Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
AceFrosty0541
Ganesha
Level 64
God Stats
2W - 0L
1,704 SR
Queue Stats
17W - 28L
1,429 Elo+
Solo
Anhur
Anhur
BabushkaKerik
Anhur
Level 44
God Stats
5W - 4L
1,520 SR
Queue Stats
177W - 187L
1,415 Elo+
Solo
Janus
Janus
D0nt_Thr0W_B0t
Janus
Level 155
God Stats
5W - 3L
1,525 SR
Queue Stats
174W - 171L
1,543 Elo+
Solo
Gilgamesh
Gilgamesh
rab24ack
Gilgamesh
Level 52
God Stats
9W - 10L
1,525 SR
Queue Stats
67W - 68L
1,480 Elo+
Solo
Team Averages
Level 92
1,555 SR
1,474 Elo+

VS

Team Averages
Level 89
1,383 SR
1,470 Elo+
Tiamat
Tiamat
 
Tiamat
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
AllucadHell
Thor
Level 123
God Stats
0W - 4L
1,213 SR
Queue Stats
32W - 32L
1,491 Elo+
Solo
Charybdis
Charybdis
ZeDoFirst
Charybdis
Level 40
God Stats
0W - 7L
1,500 SR
Queue Stats
43W - 68L
1,354 Elo+
Solo
Bacchus
Bacchus
kingxlokki
Bacchus
Level 55
God Stats
1W - 3L
1,135 SR
Queue Stats
71W - 70L
1,479 Elo+
Party 1
Thanatos
Thanatos
yvngbaby
Thanatos
Level 46
God Stats
7W - 7L
1,567 SR
Queue Stats
69W - 63L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
2 / 0 / 4
7,445
573
5,118
12,830
6,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ganesha
10
0 / 1 / 4
6,912
532
1,532
6,741
4,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 1 / 1
7,195
553
3,786
4,944
1,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 1 / 1
7,824
602
3,858
5,864
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
rab24ack
Gilgamesh
14
1 / 0 / 2
8,198
631
4,638
6,268
5,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
0 / 2 / 1
7,431
572
4,768
6,485
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
0 / 1 / 1
6,375
490
2,141
9,526
4,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
ZeDoFirst
Charybdis
7
0 / 1 / 2
5,166
397
2,839
4,123
1,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
kingxlokki
Bacchus
7
0 / 1 / 2
5,357
412
1,854
5,175
3,047
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
yvngbaby
Thanatos
9
3 / 4 / 0
5,959
458
4,124
8,962
2,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
9
Kills
3
3
Deaths
9
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
0
4
4
L
Tiamat
 
Tiamat
0
2
1
0.25
W
Ganesha
0
1
4
2
L
0
1
1
0.5
W
3
1
1
3.5
W
3
1
1
3.5
L
Charybdis
ZeDoFirst
Charybdis
0
1
2
1
L
Bacchus
kingxlokki
Bacchus
0
1
2
1
W
Gilgamesh
rab24ack
Gilgamesh
1
0
2
2
L
Thanatos
yvngbaby
Thanatos
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,932
Damage
15,726
36,647
Taken
34,271
20,492
Mitigated
15,636
6,912
Healing
10,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,118
2,225
0
1,298
12,830
6,073
0
1,612
11,218
0
69,646
L
Tiamat
 
Tiamat
4,768
770
0
1,006
6,485
3,901
0
1,553
4,734
57,253
1,561
W
Ganesha
1,532
50
0
1,518
6,741
4,169
0
1,713
5,028
16,592
1,991
L
2,141
218
0
1,250
9,526
4,852
0
1,140
7,811
0
37,685
W
3,786
1,862
0
2,380
4,944
1,881
114
797
4,147
0
56,477
W
3,858
206
0
580
5,864
2,434
0
2,550
3,314
61,850
0
L
Charybdis
ZeDoFirst
Charybdis
2,839
841
0
1,884
4,123
1,111
0
678
3,405
0
22,692
L
Bacchus
kingxlokki
Bacchus
1,854
155
0
1,432
5,175
3,047
0
551
4,624
13,129
0
W
Gilgamesh
rab24ack
Gilgamesh
4,638
1,386
0
1,136
6,268
5,935
639
636
5,632
0
57,812
L
Thanatos
yvngbaby
Thanatos
4,124
642
0
5,225
8,962
2,725
0
835
7,993
0
20,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,574
Gold Earned
30,288
452
Minions Killed
267
0
Camps Cleared
0
1,321,574
Distance Traveled
1,044,462
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,445
573
103
8
0
315,984
0
L
Tiamat
7,431
572
124
10
0
236,441
4
W
Ganesha
6,912
532
1
0
0
230,726
3
L
Thor
6,375
490
64
5
0
247,555
1
W
Anhur
7,195
553
107
8
0
231,461
0
W
Janus
7,824
602
138
11
0
293,722
3
L
Charybdis
5,166
397
24
2
0
118,147
0
L
Bacchus
5,357
412
20
2
0
184,715
2
W
Gilgamesh
8,198
631
103
8
0
249,681
1
L
Thanatos
5,959
458
35
3
0
257,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role