
0
W
Janus
7,111
451
0
1,980
9,482
4,067
117
2,892
6,590
52,632
2,003
W
9,937
2,587
0
8,514
12,974
5,735
0
2,920
10,054
0
93,482
W
Hercules
zinuru100
Hercules
14,469
5,368
0
8,796
15,368
13,636
0
0
15,368
0
93,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,681
Gold Earned
37,885
511
Minions Killed
402
0
Camps Cleared
0
1,549,318
Distance Traveled
1,522,817
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,016
501
41
3
0
277,795
0
W
Charybdis
7,570
473
103
6
0
258,512
0
L
Izanami
6,643
415
84
5
0
276,590
0
L
Lancelot
7,551
472
128
8
0
374,231
0
L
Kukulkan
7,814
488
69
4
0
288,447
2
L
Bellona
8,135
508
79
5
0
273,538
0
L
Kuzenbo
7,742
484
42
3
0
310,011
3
W
Janus
9,092
568
72
5
0
333,017
0
W
Loki
9,837
615
148
9
0
372,277
0
W
Hercules
11,166
698
147
9
0
307,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role