Player Matchup

Cerberus
Cerberus
Gold V
Damecrazylegs88
Cerberus
Gold V
Level 106
God Stats
16W - 15L
1,585 SR
Queue Stats
262W - 259L
1,321 MMR
Solo
Surtr
Surtr
Silver I
Krunkapotomas
Surtr
Silver I
Level 74
God Stats
4W - 2L
1,500 SR
Queue Stats
179W - 181L
1,252 MMR
Solo
Skadi
Skadi
Gold III
NEOPROPHET
Skadi
Gold III
Level 166
God Stats
101W - 61L
1,631 SR
Queue Stats
279W - 292L
1,302 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
W0nd3rb4ked
Baron Samedi
Bronze III
Level 59
God Stats
0W - 1L
1,662 SR
Queue Stats
24W - 45L
1,356 MMR
Solo
Lancelot
Lancelot
Gold IV
vScopez HD
Lancelot
Gold IV
Level 127
God Stats
2W - 3L
1,498 SR
Queue Stats
73W - 78L
1,337 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,575 SR
1,313 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 145
1,647 SR
1,313 MMR
Mulan
Mulan
Silver IV
FatAsianKitty
Mulan
Silver IV
Level 129
God Stats
5W - 4L
1,611 SR
Queue Stats
7W - 11L
1,332 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
Siomanni
Morgan Le Fay
Gold IV
Level 135
God Stats
4W - 3L
1,577 SR
Queue Stats
110W - 113L
1,353 MMR
Solo
Atlas
Atlas
Silver I
W3tnut999
Atlas
Silver I
Level 128
God Stats
15W - 12L
1,594 SR
Queue Stats
321W - 335L
1,247 MMR
Solo
Neith
Neith
Gold IV
airwalk_dill
Neith
Gold IV
Level 174
God Stats
7W - 4L
1,992 SR
Queue Stats
298W - 295L
1,314 MMR
Solo
Thor
Thor
Gold V
sa1ko21
Thor
Gold V
Level 157
God Stats
14W - 15L
1,463 SR
Queue Stats
139W - 147L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
0 / 1 / 0
4,477
448
2,172
6,075
4,554
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
1 / 3 / 1
5,622
562
6,436
9,896
6,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
11
0 / 2 / 0
5,600
560
799
5,292
1,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
W0nd3rb4ked
Baron Samedi
9
0 / 4 / 0
4,701
470
2,120
7,256
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
vScopez HD
Lancelot
10
1 / 2 / 0
5,473
547
4,313
10,042
4,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AphroditeAh Muzen CabBellona

VS

Bans
JanusCharonThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
6,824
682
6,791
12,646
8,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morgan Le Fay
Siomanni
Morgan Le Fay
11
3 / 0 / 3
6,451
645
5,526
4,183
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
W3tnut999
Atlas
9
0 / 0 / 5
5,887
589
2,572
4,584
3,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 0 / 2
6,683
668
2,535
4,101
1,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Thor
sa1ko21
Thor
11
5 / 0 / 3
6,459
646
5,708
7,255
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
12
12
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
1
0
0
W
3
2
1
1.75
L
1
3
1
0.5
L
Skadi
0
2
0
0
W
Morgan Le Fay
Siomanni
Morgan Le Fay
3
0
3
4.5
L
Baron Samedi
W0nd3rb4ked
Baron Samedi
0
4
0
0
W
Atlas
W3tnut999
Atlas
0
0
5
2.5
W
1
0
2
2
W
Thor
sa1ko21
Thor
5
0
3
6.5
L
Lancelot
vScopez HD
Lancelot
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,840
Damage
23,132
38,561
Taken
32,769
20,372
Mitigated
17,881
8,847
Healing
11,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
2,172
25
0
1,022
6,075
4,554
0
2,679
3,396
12,513
0
W
6,791
924
0
3,498
12,646
8,663
607
273
11,764
0
49,986
L
6,436
2,423
0
2,710
9,896
6,263
0
0
9,432
386
32,374
L
Skadi
799
384
0
858
5,292
1,814
0
318
4,974
0
45,351
W
Morgan Le Fay
Siomanni
Morgan Le Fay
5,526
643
0
1,102
4,183
1,496
104
2,135
2,048
39,936
1,147
L
Baron Samedi
W0nd3rb4ked
Baron Samedi
2,120
40
163
1,892
7,256
2,911
0
3,830
3,426
23,631
790
W
Atlas
W3tnut999
Atlas
2,572
945
0
1,541
4,584
3,190
0
1,595
2,989
17,470
231
W
2,535
639
0
1,885
4,101
1,853
297
104
3,997
0
60,380
W
Thor
sa1ko21
Thor
5,708
889
0
3,432
7,255
2,679
0
453
6,715
0
39,914
L
Lancelot
vScopez HD
Lancelot
4,313
1,073
0
2,202
10,042
4,830
0
956
8,911
0
43,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,873
Gold Earned
32,304
276
Minions Killed
367
0
Camps Cleared
0
920,735
Distance Traveled
1,017,848
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,477
448
22
2
0
139,735
1
W
Mulan
6,824
682
102
10
0
173,565
2
L
Surtr
5,622
562
53
5
0
167,722
0
L
Skadi
5,600
560
73
7
0
185,991
6
W
Morgan Le Fay
6,451
645
75
8
0
202,434
2
L
Baron Samedi
4,701
470
45
5
0
191,845
0
W
Atlas
5,887
589
25
3
0
217,811
4
W
Neith
6,683
668
104
10
0
178,956
0
W
Thor
6,459
646
61
6
0
245,082
0
L
Lancelot
5,473
547
83
8
0
235,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role