Player Matchup

Charon
Charon
Diamond III
 
Charon
Diamond III
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Masters
AbducTz
Ravana
Masters
Level 159
God Stats
6W - 6L
1,669 SR
Queue Stats
238W - 228L
2,263 MMR
Solo
Chang'e
Chang'e
Diamond III
Foosii
Chang'e
Diamond III
Level 160
God Stats
3W - 2L
1,757 SR
Queue Stats
188W - 161L
2,284 MMR
Solo
Nut
Nut
Diamond III
Roukeez
Nut
Diamond III
Level 127
God Stats
3W - 2L
1,851 SR
Queue Stats
235W - 228L
2,252 MMR
Solo
King Arthur
King Arthur
Platinum II
nosoysmrf
King Arthur
Platinum II
Level 81
God Stats
10W - 9L
1,694 SR
Queue Stats
243W - 233L
2,076 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,694 SR
2,075 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,638 SR
2,087 MMR
Sylvanus
Sylvanus
Diamond IV
 
Sylvanus
Diamond IV
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Camazotz
Camazotz
Diamond I
INeed2PP
Camazotz
Diamond I
Level 89
God Stats
3W - 0L
1,846 SR
Queue Stats
87W - 49L
2,315 MMR
Solo
Cupid
Cupid
Diamond II
Izamiiiii
Cupid
Diamond II
Level 139
God Stats
3W - 2L
1,497 SR
Queue Stats
79W - 72L
2,301 MMR
Party 1
Osiris
Osiris
Diamond III
MonkeyDDragin
Osiris
Diamond III
Level 212
God Stats
6W - 2L
1,756 SR
Queue Stats
135W - 122L
2,249 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
R1uK
Morgan Le Fay
Diamond IV
Level 170
God Stats
5W - 5L
1,592 SR
Queue Stats
166W - 150L
2,068 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
1 / 2 / 1
8,298
519
7,232
13,646
15,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
AbducTz
Ravana
16
4 / 3 / 4
8,901
556
10,383
8,976
4,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Foosii
Chang'e
14
1 / 2 / 2
7,878
492
6,000
11,428
3,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Nut
14
0 / 7 / 1
7,990
499
5,301
13,913
4,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

King Arthur
nosoysmrf
King Arthur
14
2 / 3 / 4
8,808
551
12,585
18,215
24,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
ThothCabrakanBellonaZeus

VS

Bans
SusanoThorErlang ShenAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
5 / 1 / 7
8,867
554
6,585
13,671
12,240
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Camazotz
INeed2PP
Camazotz
17
3 / 0 / 9
8,959
560
12,589
17,733
7,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cupid
Izamiiiii
Cupid
16
5 / 0 / 6
9,088
568
11,013
9,628
5,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 5 / 1
8,364
523
11,466
23,430
21,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
R1uK
Morgan Le Fay
15
2 / 3 / 3
8,968
561
6,454
9,081
4,057
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
8
Kills
17
17
Deaths
9
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
2
1
0.75
W
Sylvanus
 
Sylvanus
5
1
7
8.5
L
Ravana
AbducTz
Ravana
4
3
4
2
L
Chang'e
Foosii
Chang'e
1
2
2
1
W
Camazotz
INeed2PP
Camazotz
3
0
9
7.5
W
Cupid
Izamiiiii
Cupid
5
0
6
8
W
2
5
1
0.5
W
Morgan Le Fay
R1uK
Morgan Le Fay
2
3
3
1.17
L
Nut
0
7
1
0.07
L
King Arthur
nosoysmrf
King Arthur
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,501
Damage
48,107
66,178
Taken
73,543
54,024
Mitigated
51,257
15,509
Healing
43,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
7,232
1,269
0
2,245
13,646
15,865
0
3,132
10,514
35,153
1,973
W
Sylvanus
 
Sylvanus
6,585
1,817
3,785
6,152
13,671
12,240
154
2,691
10,980
21,280
0
L
Ravana
AbducTz
Ravana
10,383
3,465
0
2,749
8,976
4,544
0
1,707
7,269
0
79,288
L
Chang'e
Foosii
Chang'e
6,000
228
909
4,055
11,428
3,950
0
3,444
7,984
66,922
0
W
Camazotz
INeed2PP
Camazotz
12,589
5,142
0
13,357
17,733
7,934
0
3,705
14,028
0
85,363
W
Cupid
Izamiiiii
Cupid
11,013
8,134
1,436
6,041
9,628
5,129
214
3,044
6,584
0
85,819
W
11,466
4,789
0
9,920
23,430
21,897
0
1,111
22,319
0
68,667
W
Morgan Le Fay
R1uK
Morgan Le Fay
6,454
326
0
2,521
9,081
4,057
319
3,896
5,185
79,222
347
L
Nut
5,301
3,484
0
3,463
13,913
4,832
0
3,318
10,595
0
64,653
L
King Arthur
nosoysmrf
King Arthur
12,585
1,939
0
2,088
18,215
24,833
93
1,371
16,844
2,182
67,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,875
Gold Earned
44,246
520
Minions Killed
516
0
Camps Cleared
0
1,563,756
Distance Traveled
1,575,648
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,298
519
36
2
0
297,362
0
W
Sylvanus
8,867
554
29
2
0
325,219
6
L
Ravana
8,901
556
122
8
0
369,886
0
L
Chang'e
7,878
492
121
8
0
344,376
0
W
Camazotz
8,959
560
119
7
0
361,162
2
W
Cupid
9,088
568
125
8
0
309,894
3
W
Osiris
8,364
523
108
7
0
272,955
2
W
Morgan Le Fay
8,968
561
135
8
0
306,418
5
L
Nut
7,990
499
127
8
0
265,172
4
L
King Arthur
8,808
551
114
7
0
286,960
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role