Player Matchup

Hercules
Hercules
 
Hercules
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
A Little Snipey
Athena
Level 66
God Stats
7W - 6L
1,602 SR
Queue Stats
65W - 62L
1,488 Elo+
Party 2
Vulcan
Vulcan
Lunchbox2222
Vulcan
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 86L
1,604 Elo+
Party 2
Thor
Thor
RemDog49738
Thor
Level 104
God Stats
3W - 0L
1,588 SR
Queue Stats
89W - 80L
1,534 Elo+
Party 2
Danzaburou
Danzaburou
Twebb420
Danzaburou
Level 67
God Stats
2W - 1L
1,390 SR
Queue Stats
3W - 3L
1,593 Elo+
Party 2
Team Averages
Level 89
1,516 SR
1,544 Elo+

VS

Team Averages
Level 141
1,587 SR
1,525 Elo+
Apollo
Apollo
Achilles
Apollo
Level 154
God Stats
17W - 12L
1,937 SR
Queue Stats
281W - 281L
1,524 Elo+
Solo
Hou Yi
Hou Yi
McChaval
Hou Yi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,500 Elo+
Solo
Janus
Janus
Nut_Crackerz
Janus
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 75L
1,545 Elo+
Party 1
Atlas
Atlas
RichTickler15
Atlas
Level 157
God Stats
23W - 26L
1,500 SR
Queue Stats
497W - 476L
1,514 Elo+
Solo
Mulan
Mulan
TTV_Drfallout
Mulan
Level 124
God Stats
1W - 2L
1,499 SR
Queue Stats
116W - 115L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
3 / 1 / 1
7,003
637
4,654
9,220
5,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 0 / 2
5,715
520
3,789
8,780
6,415
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
11
1 / 1 / 0
5,797
527
4,880
4,272
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 5
5,381
489
4,310
8,877
3,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Twebb420
Danzaburou
10
1 / 1 / 2
5,333
485
5,490
6,250
2,388
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Achilles
Apollo
11
0 / 0 / 0
5,873
534
2,474
7,235
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
McChaval
Hou Yi
10
1 / 2 / 0
5,714
519
3,559
5,689
2,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 2 / 0
6,104
555
3,339
5,332
2,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 1
5,660
515
5,023
11,313
8,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 2 / 2
5,143
468
5,384
9,124
4,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
8
Kills
3
3
Deaths
8
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
1
3.5
W
2
0
2
3
L
Apollo
Achilles
Apollo
0
0
0
0
W
Vulcan
1
1
0
1
L
Hou Yi
McChaval
Hou Yi
1
2
0
0.5
L
1
2
0
0.5
W
1
0
5
3.5
L
1
2
1
0.75
L
0
2
2
0.5
W
Danzaburou
Twebb420
Danzaburou
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,123
Damage
19,779
37,399
Taken
38,693
20,526
Mitigated
20,413
9,941
Healing
9,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,654
2,276
0
2,518
9,220
5,990
0
3,870
5,350
0
45,402
W
3,789
976
0
1,665
8,780
6,415
0
1,796
6,984
16,642
0
L
Apollo
Achilles
Apollo
2,474
1,549
0
2,670
7,235
2,565
0
2,733
4,116
0
50,664
W
Vulcan
4,880
1,092
0
370
4,272
1,850
0
77
4,195
36,048
2,092
L
Hou Yi
McChaval
Hou Yi
3,559
2,151
0
1,436
5,689
2,121
0
1,287
4,402
0
40,086
L
3,339
194
0
1,419
5,332
2,758
0
0
5,179
38,870
991
W
4,310
1,150
0
1,831
8,877
3,883
0
448
8,429
0
40,571
L
5,023
2,225
0
2,852
11,313
8,442
0
1,513
9,704
27,508
0
L
5,384
975
0
1,043
9,124
4,527
0
2,593
6,367
0
35,087
W
Danzaburou
Twebb420
Danzaburou
5,490
2,758
0
3,557
6,250
2,388
0
2,169
4,081
0
41,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,229
Gold Earned
28,494
325
Minions Killed
334
0
Camps Cleared
0
1,075,575
Distance Traveled
1,044,501
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,003
637
97
9
0
206,925
2
W
Athena
5,715
520
24
2
0
249,887
6
L
Apollo
5,873
534
94
9
0
226,840
0
W
Vulcan
5,797
527
74
7
0
202,574
0
L
Hou Yi
5,714
519
82
7
0
189,929
0
L
Janus
6,104
555
67
6
0
165,224
2
W
Thor
5,381
489
55
5
0
220,085
0
L
Atlas
5,660
515
36
3
0
198,017
0
L
Mulan
5,143
468
55
5
0
264,491
0
W
Danzaburou
5,333
485
75
7
0
196,104
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role