Player Matchup

Janus
Janus
 
Janus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
Belvies
Camazotz
Level 137
God Stats
0W - 2L
1,288 SR
Queue Stats
298W - 312L
1,487 Elo+
Party 1
Cliodhna
Cliodhna
ExtraSmoothness
Cliodhna
Level 155
God Stats
12W - 4L
1,614 SR
Queue Stats
426W - 430L
1,459 Elo+
Solo
Guan Yu
Guan Yu
GizMohTTG
Guan Yu
Level 79
God Stats
1W - 1L
1,715 SR
Queue Stats
49W - 70L
1,343 Elo+
Party 1
Gilgamesh
Gilgamesh
LordWeebis
Gilgamesh
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
72W - 61L
1,580 Elo+
Solo
Team Averages
Level 112
1,523 SR
1,474 Elo+

VS

Team Averages
Level 108
1,539 SR
1,466 Elo+
Guan Yu
Guan Yu
FIannel
Guan Yu
Level 159
God Stats
5W - 6L
1,500 SR
Queue Stats
795W - 812L
1,426 Elo+
Solo
Sol
Sol
GOOD ol JIMBOB
Sol
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,437 Elo+
Solo
Ishtar
Ishtar
KnightOfDucks
Ishtar
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,600 Elo+
Solo
Ares
Ares
OutlawsBabygirl
Ares
Level 68
God Stats
1W - 1L
1,693 SR
Queue Stats
173W - 192L
1,394 Elo+
Solo
Kuzenbo
Kuzenbo
xFate Reborn
Kuzenbo
Level 69
God Stats
7W - 6L
1,500 SR
Queue Stats
275W - 272L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 1 / 8
8,012
801
22,687
6,409
2,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
Belvies
Camazotz
14
3 / 4 / 5
8,219
822
9,420
13,661
9,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cliodhna
14
2 / 3 / 7
7,951
795
10,983
9,584
4,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
GizMohTTG
Guan Yu
11
2 / 4 / 5
7,680
768
4,714
12,363
12,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
LordWeebis
Gilgamesh
12
4 / 4 / 5
7,461
746
11,536
11,754
10,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
FIannel
Guan Yu
14
3 / 4 / 11
8,832
883
4,941
14,914
16,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
4 / 2 / 8
9,184
918
16,160
11,340
5,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 3 / 8
9,319
932
11,715
11,650
5,773
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 12
9,062
906
8,544
17,784
20,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kuzenbo
xFate Reborn
Kuzenbo
15
2 / 2 / 10
8,577
858
5,738
15,527
20,740
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
65
12
Kills
16
16
Deaths
13
30
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
8
5
L
Camazotz
Belvies
Camazotz
3
4
5
1.38
L
Cliodhna
2
3
7
1.83
W
Guan Yu
FIannel
Guan Yu
3
4
11
2.13
W
4
2
8
4
L
Guan Yu
GizMohTTG
Guan Yu
2
4
5
1.13
W
5
3
8
3
L
Gilgamesh
LordWeebis
Gilgamesh
4
4
5
1.63
W
2
2
12
4
W
Kuzenbo
xFate Reborn
Kuzenbo
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,340
Damage
47,098
53,771
Taken
71,215
39,473
Mitigated
69,934
14,935
Healing
36,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
22,687
313
295
854
6,409
2,868
0
3,395
3,014
33,274
0
L
Camazotz
Belvies
Camazotz
9,420
1,307
1,017
4,578
13,661
9,119
0
7,033
6,628
0
23,470
L
Cliodhna
10,983
278
532
1,446
9,584
4,545
0
5,367
4,217
0
22,328
W
Guan Yu
FIannel
Guan Yu
4,941
516
12,331
6,056
14,914
16,880
0
4,606
9,778
0
8,680
W
16,160
5,698
1,349
4,368
11,340
5,844
831
2,356
8,804
37,691
0
L
Guan Yu
GizMohTTG
Guan Yu
4,714
513
2,837
2,624
12,363
12,365
0
7,052
5,311
0
8,465
W
11,715
6,630
1,451
3,523
11,650
5,773
1,760
3,645
7,629
0
26,690
L
Gilgamesh
LordWeebis
Gilgamesh
11,536
3,523
75
677
11,754
10,576
0
6,614
5,140
0
19,157
W
8,544
1,142
1,167
3,056
17,784
20,697
992
4,661
12,447
12,349
51
W
Kuzenbo
xFate Reborn
Kuzenbo
5,738
2,218
2,125
1,433
15,527
20,740
284
5,035
9,870
11,522
1,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,323
Gold Earned
44,974
114
Minions Killed
111
0
Camps Cleared
0
1,030,851
Distance Traveled
926,685
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,012
801
40
4
0
228,419
0
L
Camazotz
8,219
822
35
4
0
225,291
0
L
Cliodhna
7,951
795
18
2
0
217,568
0
W
Guan Yu
8,832
883
4
0
0
176,197
0
W
Sol
9,184
918
58
6
0
158,118
0
L
Guan Yu
7,680
768
5
1
0
200,493
0
W
Ishtar
9,319
932
27
3
0
184,684
0
L
Gilgamesh
7,461
746
16
2
0
159,080
1
W
Ares
9,062
906
9
1
0
188,374
0
W
Kuzenbo
8,577
858
13
1
0
219,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role