Player Matchup

Nut
Nut
C0mpassi0n
Nut
Level 142
God Stats
42W - 43L
1,616 SR
Queue Stats
342W - 347L
1,544 Elo+
Solo
Tyr
Tyr
Jordonimo
Tyr
Level 110
God Stats
3W - 2L
1,543 SR
Queue Stats
5W - 3L
1,773 Elo+
Solo
Freya
Freya
TheLoudOnly
Freya
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 47L
1,495 Elo+
Solo
Vulcan
Vulcan
dantee54aouadimo
Vulcan
Level 125
God Stats
1W - 1L
1,861 SR
Queue Stats
42W - 38L
1,544 Elo+
Solo
Nemesis
Nemesis
seasaltbottle
Nemesis
Level 161
God Stats
41W - 39L
1,499 SR
Queue Stats
472W - 421L
1,504 Elo+
Solo
Team Averages
Level 136
1,604 SR
1,572 Elo+

VS

Team Averages
Level 106
1,625 SR
1,508 Elo+
Hercules
Hercules
Axsael
Hercules
Level 151
God Stats
9W - 16L
1,446 SR
Queue Stats
217W - 228L
1,485 Elo+
Solo
Janus
Janus
F3VIZIONS
Janus
Level 68
God Stats
31W - 26L
1,691 SR
Queue Stats
218W - 203L
1,538 Elo+
Party 1
Nut
Nut
RoyalMailCowboy
Nut
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
214W - 246L
1,461 Elo+
Solo
Zhong Kui
Zhong Kui
Sugardiabeetus
Zhong Kui
Level 158
God Stats
2W - 2L
1,793 SR
Queue Stats
240W - 218L
1,514 Elo+
Solo
Ratatoskr
Ratatoskr
i Yuhta i
Ratatoskr
Level 87
God Stats
9W - 6L
1,696 SR
Queue Stats
233W - 212L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 2
9,449
556
15,703
15,750
7,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 2
6,981
411
6,051
14,456
12,589
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 6 / 0
7,646
450
6,702
16,428
6,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 3 / 0
9,067
533
4,964
8,379
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
13
4 / 8 / 5
8,770
516
11,490
18,094
7,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Axsael
Hercules
14
6 / 1 / 7
9,542
561
8,056
18,540
15,850
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
F3VIZIONS
Janus
16
5 / 2 / 9
10,137
596
13,214
6,170
2,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 3 / 2
9,252
544
4,948
13,744
4,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Sugardiabeetus
Zhong Kui
16
5 / 3 / 6
9,976
587
11,148
15,250
11,018
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
i Yuhta i
Ratatoskr
18
4 / 0 / 10
10,064
592
12,725
16,124
7,876
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
9
Kills
21
22
Deaths
9
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hercules
Axsael
Hercules
6
1
7
9.5
L
2
3
2
1
W
Janus
F3VIZIONS
Janus
5
2
9
4.75
L
0
2
2
0.5
W
1
3
2
0.67
W
Zhong Kui
Sugardiabeetus
Zhong Kui
5
3
6
2.67
L
1
6
0
0.17
L
2
3
0
0.67
W
Ratatoskr
i Yuhta i
Ratatoskr
4
0
10
9
L
Nemesis
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,910
Damage
50,091
73,107
Taken
69,828
37,000
Mitigated
41,797
18,178
Healing
20,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Axsael
Hercules
8,056
3,559
0
6,795
18,540
15,850
0
1,829
16,300
0
35,407
L
15,703
10,481
0
5,927
15,750
7,097
511
1,646
14,074
0
97,579
W
Janus
F3VIZIONS
Janus
13,214
226
0
1,180
6,170
2,244
969
2,129
3,732
68,958
1,276
L
6,051
603
0
3,306
14,456
12,589
0
4,090
10,286
0
35,241
W
4,948
3,205
0
3,082
13,744
4,809
606
0
13,706
0
72,349
W
Zhong Kui
Sugardiabeetus
Zhong Kui
11,148
574
0
6,066
15,250
11,018
327
4,584
10,439
70,516
750
L
6,702
1,790
0
4,873
16,428
6,828
0
7,053
8,683
53,423
0
L
4,964
2,575
0
250
8,379
3,133
99
4,156
4,153
56,120
3,944
W
Ratatoskr
i Yuhta i
Ratatoskr
12,725
5,011
0
3,752
16,124
7,876
1,280
2,656
13,081
0
102,028
L
Nemesis
11,490
4,767
0
3,822
18,094
7,353
0
5,653
12,209
0
42,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,913
Gold Earned
48,971
452
Minions Killed
518
0
Camps Cleared
0
1,630,340
Distance Traveled
1,768,477
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,542
561
41
2
0
372,318
2
L
Nut
9,449
556
129
8
0
301,119
4
W
Janus
10,137
596
122
7
0
343,862
0
L
Tyr
6,981
411
56
3
0
364,496
1
W
Nut
9,252
544
118
7
0
310,663
0
W
Zhong Kui
9,976
587
110
6
0
302,176
3
L
Freya
7,646
450
99
6
0
273,620
0
L
Vulcan
9,067
533
112
7
0
326,116
0
W
Ratatoskr
10,064
592
127
7
0
439,458
0
L
Nemesis
8,770
516
56
3
0
364,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role