Player Matchup

Geb
Geb
Derpzz26
Geb
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
8W - 9L
1,453 Elo+
Party 2
Sol
Sol
HowEugenius
Sol
Level 148
God Stats
8W - 5L
1,389 SR
Queue Stats
183W - 170L
1,492 Elo+
Solo
Susano
Susano
MrBangProYo
Susano
Level 122
God Stats
4W - 9L
1,561 SR
Queue Stats
175W - 163L
1,519 Elo+
Solo
Chang'e
Chang'e
XADiemperdidi
Chang'e
Level 158
God Stats
3W - 16L
1,085 SR
Queue Stats
168W - 159L
1,574 Elo+
Solo
Izanami
Izanami
exsplosivefart
Izanami
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 14L
1,486 Elo+
Party 2
Team Averages
Level 117
1,407 SR
1,505 Elo+

VS

Team Averages
Level 139
1,616 SR
1,469 Elo+
Cthulhu
Cthulhu
DirtyDee35
Cthulhu
Level 57
God Stats
39W - 23L
1,441 SR
Queue Stats
40W - 24L
1,285 Elo+
Party 3
Zeus
Zeus
MopStick15
Zeus
Level 157
God Stats
17W - 5L
1,681 SR
Queue Stats
436W - 439L
1,434 Elo+
Party 3
Bellona
Bellona
YourBoiDalton
Bellona
Level 140
God Stats
5W - 2L
1,757 SR
Queue Stats
60W - 57L
1,489 Elo+
Solo
Hachiman
Hachiman
gingerisbackxd
Hachiman
Level 183
God Stats
13W - 2L
1,913 SR
Queue Stats
166W - 128L
1,655 Elo+
Party 1
Janus
Janus
moistnapkinxD
Janus
Level 159
God Stats
1W - 0L
1,285 SR
Queue Stats
52W - 52L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,988
374
2,281
11,699
8,635
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
2 / 1 / 2
8,396
525
9,284
10,456
3,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Susano
13
2 / 5 / 0
7,455
466
7,262
17,574
7,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
12
0 / 1 / 0
7,170
448
5,536
13,108
12,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 5 / 0
6,907
432
5,518
13,057
4,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DirtyDee35
Cthulhu
13
1 / 2 / 6
8,504
532
5,954
15,641
14,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
6 / 0 / 3
9,455
591
9,331
8,788
3,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
15
1 / 0 / 3
9,412
588
6,501
12,591
10,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
16
8 / 0 / 6
9,789
612
19,263
13,031
6,199
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 4 / 0
8,265
517
5,734
7,802
3,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
6
Kills
16
16
Deaths
6
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Cthulhu
DirtyDee35
Cthulhu
1
2
6
2
L
2
1
2
3
W
6
0
3
7.5
L
Susano
2
5
0
0.4
L
Chang'e
0
1
0
0
W
Bellona
1
0
3
2.5
L
1
5
0
0.2
W
Hachiman
8
0
6
11
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,881
Damage
46,783
65,894
Taken
57,853
35,914
Mitigated
36,870
20,168
Healing
25,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,281
336
0
942
11,699
8,635
0
5,395
6,304
15,478
0
W
Cthulhu
DirtyDee35
Cthulhu
5,954
250
2,253
3,650
15,641
14,102
376
2,915
12,684
34,782
811
L
9,284
2,250
0
4,655
10,456
3,617
576
5,031
5,001
57,668
11,178
W
9,331
1,453
0
5,033
8,788
3,142
1,168
1,074
7,714
81,727
3,047
L
Susano
7,262
1,440
0
6,251
17,574
7,130
0
4,122
13,242
0
64,024
L
Chang'e
5,536
373
656
6,143
13,108
12,366
52
2,425
9,620
41,228
2,513
W
Bellona
6,501
1,136
0
7,780
12,591
10,145
100
3,501
8,141
0
58,329
L
5,518
4,483
0
1,521
13,057
4,166
0
2,711
10,264
0
47,574
W
Hachiman
19,263
13,987
0
6,096
13,031
6,199
968
2,961
10,070
0
92,442
W
5,734
284
0
662
7,802
3,282
44
4,738
3,064
58,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,916
Gold Earned
45,425
387
Minions Killed
505
0
Camps Cleared
0
1,499,733
Distance Traveled
1,549,850
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,988
374
7
0
0
300,813
0
W
Cthulhu
8,504
532
36
2
0
318,289
0
L
Sol
8,396
525
112
7
0
294,038
1
W
Zeus
9,455
591
122
8
0
340,194
1
L
Susano
7,455
466
109
7
0
338,253
2
L
Chang'e
7,170
448
71
4
0
282,752
0
W
Bellona
9,412
588
108
7
0
267,587
0
L
Izanami
6,907
432
88
6
0
283,877
0
W
Hachiman
9,789
612
129
8
0
318,064
3
W
Janus
8,265
517
110
7
0
305,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role