Player Matchup

Loki
Loki
Silver III
 
Loki
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
AdderallXR831
Neith
Gold V
Level 140
God Stats
11W - 15L
1,420 SR
Queue Stats
341W - 339L
1,254 MMR
Solo
Surtr
Surtr
Silver I
El Mighty Baldo
Surtr
Silver I
Level 147
God Stats
99W - 73L
1,577 SR
Queue Stats
202W - 204L
1,288 MMR
Solo
He Bo
He Bo
Gold V
iSkinny J
He Bo
Gold V
Level 156
God Stats
12W - 9L
1,440 SR
Queue Stats
152W - 159L
1,352 MMR
Solo
Charon
Charon
Bronze I
mrbjensen
Charon
Bronze I
Level 85
God Stats
2W - 2L
1,185 SR
Queue Stats
16W - 28L
1,088 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,424 SR
1,296 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,628 SR
1,290 MMR
Apollo
Apollo
Silver I
 
Apollo
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Silver II
JayADayDrAway
Susano
Silver II
Level 121
God Stats
1W - 2L
1,524 SR
Queue Stats
109W - 119L
1,068 MMR
Solo
Yemoja
Yemoja
Gold II
King__Zap
Yemoja
Gold II
Level 203
God Stats
5W - 4L
1,732 SR
Queue Stats
149W - 143L
1,518 MMR
Party 1
Medusa
Medusa
Bronze IV
Wolfking2000
Medusa
Bronze IV
Level 73
God Stats
0W - 1L
1,810 SR
Queue Stats
0W - 6L
1,217 MMR
Solo
Baba Yaga
Baba Yaga
Silver I
dumbgoth
Baba Yaga
Silver I
Level 109
God Stats
10W - 10L
1,576 SR
Queue Stats
193W - 204L
1,147 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
3 / 1 / 3
8,087
578
5,270
9,151
3,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
7 / 0 / 1
8,687
621
12,753
6,863
2,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
3 / 1 / 2
9,310
665
8,632
11,826
9,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

He Bo
iSkinny J
He Bo
14
2 / 1 / 1
7,745
553
6,118
6,555
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
mrbjensen
Charon
13
2 / 0 / 2
8,251
589
3,432
7,145
5,872
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CharybdisKing ArthurThothOdin

VS

Bans
BellonaAthenaThanatosShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
0 / 5 / 1
6,982
499
3,930
13,761
5,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 3 / 1
7,366
526
6,634
11,225
4,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Yemoja
King__Zap
Yemoja
10
0 / 2 / 0
6,277
448
1,412
10,644
7,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
11
0 / 6 / 0
6,629
474
3,424
11,160
3,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
dumbgoth
Baba Yaga
14
1 / 1 / 1
7,591
542
4,339
4,547
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
17
Kills
3
3
Deaths
17
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
1
3
4.5
L
Apollo
 
Apollo
0
5
1
0.1
W
7
0
1
7.5
W
3
1
2
4
L
2
3
1
0.83
L
Yemoja
King__Zap
Yemoja
0
2
0
0
L
Medusa
0
6
0
0
L
Baba Yaga
dumbgoth
Baba Yaga
1
1
1
1.5
W
He Bo
iSkinny J
He Bo
2
1
1
2.5
W
Charon
mrbjensen
Charon
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,205
Damage
19,739
41,540
Taken
51,337
23,909
Mitigated
22,683
14,075
Healing
13,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,270
1,573
0
5,462
9,151
3,625
0
920
8,138
0
68,503
L
Apollo
 
Apollo
3,930
2,036
0
3,029
13,761
5,153
0
656
12,418
0
52,896
W
12,753
4,775
0
1,888
6,863
2,974
102
664
6,199
0
76,880
W
8,632
2,179
0
4,797
11,826
9,127
1,040
0
11,826
1,771
70,903
L
6,634
1,552
0
3,828
11,225
4,817
0
2,775
8,414
0
54,551
L
Yemoja
King__Zap
Yemoja
1,412
429
2,490
2,685
10,644
7,050
0
3,308
7,283
10,743
0
L
Medusa
3,424
1,365
0
220
11,160
3,726
0
1,180
9,980
0
42,069
L
Baba Yaga
dumbgoth
Baba Yaga
4,339
116
0
1,299
4,547
1,937
0
2,119
2,428
53,526
1,053
W
He Bo
iSkinny J
He Bo
6,118
148
0
709
6,555
2,311
203
1,678
4,684
58,191
1,265
W
Charon
mrbjensen
Charon
3,432
171
0
1,219
7,145
5,872
258
2,017
4,928
31,358
2,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,080
Gold Earned
34,845
484
Minions Killed
407
0
Camps Cleared
0
1,468,874
Distance Traveled
1,376,051
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,087
578
106
8
0
358,984
0
L
Apollo
6,982
499
91
7
0
262,146
2
W
Neith
8,687
621
113
8
0
283,216
0
W
Surtr
9,310
665
115
8
0
242,185
0
L
Susano
7,366
526
95
7
0
306,206
2
L
Yemoja
6,277
448
21
2
0
254,900
3
L
Medusa
6,629
474
75
5
0
259,745
0
L
Baba Yaga
7,591
542
125
9
0
293,054
2
W
He Bo
7,745
553
96
7
0
304,957
0
W
Charon
8,251
589
54
4
0
279,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role