Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
HiroKairu
Hachiman
Level 82
God Stats
4W - 6L
1,500 SR
Queue Stats
218W - 199L
1,693 Elo+
Solo
Amaterasu
Amaterasu
KoCashk_1
Amaterasu
Level 68
God Stats
1W - 0L
1,622 SR
Queue Stats
65W - 55L
1,460 Elo+
Solo
Danzaburou
Danzaburou
SavageMondo480
Danzaburou
Level 32
God Stats
54W - 51L
1,395 SR
Queue Stats
133W - 144L
1,389 Elo+
Party 2
Ah Puch
Ah Puch
UxRxBELOWxME
Ah Puch
Level 81
God Stats
2W - 3L
1,260 SR
Queue Stats
306W - 278L
1,393 Elo+
Party 2
Team Averages
Level 74
1,455 SR
1,487 Elo+

VS

Team Averages
Level 94
1,535 SR
1,483 Elo+
Sol
Sol
KeeNeption
Sol
Level 66
God Stats
2W - 2L
1,822 SR
Queue Stats
173W - 162L
1,486 Elo+
Party 1
Eset
Eset
Mystic3183
Eset
Level 144
God Stats
4W - 2L
1,544 SR
Queue Stats
494W - 450L
1,541 Elo+
Party 1
Bellona
Bellona
Raul_Da_Vinci
Bellona
Level 129
God Stats
2W - 6L
1,317 SR
Queue Stats
255W - 249L
1,476 Elo+
Solo
Nut
Nut
default_god12344
Nut
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,489 Elo+
Party 3
Kali
Kali
kidnapper44
Kali
Level 68
God Stats
1W - 3L
1,490 SR
Queue Stats
34W - 31L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 2 / 5
6,229
623
3,708
8,214
5,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
HiroKairu
Hachiman
10
4 / 0 / 3
6,155
616
6,592
5,557
1,831
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
KoCashk_1
Amaterasu
11
1 / 0 / 0
6,070
607
2,748
8,664
6,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
SavageMondo480
Danzaburou
9
0 / 0 / 2
5,143
514
3,008
4,513
1,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
UxRxBELOWxME
Ah Puch
11
4 / 0 / 0
6,401
640
7,059
3,145
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,747
475
2,659
7,016
2,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

8
0 / 4 / 2
4,816
482
2,051
8,547
5,263
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
9
0 / 1 / 0
5,385
539
4,779
8,962
7,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 1
4,812
481
3,148
5,451
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 0
5,010
501
1,061
9,867
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
10
Kills
2
2
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
5
1.75
W
Hachiman
HiroKairu
Hachiman
4
0
3
5.5
L
0
3
0
0
W
Amaterasu
KoCashk_1
Amaterasu
1
0
0
1
L
0
4
2
0.25
L
Bellona
0
1
0
0
W
Danzaburou
SavageMondo480
Danzaburou
0
0
2
1
W
Ah Puch
UxRxBELOWxME
Ah Puch
4
0
0
4
L
1
1
1
1.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,115
Damage
13,698
30,093
Taken
39,843
16,854
Mitigated
21,028
13,921
Healing
13,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,708
318
257
2,044
8,214
5,396
0
944
7,270
26,907
235
W
Hachiman
HiroKairu
Hachiman
6,592
2,234
0
3,050
5,557
1,831
444
890
4,667
0
38,824
L
2,659
249
0
1,709
7,016
2,268
0
4,217
2,139
28,634
2,766
W
Amaterasu
KoCashk_1
Amaterasu
2,748
1,382
0
4,454
8,664
6,892
0
0
8,664
0
41,194
L
2,051
168
225
1,651
8,547
5,263
0
2,122
6,376
12,546
0
L
Bellona
4,779
2,444
0
3,980
8,962
7,735
0
1,173
7,789
0
34,056
W
Danzaburou
SavageMondo480
Danzaburou
3,008
1,216
0
2,266
4,513
1,626
971
614
3,899
0
28,320
W
Ah Puch
UxRxBELOWxME
Ah Puch
7,059
165
0
1,850
3,145
1,109
0
2,245
900
42,576
0
L
3,148
1,861
0
2,054
5,451
2,095
0
1,312
4,095
0
24,176
L
1,061
411
0
4,325
9,867
3,667
0
1,053
8,680
0
43,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,998
Gold Earned
24,770
290
Minions Killed
229
0
Camps Cleared
0
990,468
Distance Traveled
974,204
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,229
623
42
4
0
212,088
2
W
Hachiman
6,155
616
55
6
0
194,586
0
L
Sol
4,747
475
51
5
0
193,479
0
W
Amaterasu
6,070
607
76
8
0
207,673
0
L
Eset
4,816
482
21
2
0
188,646
2
L
Bellona
5,385
539
50
5
0
168,512
0
W
Danzaburou
5,143
514
56
6
0
182,746
0
W
Ah Puch
6,401
640
61
6
0
193,375
3
L
Nut
4,812
481
43
4
0
203,943
0
L
Kali
5,010
501
64
6
0
219,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role