Player Matchup

Atlas
Atlas
DietyofViolence
Atlas
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 111L
1,486 Elo+
Party 2
Merlin
Merlin
ForRengoku
Merlin
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 28L
1,421 Elo+
Party 2
Artemis
Artemis
UpperPower8
Artemis
Level 210
God Stats
5W - 7L
1,619 SR
Queue Stats
196W - 258L
1,483 Elo+
Party 2
Nemesis
Nemesis
W0nd3rb4ked
Nemesis
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 176L
1,444 Elo+
Party 2
King Arthur
King Arthur
coopycoopy123
King Arthur
Level 149
God Stats
4W - 6L
1,475 SR
Queue Stats
79W - 123L
1,377 Elo+
Party 2
Team Averages
Level 130
1,519 SR
1,442 Elo+

VS

Team Averages
Level 96
1,538 SR
1,500 Elo+
Hun Batz
Hun Batz
GiornoEz
Hun Batz
Level 107
God Stats
6W - 4L
1,538 SR
Queue Stats
90W - 78L
1,549 Elo+
Party 1
Kuzenbo
Kuzenbo
Marqui888
Kuzenbo
Level 101
God Stats
2W - 5L
1,385 SR
Queue Stats
31W - 39L
1,426 Elo+
Party 1
Anhur
Anhur
OBG69420XD
Anhur
Level 65
God Stats
26W - 33L
1,460 SR
Queue Stats
190W - 193L
1,471 Elo+
Solo
Guan Yu
Guan Yu
Veector86
Guan Yu
Level 61
God Stats
14W - 8L
1,801 SR
Queue Stats
491W - 454L
1,511 Elo+
Solo
Janus
Janus
xGmaster
Janus
Level 148
God Stats
5W - 8L
1,504 SR
Queue Stats
161W - 149L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
8,236
458
5,313
14,345
10,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
ForRengoku
Merlin
15
0 / 3 / 2
8,735
485
7,378
9,402
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artemis
UpperPower8
Artemis
16
2 / 4 / 0
9,122
507
12,658
12,751
4,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
W0nd3rb4ked
Nemesis
15
1 / 1 / 2
8,146
453
2,742
14,470
5,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
coopycoopy123
King Arthur
17
3 / 2 / 1
10,507
584
18,013
23,197
20,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GiornoEz
Hun Batz
17
4 / 1 / 3
9,214
512
9,415
13,889
6,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
Marqui888
Kuzenbo
13
0 / 1 / 5
8,262
459
6,765
14,853
15,625
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
12
2 / 1 / 0
8,047
447
3,926
8,377
2,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Veector86
Guan Yu
15
1 / 3 / 1
9,601
533
14,985
23,892
22,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
xGmaster
Janus
18
4 / 1 / 3
10,357
575
10,547
9,607
4,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
7
Kills
11
11
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
W
Merlin
ForRengoku
Merlin
0
3
2
0.33
L
Hun Batz
GiornoEz
Hun Batz
4
1
3
5.5
L
Kuzenbo
Marqui888
Kuzenbo
0
1
5
2.5
L
Anhur
2
1
0
2
W
Artemis
UpperPower8
Artemis
2
4
0
0.5
L
Guan Yu
Veector86
Guan Yu
1
3
1
0.5
W
Nemesis
W0nd3rb4ked
Nemesis
1
1
2
2
W
King Arthur
coopycoopy123
King Arthur
3
2
1
1.75
L
Janus
xGmaster
Janus
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,104
Damage
45,638
74,165
Taken
70,618
45,253
Mitigated
51,867
22,925
Healing
19,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,313
1,657
1,848
3,053
14,345
10,808
58
6,475
7,664
26,905
0
W
Merlin
ForRengoku
Merlin
7,378
516
0
607
9,402
3,459
319
4,029
5,161
75,257
0
L
Hun Batz
GiornoEz
Hun Batz
9,415
2,916
0
1,726
13,889
6,613
0
2,296
11,593
0
93,931
L
Kuzenbo
Marqui888
Kuzenbo
6,765
2,370
0
1,912
14,853
15,625
0
4,049
10,804
37,654
0
L
Anhur
3,926
2,037
0
4,343
8,377
2,938
0
648
7,729
0
51,337
W
Artemis
UpperPower8
Artemis
12,658
5,682
0
4,131
12,751
4,832
300
2,814
9,915
0
87,219
L
Guan Yu
Veector86
Guan Yu
14,985
3,486
54
9,318
23,892
22,474
0
692
23,200
0
89,621
W
Nemesis
W0nd3rb4ked
Nemesis
2,742
844
0
7,938
14,470
5,832
0
3,115
11,158
0
58,915
W
King Arthur
coopycoopy123
King Arthur
18,013
4,718
0
5,348
23,197
20,322
0
0
23,197
0
101,757
L
Janus
xGmaster
Janus
10,547
289
0
1,767
9,607
4,217
0
5,089
4,518
99,202
1,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,746
Gold Earned
45,481
557
Minions Killed
574
0
Camps Cleared
0
1,674,456
Distance Traveled
1,647,767
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,236
458
26
1
0
303,463
2
W
Merlin
8,735
485
146
8
0
331,859
4
L
Hun Batz
9,214
512
113
6
0
405,863
1
L
Kuzenbo
8,262
459
53
3
0
343,323
5
L
Anhur
8,047
447
90
5
0
177,203
0
W
Artemis
9,122
507
141
8
0
288,295
3
L
Guan Yu
9,601
533
145
8
0
350,643
0
W
Nemesis
8,146
453
88
5
0
401,812
0
W
King Arthur
10,507
584
156
9
0
349,027
3
L
Janus
10,357
575
173
10
0
370,735
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role