Player Matchup

Ix Chel
Ix Chel
CoachPistolero
Ix Chel
Level 156
God Stats
37W - 36L
1,514 SR
Queue Stats
283W - 317L
1,434 Elo+
Party 1
Bacchus
Bacchus
IchDrehAmRad
Bacchus
Level 109
God Stats
2W - 1L
1,297 SR
Queue Stats
54W - 69L
1,489 Elo+
Party 1
King Arthur
King Arthur
MichVolc
King Arthur
Level 120
God Stats
96W - 76L
1,649 SR
Queue Stats
268W - 239L
1,488 Elo+
Solo
Jing Wei
Jing Wei
Zwiderwurzn
Jing Wei
Level 148
God Stats
6W - 7L
1,500 SR
Queue Stats
168W - 237L
1,452 Elo+
Party 1
Pele
Pele
Ŋắņęx
Pele
Level 219
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 271L
1,492 Elo+
Party 1
Team Averages
Level 150
1,492 SR
1,471 Elo+

VS

Team Averages
Level 82
1,426 SR
1,549 Elo+
Fafnir
Fafnir
SECTEUR59
Fafnir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 185L
1,613 Elo+
Party 2
Anhur
Anhur
SnipingLbCh
Anhur
Level 60
God Stats
16W - 18L
1,559 SR
Queue Stats
122W - 122L
1,514 Elo+
Party 2
Tiamat
Tiamat
SteadGamer477
Tiamat
Level 122
God Stats
13W - 10L
1,548 SR
Queue Stats
94W - 93L
1,500 Elo+
Solo
Persephone
Persephone
TaKeoTV
Persephone
Level 80
God Stats
0W - 2L
1,315 SR
Queue Stats
306W - 268L
1,589 Elo+
Party 2
Lancelot
Lancelot
p_bl0
Lancelot
Level 78
God Stats
0W - 7L
1,206 SR
Queue Stats
205W - 196L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
6,931
630
2,431
3,544
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
IchDrehAmRad
Bacchus
11
0 / 0 / 4
6,130
557
4,341
6,411
5,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
MichVolc
King Arthur
12
3 / 2 / 0
6,646
604
6,224
10,579
5,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
Zwiderwurzn
Jing Wei
11
2 / 0 / 1
6,174
561
3,831
3,949
1,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 0 / 3
6,516
592
8,804
7,321
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
SECTEUR59
Fafnir
10
0 / 0 / 0
5,727
521
2,580
7,081
6,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 0
5,053
459
2,731
7,978
2,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 3 / 1
5,993
545
5,531
8,921
5,180
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
TaKeoTV
Persephone
11
0 / 1 / 0
6,327
575
2,397
4,614
1,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
p_bl0
Lancelot
10
1 / 5 / 0
5,441
495
3,080
11,084
4,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
11
Kills
2
2
Deaths
11
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
Bacchus
IchDrehAmRad
Bacchus
0
0
4
2
W
King Arthur
MichVolc
King Arthur
3
2
0
1.5
L
Fafnir
SECTEUR59
Fafnir
0
0
0
0
L
0
2
0
0
L
1
3
1
0.5
L
Persephone
TaKeoTV
Persephone
0
1
0
0
W
Jing Wei
Zwiderwurzn
Jing Wei
2
0
1
2.5
L
Lancelot
p_bl0
Lancelot
1
5
0
0.2
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,631
Damage
16,319
31,804
Taken
39,678
16,435
Mitigated
20,753
13,109
Healing
12,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,431
245
553
1,295
3,544
1,264
0
1,585
1,835
52,466
0
W
Bacchus
IchDrehAmRad
Bacchus
4,341
571
0
2,783
6,411
5,507
0
1,978
4,366
19,398
0
W
King Arthur
MichVolc
King Arthur
6,224
964
0
2,941
10,579
5,969
0
5,478
5,101
0
49,333
L
Fafnir
SECTEUR59
Fafnir
2,580
663
0
3,048
7,081
6,810
0
1,427
5,654
18,693
0
L
2,731
1,685
0
1,991
7,978
2,495
0
2,381
5,597
0
37,925
L
5,531
573
0
3,280
8,921
5,180
0
0
8,921
40,827
0
L
Persephone
TaKeoTV
Persephone
2,397
146
0
973
4,614
1,673
0
2,328
2,279
44,527
540
W
Jing Wei
Zwiderwurzn
Jing Wei
3,831
2,445
0
1,642
3,949
1,278
0
1,051
2,898
0
47,634
L
Lancelot
p_bl0
Lancelot
3,080
357
0
3,303
11,084
4,595
0
629
10,455
0
44,904
W
8,804
1,768
0
3,895
7,321
2,417
0
184
7,137
0
50,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,397
Gold Earned
28,541
385
Minions Killed
317
0
Camps Cleared
0
1,118,766
Distance Traveled
1,078,634
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,931
630
109
10
0
235,758
1
W
Bacchus
6,130
557
16
1
0
209,593
0
W
King Arthur
6,646
604
78
7
0
196,423
1
L
Fafnir
5,727
521
27
2
0
226,879
0
L
Anhur
5,053
459
70
6
0
196,470
1
L
Tiamat
5,993
545
66
6
0
190,567
0
L
Persephone
6,327
575
87
8
0
217,458
0
W
Jing Wei
6,174
561
89
8
0
217,082
0
L
Lancelot
5,441
495
67
6
0
247,260
0
W
Pele
6,516
592
93
8
0
259,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role