Player Matchup

Ares
Ares
Gold I
 
Ares
Gold I
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold III
GoatByDefault
Bakasura
Gold III
Level 122
God Stats
2W - 4L
1,737 SR
Queue Stats
213W - 217L
1,586 MMR
Solo
Amaterasu
Amaterasu
Gold IV
ItsClown8232
Amaterasu
Gold IV
Level 125
God Stats
9W - 4L
1,700 SR
Queue Stats
73W - 84L
1,578 MMR
Solo
Janus
Janus
Silver I
Laythens
Janus
Silver I
Level 161
God Stats
1W - 2L
1,516 SR
Queue Stats
3W - 2L
1,592 MMR
Solo
Charybdis
Charybdis
Gold III
UTHERS117
Charybdis
Gold III
Level 159
God Stats
0W - 2L
1,511 SR
Queue Stats
86W - 95L
1,588 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 160
1,593 SR
1,569 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 168
1,655 SR
1,571 MMR
Odin
Odin
Silver I
 
Odin
Silver I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver II
Pandalize
Poseidon
Silver II
Level 160
God Stats
2W - 0L
1,722 SR
Queue Stats
17W - 13L
1,578 MMR
Solo
Cabrakan
Cabrakan
Platinum V
Sins Zwillinge
Cabrakan
Platinum V
Level 237
God Stats
8W - 7L
1,659 SR
Queue Stats
44W - 32L
1,591 MMR
Party 1
Neith
Neith
Platinum V
YET188
Neith
Platinum V
Level 157
God Stats
49W - 50L
1,545 SR
Queue Stats
112W - 105L
1,603 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold I
akchinjaxin
Tsukuyomi
Gold I
Level 146
God Stats
11W - 5L
1,851 SR
Queue Stats
330W - 314L
1,583 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
1 / 1 / 1
4,743
593
3,882
7,147
5,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
GoatByDefault
Bakasura
8
1 / 0 / 0
4,378
547
1,611
8,428
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
ItsClown8232
Amaterasu
8
0 / 3 / 0
4,563
570
1,700
6,825
2,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
Laythens
Janus
6
0 / 2 / 1
4,099
512
1,632
2,842
862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
UTHERS117
Charybdis
8
1 / 2 / 1
4,673
584
2,539
4,641
1,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
ThanatosDiscordiaGebSun Wukong

VS

Bans
BellonaThothSusanoChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
0 / 1 / 3
4,562
570
2,607
6,780
3,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Poseidon
Pandalize
Poseidon
10
1 / 0 / 1
5,364
671
2,642
3,353
1,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
10
3 / 0 / 1
5,790
724
2,831
4,736
2,624
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Neith
YET188
Neith
8
2 / 1 / 0
4,967
621
3,336
4,136
1,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Tsukuyomi
akchinjaxin
Tsukuyomi
9
2 / 1 / 3
5,101
638
3,571
6,829
2,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
8
8
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
1
1
1.5
W
Odin
 
Odin
0
1
3
1.5
L
Bakasura
GoatByDefault
Bakasura
1
0
0
1
L
Amaterasu
ItsClown8232
Amaterasu
0
3
0
0
L
Janus
Laythens
Janus
0
2
1
0.25
W
Poseidon
Pandalize
Poseidon
1
0
1
1.5
W
Cabrakan
3
0
1
3.5
L
Charybdis
UTHERS117
Charybdis
1
2
1
0.75
W
Neith
YET188
Neith
2
1
0
2
W
Tsukuyomi
akchinjaxin
Tsukuyomi
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,364
Damage
14,987
29,883
Taken
25,834
14,330
Mitigated
10,690
7,591
Healing
10,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,882
253
0
2,132
7,147
5,925
0
1,096
6,051
16,363
1,658
W
Odin
 
Odin
2,607
1,089
0
1,797
6,780
3,391
0
2,105
4,432
0
12,727
L
Bakasura
GoatByDefault
Bakasura
1,611
1,007
0
2,031
8,428
3,495
0
1,291
7,137
0
22,957
L
Amaterasu
ItsClown8232
Amaterasu
1,700
940
0
1,718
6,825
2,763
0
2,467
4,358
0
27,487
L
Janus
Laythens
Janus
1,632
89
0
500
2,842
862
0
479
2,363
19,645
0
W
Poseidon
Pandalize
Poseidon
2,642
675
0
1,128
3,353
1,025
0
1,113
2,106
50,437
0
W
Cabrakan
2,831
659
0
2,972
4,736
2,624
0
0
4,736
36,303
1,861
L
Charybdis
UTHERS117
Charybdis
2,539
1,122
0
1,210
4,641
1,285
0
0
4,641
0
30,207
W
Neith
YET188
Neith
3,336
1,506
0
1,679
4,136
1,380
0
934
3,122
0
32,103
W
Tsukuyomi
akchinjaxin
Tsukuyomi
3,571
1,123
0
3,344
6,829
2,270
0
813
5,831
0
33,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,456
Gold Earned
25,784
228
Minions Killed
282
0
Camps Cleared
0
798,213
Distance Traveled
840,478
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,743
593
26
3
0
166,211
3
W
Odin
4,562
570
13
2
0
162,082
1
L
Bakasura
4,378
547
50
6
0
204,880
0
L
Amaterasu
4,563
570
56
7
0
157,031
3
L
Janus
4,099
512
46
6
0
116,128
0
W
Poseidon
5,364
671
85
11
0
173,550
0
W
Cabrakan
5,790
724
66
8
0
145,751
3
L
Charybdis
4,673
584
50
6
0
153,963
2
W
Neith
4,967
621
53
7
0
151,451
0
W
Tsukuyomi
5,101
638
65
8
0
207,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role