Player Matchup

Lancelot
Lancelot
Baneland
Lancelot
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,102 Elo+
Party 1
Nut
Nut
Falalalala
Nut
Level 72
God Stats
1W - 6L
1,128 SR
Queue Stats
1W - 7L
1,102 Elo+
Party 1
Bellona
Bellona
LoboBZARro
Bellona
Level 14
God Stats
0W - 4L
1,128 SR
Queue Stats
0W - 6L
1,102 Elo+
Party 1
Bacchus
Bacchus
Resample
Bacchus
Level 27
God Stats
0W - 3L
1,275 SR
Queue Stats
1W - 7L
1,102 Elo+
Party 1
Poseidon
Poseidon
Tianshi07
Poseidon
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
346W - 339L
1,425 Elo+
Solo
Team Averages
Level 71
1,306 SR
1,167 Elo+

VS

Team Averages
Level 99
1,614 SR
1,469 Elo+
Cernunnos
Cernunnos
DiddlyDipp
Cernunnos
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 137L
1,441 Elo+
Party 2
Terra
Terra
HawluchaTaquero
Terra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 24L
1,490 Elo+
Solo
Sol
Sol
MrMosley8376
Sol
Level 106
God Stats
5W - 4L
1,523 SR
Queue Stats
194W - 184L
1,439 Elo+
Solo
Chronos
Chronos
Waifuinrealifeu
Chronos
Level 105
God Stats
15W - 14L
1,582 SR
Queue Stats
112W - 116L
1,488 Elo+
Party 2
Mercury
Mercury
killerkoo1aid
Mercury
Level 107
God Stats
13W - 6L
1,966 SR
Queue Stats
110W - 98L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Baneland
Lancelot
11
3 / 4 / 1
6,615
441
4,785
11,521
4,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 3 / 3
6,326
422
6,595
8,779
3,570
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
LoboBZARro
Bellona
9
1 / 6 / 1
5,717
381
4,506
13,043
9,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Resample
Bacchus
10
0 / 1 / 0
6,326
422
4,110
10,285
9,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
Tianshi07
Poseidon
13
2 / 3 / 2
7,874
525
6,376
7,382
2,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DiddlyDipp
Cernunnos
14
2 / 1 / 3
7,978
532
6,840
6,832
3,009
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
1 / 1 / 5
7,767
518
4,227
13,567
9,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
8 / 2 / 4
10,160
677
15,360
14,195
5,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 0 / 6
8,057
537
6,052
5,647
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
14
3 / 3 / 2
8,450
563
3,952
10,959
4,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
7
Kills
16
17
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Baneland
Lancelot
3
4
1
0.88
W
Cernunnos
DiddlyDipp
Cernunnos
2
1
3
3.5
L
1
3
3
0.83
W
1
1
5
3.5
L
Bellona
LoboBZARro
Bellona
1
6
1
0.25
W
8
2
4
5
L
Bacchus
Resample
Bacchus
0
1
0
0
L
Poseidon
Tianshi07
Poseidon
2
3
2
1
W
2
0
6
5
W
Mercury
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,372
Damage
36,431
51,010
Taken
51,200
30,441
Mitigated
24,685
11,512
Healing
23,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Baneland
Lancelot
4,785
1,396
0
3,240
11,521
4,916
0
5,620
5,901
0
32,594
W
Cernunnos
DiddlyDipp
Cernunnos
6,840
2,955
0
2,711
6,832
3,009
406
2,190
4,642
0
68,081
L
6,595
4,958
0
2,739
8,779
3,570
0
3,400
5,379
0
36,744
W
4,227
496
2,225
3,086
13,567
9,253
87
3,370
10,197
24,906
2,087
L
Bellona
LoboBZARro
Bellona
4,506
336
0
2,026
13,043
9,135
0
9,127
3,916
0
21,837
W
15,360
6,377
0
9,126
14,195
5,873
2,898
2,966
10,851
73,493
17,425
L
Bacchus
Resample
Bacchus
4,110
166
0
3,017
10,285
9,865
0
2,558
7,727
27,201
0
L
Poseidon
Tianshi07
Poseidon
6,376
855
86
404
7,382
2,955
0
3,849
3,533
46,872
1,904
W
6,052
1,991
0
1,990
5,647
2,106
2,719
1,237
4,366
46,442
0
W
Mercury
3,952
2,054
0
4,291
10,959
4,444
0
1,366
9,557
0
65,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,858
Gold Earned
42,412
273
Minions Killed
448
0
Camps Cleared
0
1,422,382
Distance Traveled
1,419,268
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,615
441
43
3
0
315,379
1
W
Cernunnos
7,978
532
103
7
0
264,801
2
L
Nut
6,326
422
75
5
0
248,043
0
W
Terra
7,767
518
36
2
0
296,572
2
L
Bellona
5,717
381
33
2
0
267,407
0
W
Sol
10,160
677
127
8
0
245,097
0
L
Bacchus
6,326
422
31
2
0
322,404
3
L
Poseidon
7,874
525
91
6
0
269,149
0
W
Chronos
8,057
537
79
5
0
309,588
0
W
Mercury
8,450
563
103
7
0
303,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role