Player Matchup

Anubis
Anubis
2EZ4RTZ
Anubis
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 12L
1,530 Elo+
Party 3
Janus
Janus
LouDeezy
Janus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 16L
1,464 Elo+
Party 3
Rama
Rama
T0talArmag3don
Rama
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 52L
1,517 Elo+
Party 1
Geb
Geb
UrFellowMisfit
Geb
Level 57
God Stats
0W - 2L
1,306 SR
Queue Stats
11W - 20L
1,454 Elo+
Party 1
Terra
Terra
leprechaun213
Terra
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 22L
1,580 Elo+
Party 1
Team Averages
Level 114
1,461 SR
1,509 Elo+

VS

Team Averages
Level 108
1,434 SR
1,515 Elo+
Zhong Kui
Zhong Kui
AclutchPhoenix
Zhong Kui
Level 128
God Stats
2W - 2L
1,164 SR
Queue Stats
174W - 183L
1,469 Elo+
Party 2
Hun Batz
Hun Batz
IN TH3 HAUS
Hun Batz
Level 123
God Stats
5W - 2L
1,578 SR
Queue Stats
122W - 124L
1,475 Elo+
Party 2
Zeus
Zeus
Rawraps
Zeus
Level 104
God Stats
10W - 4L
1,826 SR
Queue Stats
297W - 291L
1,537 Elo+
Party 2
Skadi
Skadi
SupremeNugz7056
Skadi
Level 65
God Stats
4W - 5L
1,102 SR
Queue Stats
205W - 202L
1,498 Elo+
Party 2
Guan Yu
Guan Yu
XoBLynXz
Guan Yu
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 34L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
2EZ4RTZ
Anubis
16
2 / 6 / 5
9,660
604
9,450
13,070
7,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
LouDeezy
Janus
18
1 / 7 / 5
10,556
660
13,360
13,714
6,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

17
3 / 8 / 5
10,466
654
13,283
17,296
7,553
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

16
5 / 7 / 4
11,079
692
13,600
26,641
33,898
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
0 / 7 / 7
9,693
606
14,024
24,162
26,974
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AclutchPhoenix
Zhong Kui
18
7 / 5 / 19
11,903
744
18,920
20,312
15,393
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
IN TH3 HAUS
Hun Batz
18
4 / 3 / 12
11,556
722
16,206
16,434
8,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Zeus
Rawraps
Zeus
20
9 / 2 / 11
12,038
752
27,438
10,846
4,371
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

20
3 / 1 / 24
11,871
742
14,604
12,973
5,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
XoBLynXz
Guan Yu
20
12 / 2 / 15
13,343
834
13,110
23,427
22,791
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
116
11
Kills
35
35
Deaths
13
26
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Anubis
2EZ4RTZ
Anubis
2
6
5
0.75
W
Zhong Kui
AclutchPhoenix
Zhong Kui
7
5
19
3.3
W
Hun Batz
IN TH3 HAUS
Hun Batz
4
3
12
3.33
L
Janus
LouDeezy
Janus
1
7
5
0.5
W
Zeus
Rawraps
Zeus
9
2
11
7.25
W
3
1
24
15
L
3
8
5
0.69
L
5
7
4
1
W
Guan Yu
XoBLynXz
Guan Yu
12
2
15
9.75
L
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,717
Damage
90,278
94,883
Taken
83,992
82,569
Mitigated
56,706
17,967
Healing
44,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
2EZ4RTZ
Anubis
9,450
160
1,174
1,763
13,070
7,695
0
6,929
6,141
25,455
0
W
Zhong Kui
AclutchPhoenix
Zhong Kui
18,920
555
851
5,395
20,312
15,393
1,146
10,758
9,244
32,002
0
W
Hun Batz
IN TH3 HAUS
Hun Batz
16,206
1,308
2,765
2,138
16,434
8,538
2,445
9,280
7,034
0
36,572
L
Janus
LouDeezy
Janus
13,360
556
0
240
13,714
6,449
0
6,605
7,109
31,568
0
W
Zeus
Rawraps
Zeus
27,438
2,145
1,775
1,219
10,846
4,371
1,974
7,321
3,441
46,131
0
W
14,604
5,544
1,410
948
12,973
5,613
2,726
9,780
3,047
0
41,499
L
13,283
6,531
789
974
17,296
7,553
0
9,305
7,991
0
30,349
L
13,600
460
1,291
2,357
26,641
33,898
0
12,328
14,313
19,771
0
W
Guan Yu
XoBLynXz
Guan Yu
13,110
1,910
14,507
13,935
23,427
22,791
927
11,780
11,433
0
29,328
L
14,024
450
4,201
5,178
24,162
26,974
0
11,191
12,971
24,091
699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,454
Gold Earned
60,711
153
Minions Killed
198
0
Camps Cleared
0
1,228,605
Distance Traveled
1,447,808
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,660
604
33
2
0
264,704
0
W
Zhong Kui
11,903
744
35
2
0
258,915
0
W
Hun Batz
11,556
722
56
4
0
306,707
0
L
Janus
10,556
660
48
3
0
229,590
0
W
Zeus
12,038
752
30
2
0
284,831
0
W
Skadi
11,871
742
45
3
0
264,788
0
L
Rama
10,466
654
43
3
0
224,666
0
L
Geb
11,079
692
5
0
0
253,182
0
W
Guan Yu
13,343
834
32
2
0
332,567
0
L
Terra
9,693
606
24
2
0
256,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role