Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Bronze III
DontBanMyNameDam
Thanatos
Bronze III
Level 67
God Stats
0W - 1L
1,611 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Bellona
Bellona
Gold V
SJPN82
Bellona
Gold V
Level 109
God Stats
1W - 2L
1,629 SR
Queue Stats
77W - 85L
1,576 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold IV
XSoBxsic
Ah Muzen Cab
Gold IV
Level 144
God Stats
2W - 1L
1,831 SR
Queue Stats
157W - 168L
1,436 MMR
Party 1
Zeus
Zeus
Bronze III
fistwalker69
Zeus
Bronze III
Level 49
God Stats
0W - 1L
1,634 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 104
1,641 SR
1,502 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 154
1,560 SR
1,503 MMR
Ymir
Ymir
Gold III
BITA27-
Ymir
Gold III
Level 175
God Stats
3W - 2L
1,556 SR
Queue Stats
153W - 146L
1,426 MMR
Party 2
Chronos
Chronos
Gold I
Cap_Derek30_PR
Chronos
Gold I
Level 184
God Stats
48W - 29L
1,678 SR
Queue Stats
281W - 274L
1,586 MMR
Party 2
Neith
Neith
Bronze III
CloudStrife117
Neith
Bronze III
Level 153
God Stats
18W - 28L
1,884 SR
Queue Stats
369W - 368L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
Goldenbabyjesus1
Ao Kuang
Gold IV
Level 156
God Stats
15W - 15L
1,184 SR
Queue Stats
224W - 218L
1,501 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
lm Winnin
Sun Wukong
Bronze III
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 24L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 0 / 1
7,620
476
3,734
8,913
9,322
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 8 / 0
6,203
388
2,047
14,473
5,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
SJPN82
Bellona
13
2 / 3 / 0
8,019
501
7,884
12,583
10,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
XSoBxsic
Ah Muzen Cab
14
0 / 2 / 1
7,660
479
4,320
9,794
3,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
0 / 1 / 0
7,549
472
6,869
7,072
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AgniThorChang'eBake Kujira

VS

Bans
AthenaLokiErlang ShenKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BITA27-
Ymir
13
2 / 0 / 3
7,863
491
2,761
8,805
7,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 0 / 3
8,463
529
8,977
7,476
2,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 0 / 2
9,119
570
7,641
9,212
4,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
7 / 1 / 1
9,146
572
9,230
13,533
6,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
lm Winnin
Sun Wukong
14
2 / 2 / 2
8,478
530
3,306
9,854
5,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
14
14
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
0
1
1.5
W
Ymir
BITA27-
Ymir
2
0
3
3.5
W
2
0
3
3.5
W
1
0
2
2
L
0
8
0
0
W
7
1
1
7.5
L
Bellona
SJPN82
Bellona
2
3
0
0.67
L
Ah Muzen Cab
XSoBxsic
Ah Muzen Cab
0
2
1
0.25
L
0
1
0
0
W
Sun Wukong
lm Winnin
Sun Wukong
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,854
Damage
31,915
52,835
Taken
48,880
31,109
Mitigated
26,197
14,388
Healing
13,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,734
220
0
2,701
8,913
9,322
0
4,075
4,719
29,566
0
W
Ymir
BITA27-
Ymir
2,761
416
0
2,467
8,805
7,025
30
3,843
4,601
23,980
1,563
W
8,977
2,690
0
2,710
7,476
2,873
626
3,448
3,717
68,049
791
W
7,641
2,403
0
3,763
9,212
4,240
0
813
8,354
0
85,489
L
2,047
586
0
5,608
14,473
5,229
0
7,592
6,655
0
44,626
W
9,230
2,085
0
2,452
13,533
6,411
0
1,570
11,629
71,696
1,197
L
Bellona
SJPN82
Bellona
7,884
1,664
0
3,612
12,583
10,422
0
3,980
8,545
0
58,140
L
Ah Muzen Cab
XSoBxsic
Ah Muzen Cab
4,320
1,308
0
1,037
9,794
3,867
0
669
9,125
0
74,695
L
6,869
823
0
1,430
7,072
2,269
0
3,903
3,035
59,671
791
W
Sun Wukong
lm Winnin
Sun Wukong
3,306
660
0
2,451
9,854
5,648
804
0
9,155
0
60,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,051
Gold Earned
43,069
443
Minions Killed
531
0
Camps Cleared
0
1,468,512
Distance Traveled
1,653,240
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,620
476
39
2
0
338,158
7
W
Ymir
7,863
491
42
3
0
304,713
3
W
Chronos
8,463
529
133
8
0
345,262
2
W
Neith
9,119
570
159
10
0
308,195
0
L
Thanatos
6,203
388
67
4
0
306,267
0
W
Ao Kuang
9,146
572
101
6
0
377,045
1
L
Bellona
8,019
501
98
6
0
247,488
0
L
Ah Muzen Cab
7,660
479
120
8
0
295,354
2
L
Zeus
7,549
472
119
7
0
281,245
0
W
Sun Wukong
8,478
530
96
6
0
318,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role