Player Matchup

Bacchus
Bacchus
Bennday
Bacchus
Level 22
God Stats
0W - 1L
1,740 SR
Queue Stats
12W - 9L
1,531 Elo+
Party 1
Scylla
Scylla
Jwatt
Scylla
Level 17
God Stats
7W - 6L
1,599 SR
Queue Stats
8W - 7L
1,531 Elo+
Party 1
Medusa
Medusa
OHAR2
Medusa
Level 103
God Stats
8W - 5L
1,669 SR
Queue Stats
14W - 13L
1,531 Elo+
Party 1
Team Averages
Level 47
1,669 SR
1,531 Elo+

VS

Team Averages
Level 73
1,491 SR
1,451 Elo+
Apollo
Apollo
GoldenALL
Apollo
Level 82
God Stats
21W - 31L
1,443 SR
Queue Stats
316W - 300L
1,498 Elo+
Solo
Agni
Agni
Mr921Panda34
Agni
Level 80
God Stats
4W - 7L
1,532 SR
Queue Stats
96W - 100L
1,424 Elo+
Solo
Surtr
Surtr
james86fire
Surtr
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 95L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bennday
Bacchus
12
0 / 5 / 5
7,557
687
5,177
12,614
13,430
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Jwatt
Scylla
12
1 / 6 / 3
8,247
750
2,505
7,446
2,580
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
OHAR2
Medusa
13
5 / 5 / 1
9,228
839
8,523
12,614
4,935
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GoldenALL
Apollo
15
6 / 2 / 10
9,604
873
9,663
7,224
3,595
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

15
8 / 2 / 6
9,667
879
13,501
6,091
2,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
2 / 2 / 11
8,922
811
5,923
9,382
7,015
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
6
Kills
16
16
Deaths
6
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Bennday
Bacchus
0
5
5
0.5
W
Apollo
GoldenALL
Apollo
6
2
10
5.5
L
Scylla
Jwatt
Scylla
1
6
3
0.42
W
8
2
6
5.5
L
Medusa
OHAR2
Medusa
5
5
1
1.1
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,205
Damage
29,087
32,674
Taken
22,697
20,945
Mitigated
13,356
4,897
Healing
2,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Bennday
Bacchus
5,177
404
0
3,083
12,614
13,430
0
4,686
7,780
20,600
609
W
Apollo
GoldenALL
Apollo
9,663
6,704
0
495
7,224
3,595
2,148
2,397
4,827
0
25,239
L
Scylla
Jwatt
Scylla
2,505
679
0
0
7,446
2,580
0
4,279
3,046
20,608
0
W
13,501
640
0
46
6,091
2,746
618
1,861
4,230
49,820
0
L
Medusa
OHAR2
Medusa
8,523
3,860
0
1,814
12,614
4,935
0
4,626
7,827
0
33,173
W
5,923
2,164
0
1,570
9,382
7,015
0
3,387
5,995
1,228
21,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,032
Gold Earned
28,193
124
Minions Killed
155
0
Camps Cleared
0
550,821
Distance Traveled
630,451
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,557
687
32
3
0
192,821
0
W
Apollo
9,604
873
46
4
0
196,603
0
L
Scylla
8,247
750
36
3
0
183,390
0
W
Agni
9,667
879
64
6
0
214,814
2
L
Medusa
9,228
839
56
5
0
174,610
0
W
Surtr
8,922
811
45
4
0
219,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role