Player Matchup

Tsukuyomi
Tsukuyomi
Gold IV
 
Tsukuyomi
Gold IV
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold IV
 
Bellona
Gold IV
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
Sluurrpi
Anhur
Bronze III
Level 101
God Stats
1W - 0L
1,259 SR
Queue Stats
2W - 3L
1,362 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
Wizzard2006_
Morgan Le Fay
Gold V
Level 93
God Stats
5W - 2L
1,616 SR
Queue Stats
49W - 52L
1,378 MMR
Solo
Surtr
Surtr
Gold III
iTz_-ScorpionKL
Surtr
Gold III
Level 153
God Stats
9W - 8L
1,616 SR
Queue Stats
194W - 214L
1,378 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,498 SR
1,423 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,535 SR
1,375 MMR
Shiva
Shiva
Silver I
Arantxa
Shiva
Silver I
Level 157
God Stats
1W - 5L
1,038 SR
Queue Stats
54W - 57L
1,369 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
IamFlashGordon
Ah Muzen Cab
Silver I
Level 105
God Stats
7W - 7L
1,681 SR
Queue Stats
13W - 21L
1,383 MMR
Solo
Ganesha
Ganesha
Silver III
JusticeA
Ganesha
Silver III
Level 143
God Stats
3W - 6L
1,557 SR
Queue Stats
52W - 56L
1,375 MMR
Solo
Scylla
Scylla
Gold IV
Manu7n7
Scylla
Gold IV
Level 83
God Stats
12W - 8L
1,649 SR
Queue Stats
176W - 189L
1,384 MMR
Solo
Fenrir
Fenrir
Gold III
OLD_Segalla
Fenrir
Gold III
Level 199
God Stats
12W - 10L
1,750 SR
Queue Stats
375W - 390L
1,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
17
9 / 3 / 6
10,864
572
15,465
17,309
7,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
 
Bellona
16
7 / 7 / 2
9,685
510
14,294
21,870
21,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
Sluurrpi
Anhur
17
2 / 2 / 4
10,282
541
7,405
9,589
3,642
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Wizzard2006_
Morgan Le Fay
17
2 / 1 / 8
10,787
568
12,295
12,132
5,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 2 / 3
9,558
503
11,302
16,319
15,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AthenaThorBake Kujira

VS

Bans
CernunnosOsirisAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Arantxa
Shiva
14
2 / 2 / 3
9,196
484
8,940
15,405
12,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
IamFlashGordon
Ah Muzen Cab
16
5 / 4 / 2
9,827
517
12,772
17,090
7,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
JusticeA
Ganesha
14
0 / 6 / 4
8,359
440
5,521
16,440
15,186
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Scylla
Manu7n7
Scylla
14
2 / 7 / 2
8,619
454
8,246
12,299
4,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
17
5 / 2 / 2
9,501
500
6,700
17,796
10,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
21
Kills
14
15
Deaths
21
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
9
3
6
4
W
Bellona
 
Bellona
7
7
2
1.14
L
Shiva
Arantxa
Shiva
2
2
3
1.75
L
Ah Muzen Cab
IamFlashGordon
Ah Muzen Cab
5
4
2
1.5
L
Ganesha
JusticeA
Ganesha
0
6
4
0.33
L
Scylla
Manu7n7
Scylla
2
7
2
0.43
L
Fenrir
5
2
2
3
W
Anhur
Sluurrpi
Anhur
2
2
4
2
W
Morgan Le Fay
Wizzard2006_
Morgan Le Fay
2
1
8
6
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,761
Damage
42,179
77,219
Taken
79,030
52,709
Mitigated
50,022
23,293
Healing
14,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
15,465
3,868
0
6,881
17,309
7,119
0
1,871
15,255
0
79,754
W
Bellona
 
Bellona
14,294
5,146
0
6,724
21,870
21,086
1,136
4,444
17,378
0
55,849
L
Shiva
Arantxa
Shiva
8,940
1,884
0
5,479
15,405
12,484
0
634
14,724
0
67,059
L
Ah Muzen Cab
IamFlashGordon
Ah Muzen Cab
12,772
7,672
0
4,075
17,090
7,076
742
1,898
14,881
0
84,165
L
Ganesha
JusticeA
Ganesha
5,521
212
0
1,407
16,440
15,186
0
3,171
12,716
27,453
0
L
Scylla
Manu7n7
Scylla
8,246
1,047
0
450
12,299
4,964
0
5,838
6,271
56,277
0
L
Fenrir
6,700
1,338
0
2,721
17,796
10,312
0
1,291
16,300
0
86,640
W
Anhur
Sluurrpi
Anhur
7,405
4,484
0
3,885
9,589
3,642
2,938
1,036
8,553
0
69,271
W
Morgan Le Fay
Wizzard2006_
Morgan Le Fay
12,295
492
125
3,436
12,132
5,248
209
4,650
7,482
71,540
1,939
W
11,302
3,416
0
2,242
16,319
15,614
30
1,766
13,954
1,818
74,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,176
Gold Earned
45,502
530
Minions Killed
498
0
Camps Cleared
0
1,809,926
Distance Traveled
1,719,905
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,864
572
110
6
0
352,340
3
W
Bellona
9,685
510
66
3
0
373,577
0
L
Shiva
9,196
484
116
6
0
284,655
0
L
Ah Muzen Cab
9,827
517
143
8
0
345,268
0
L
Ganesha
8,359
440
6
0
0
377,223
5
L
Scylla
8,619
454
98
5
0
326,880
0
L
Fenrir
9,501
500
135
7
0
385,879
1
W
Anhur
10,282
541
125
7
0
359,980
0
W
Morgan Le Fay
10,787
568
141
7
0
372,288
6
W
Surtr
9,558
503
88
5
0
351,741
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role