Player Matchup

Ra
Ra
Platinum II
 
Ra
Platinum II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Lancelot
Lancelot
Platinum IV
 
Lancelot
Platinum IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
ImPathos
Anhur
Diamond IV
Level 167
God Stats
9W - 5L
1,531 SR
Queue Stats
140W - 127L
2,146 MMR
Solo
Surtr
Surtr
Diamond V
Josmat
Surtr
Diamond V
Level 127
God Stats
5W - 5L
1,491 SR
Queue Stats
261W - 259L
2,079 MMR
Solo
Khepri
Khepri
Platinum II
xopmox
Khepri
Platinum II
Level 170
God Stats
1W - 2L
1,335 SR
Queue Stats
111W - 109L
2,038 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,471 SR
1,852 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,510 SR
1,957 MMR
Scylla
Scylla
Diamond V
 
Scylla
Diamond V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Platinum I
Dies3lFromDaBox
Osiris
Platinum I
Level 187
God Stats
12W - 13L
1,668 SR
Queue Stats
149W - 132L
2,065 MMR
Solo
Hachiman
Hachiman
Diamond V
KILL3RSP4RTAN
Hachiman
Diamond V
Level 178
God Stats
2W - 1L
1,829 SR
Queue Stats
60W - 48L
2,157 MMR
Solo
Sobek
Sobek
Platinum II
Knawl
Sobek
Platinum II
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
2,053 MMR
Solo
Fenrir
Fenrir
Diamond V
xxLimePledge
Fenrir
Diamond V
Level 145
God Stats
0W - 8L
1,055 SR
Queue Stats
102W - 92L
2,010 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 0 / 0
3,576
715
1,562
2,814
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
 
Lancelot
6
1 / 1 / 0
3,414
683
2,293
3,632
1,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
ImPathos
Anhur
7
1 / 0 / 1
3,881
776
2,255
1,727
535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Surtr
Josmat
Surtr
6
0 / 2 / 1
3,256
651
2,745
5,421
3,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Khepri
xopmox
Khepri
6
1 / 0 / 1
3,876
775
1,387
4,379
2,834
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThorBellonaHerculesNeith

VS

Bans
AwilixAthenaSun WukongAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
0 / 0 / 0
3,498
700
1,635
2,193
762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
3 / 1 / 0
4,113
823
3,681
5,473
3,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
KILL3RSP4RTAN
Hachiman
7
0 / 1 / 0
3,568
714
1,961
2,650
516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
Knawl
Sobek
3
0 / 1 / 0
2,833
567
808
3,067
1,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
6
0 / 0 / 3
3,418
684
1,973
4,074
1,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
3
Kills
3
3
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
0
0
0
W
Lancelot
 
Lancelot
1
1
0
1
L
Scylla
 
Scylla
0
0
0
0
L
3
1
0
3
W
Anhur
ImPathos
Anhur
1
0
1
1.5
W
Surtr
Josmat
Surtr
0
2
1
0.25
L
Hachiman
KILL3RSP4RTAN
Hachiman
0
1
0
0
L
Sobek
Knawl
Sobek
0
1
0
0
W
Khepri
xopmox
Khepri
1
0
1
1.5
L
Fenrir
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,242
Damage
10,058
17,973
Taken
17,457
9,428
Mitigated
8,054
7,498
Healing
6,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
1,562
542
324
861
2,814
962
0
1,434
1,380
22,285
1,863
W
Lancelot
 
Lancelot
2,293
924
0
1,516
3,632
1,338
0
37
3,595
0
15,086
L
Scylla
 
Scylla
1,635
179
0
250
2,193
762
0
1,768
425
21,055
0
L
3,681
2,008
0
2,647
5,473
3,380
0
193
5,280
0
23,731
W
Anhur
ImPathos
Anhur
2,255
1,723
0
1,412
1,727
535
0
254
1,473
0
22,816
W
Surtr
Josmat
Surtr
2,745
1,192
0
1,696
5,421
3,759
0
0
5,421
538
16,059
L
Hachiman
KILL3RSP4RTAN
Hachiman
1,961
1,181
0
1,080
2,650
516
0
410
2,240
0
21,897
L
Sobek
Knawl
Sobek
808
202
0
1,568
3,067
1,788
0
711
2,356
2,750
0
W
Khepri
xopmox
Khepri
1,387
214
0
1,689
4,379
2,834
0
718
3,661
8,829
0
L
Fenrir
1,973
841
0
1,240
4,074
1,608
0
24
4,050
0
14,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,003
Gold Earned
17,430
145
Minions Killed
156
0
Camps Cleared
0
558,927
Distance Traveled
465,849
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
3,576
715
45
9
0
105,886
0
W
Lancelot
3,414
683
29
6
0
145,400
0
L
Scylla
3,498
700
46
9
0
98,117
0
L
Osiris
4,113
823
37
7
0
98,703
0
W
Anhur
3,881
776
39
8
0
100,922
1
W
Surtr
3,256
651
22
4
0
95,618
0
L
Hachiman
3,568
714
47
9
0
94,244
0
L
Sobek
2,833
567
6
1
0
54,635
0
W
Khepri
3,876
775
10
2
0
111,101
1
L
Fenrir
3,418
684
20
4
0
120,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role