Player Matchup

Arachne
Arachne
 
Arachne
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
MaKExOpTiCz
Geb
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 85L
1,511 Elo+
Party 3
Nut
Nut
That_Fish_Guy24
Nut
Level 149
God Stats
12W - 9L
1,561 SR
Queue Stats
274W - 259L
1,529 Elo+
Party 2
He Bo
He Bo
Virerss
He Bo
Level 122
God Stats
4W - 0L
1,500 SR
Queue Stats
101W - 85L
1,695 Elo+
Party 3
Team Averages
Level 116
1,512 SR
1,547 Elo+

VS

Team Averages
Level 103
1,482 SR
1,487 Elo+
Ah Muzen Cab
Ah Muzen Cab
AsMa RONNY
Ah Muzen Cab
Level 67
God Stats
1W - 2L
1,684 SR
Queue Stats
53W - 57L
1,388 Elo+
Solo
Yemoja
Yemoja
Swenditto
Yemoja
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,517 Elo+
Party 1
Baba Yaga
Baba Yaga
kroulo
Baba Yaga
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 132L
1,521 Elo+
Solo
Ares
Ares
safari__ranger
Ares
Level 85
God Stats
0W - 1L
1,225 SR
Queue Stats
162W - 135L
1,566 Elo+
Solo
Hel
Hel
vrmjeanti
Hel
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
9 / 0 / 2
10,624
664
16,072
16,157
8,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Mercury
 
Mercury
14
3 / 2 / 7
8,369
523
8,768
11,850
5,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
1 / 2 / 8
7,892
493
7,306
14,035
11,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 1 / 2
9,799
612
10,998
11,073
5,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Virerss
He Bo
14
5 / 2 / 4
9,307
582
10,112
9,214
3,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AsMa RONNY
Ah Muzen Cab
13
1 / 4 / 0
7,580
474
5,354
12,916
5,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
Swenditto
Yemoja
11
2 / 3 / 3
7,525
470
4,040
16,835
12,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baba Yaga
kroulo
Baba Yaga
12
1 / 6 / 2
7,464
467
6,215
11,873
5,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 6 / 0
6,404
400
4,101
13,192
12,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 4 / 3
7,241
453
9,675
14,514
5,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
23
Kills
7
7
Deaths
23
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
9
0
2
10
W
Mercury
 
Mercury
3
2
7
3.25
L
Ah Muzen Cab
AsMa RONNY
Ah Muzen Cab
1
4
0
0.25
W
1
2
8
2.5
L
Yemoja
Swenditto
Yemoja
2
3
3
1.17
W
5
1
2
6
W
He Bo
Virerss
He Bo
5
2
4
3.5
L
Baba Yaga
kroulo
Baba Yaga
1
6
2
0.33
L
0
6
0
0
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,256
Damage
29,385
62,329
Taken
69,330
33,507
Mitigated
40,557
25,959
Healing
17,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
16,072
10,070
0
11,415
16,157
8,553
535
6,458
9,699
0
79,770
W
Mercury
 
Mercury
8,768
2,413
0
1,383
11,850
5,176
0
4,931
6,919
0
56,156
L
Ah Muzen Cab
AsMa RONNY
Ah Muzen Cab
5,354
1,623
0
1,312
12,916
5,264
0
765
12,099
0
66,757
W
7,306
421
0
3,826
14,035
11,258
0
5,745
8,290
23,249
0
L
Yemoja
Swenditto
Yemoja
4,040
1,249
2,586
2,928
16,835
12,018
21
5,110
11,396
20,490
0
W
10,998
6,546
0
6,368
11,073
5,052
843
2,070
9,003
0
91,474
W
He Bo
Virerss
He Bo
10,112
513
0
2,967
9,214
3,468
432
5,497
3,717
61,903
2,197
L
Baba Yaga
kroulo
Baba Yaga
6,215
396
0
1,090
11,873
5,428
0
7,409
4,003
48,841
0
L
4,101
225
81
659
13,192
12,502
0
1,203
11,317
38,042
1,035
L
9,675
409
2,251
6,748
14,514
5,345
0
2,025
12,294
52,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,991
Gold Earned
36,214
493
Minions Killed
355
0
Camps Cleared
0
1,560,202
Distance Traveled
1,463,073
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,624
664
137
9
0
289,919
0
W
Mercury
8,369
523
74
5
0
358,866
0
L
Ah Muzen Cab
7,580
474
103
6
0
271,238
0
W
Geb
7,892
493
14
1
0
336,241
4
L
Yemoja
7,525
470
31
2
0
307,961
4
W
Nut
9,799
612
153
10
0
257,120
6
W
He Bo
9,307
582
115
7
0
318,056
4
L
Baba Yaga
7,464
467
75
5
0
303,782
0
L
Ares
6,404
400
58
4
0
279,843
0
L
Hel
7,241
453
88
6
0
300,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role