Player Matchup

Kuzenbo
Kuzenbo
Gold III
DolllsDevil
Kuzenbo
Gold III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 33L
1,733 MMR
Party 2
Xbalanque
Xbalanque
Gold IV
mattparker012
Xbalanque
Gold IV
Level 169
God Stats
19W - 14L
1,652 SR
Queue Stats
204W - 195L
1,427 MMR
Party 2
Sol
Sol
Gold I
xSinnzy
Sol
Gold I
Level 138
God Stats
15W - 6L
1,627 SR
Queue Stats
127W - 105L
1,678 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 155
1,593 SR
1,613 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,596 SR
1,587 MMR
Shiva
Shiva
Gold II
 
Shiva
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum II
Joakindare24
Cthulhu
Platinum II
Level 90
God Stats
68W - 65L
1,596 SR
Queue Stats
219W - 235L
1,751 MMR
Party 1
Bastet
Bastet
Gold I
ZogeK33
Bastet
Gold I
Level 145
God Stats
25W - 16L
1,693 SR
Queue Stats
91W - 93L
1,509 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DolllsDevil
Kuzenbo
12
0 / 4 / 0
7,521
579
9,800
15,900
17,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
mattparker012
Xbalanque
12
0 / 5 / 0
7,590
584
13,260
11,290
4,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
13
0 / 4 / 0
8,023
617
6,289
11,111
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Ne ZhaPersephoneThothAchillesAres

VS

Bans
CharonHeraAthenaDiscordiaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
3 / 0 / 10
9,775
752
12,751
13,070
10,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cthulhu
Joakindare24
Cthulhu
15
3 / 0 / 10
10,014
770
11,197
13,390
12,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
ZogeK33
Bastet
16
7 / 0 / 4
10,440
803
9,677
10,921
4,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
37
0
Kills
13
13
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
0
10
8
L
Kuzenbo
DolllsDevil
Kuzenbo
0
4
0
0
W
Cthulhu
Joakindare24
Cthulhu
3
0
10
8
W
Bastet
ZogeK33
Bastet
7
0
4
9
L
Xbalanque
mattparker012
Xbalanque
0
5
0
0
L
Sol
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,349
Damage
33,625
38,301
Taken
37,381
26,122
Mitigated
28,078
5,795
Healing
8,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
12,751
1,572
705
1,532
13,070
10,716
771
4,468
8,602
141
33,594
L
Kuzenbo
DolllsDevil
Kuzenbo
9,800
3,664
0
2,048
15,900
17,568
0
4,353
10,757
19,030
1,235
W
Cthulhu
Joakindare24
Cthulhu
11,197
514
862
1,627
13,390
12,721
0
6,446
6,928
48,222
0
W
Bastet
ZogeK33
Bastet
9,677
2,248
0
3,585
10,921
4,641
2,189
3,933
6,988
0
51,983
L
Xbalanque
mattparker012
Xbalanque
13,260
661
0
785
11,290
4,498
0
3,235
7,729
0
31,331
L
Sol
6,289
1,068
0
2,962
11,111
4,056
0
2,753
8,057
34,915
4,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,134
Gold Earned
30,229
142
Minions Killed
192
0
Camps Cleared
0
717,355
Distance Traveled
821,768
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,775
752
69
5
0
267,659
0
L
Kuzenbo
7,521
579
15
1
0
246,721
2
W
Cthulhu
10,014
770
57
4
0
283,112
4
W
Bastet
10,440
803
66
5
0
270,997
0
L
Xbalanque
7,590
584
49
4
0
237,805
0
L
Sol
8,023
617
78
6
0
232,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role