Player Matchup

Persephone
Persephone
Karabak
Persephone
Level 75
God Stats
1W - 1L
1,747 SR
Queue Stats
69W - 67L
1,434 Elo+
Party 4
Jing Wei
Jing Wei
Rosendoruiz15
Jing Wei
Level 28
God Stats
1W - 4L
1,218 SR
Queue Stats
143W - 164L
1,445 Elo+
Party 3
Kali
Kali
TIBUTELLI
Kali
Level 132
God Stats
7W - 4L
1,603 SR
Queue Stats
132W - 145L
1,490 Elo+
Party 3
Cu Chulainn
Cu Chulainn
noble-drill5
Cu Chulainn
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 55L
1,388 Elo+
Party 4
Bacchus
Bacchus
x0wwyy
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,360 Elo+
Party 4
Team Averages
Level 64
1,514 SR
1,423 Elo+

VS

Team Averages
Level 77
1,631 SR
1,475 Elo+
Sol
Sol
ComandoEng
Sol
Level 64
God Stats
23W - 21L
1,576 SR
Queue Stats
106W - 95L
1,497 Elo+
Party 1
Horus
Horus
Frost1509
Horus
Level 73
God Stats
50W - 21L
1,711 SR
Queue Stats
179W - 140L
1,524 Elo+
Party 1
Atlas
Atlas
Gfos
Atlas
Level 127
God Stats
1W - 0L
1,708 SR
Queue Stats
8W - 3L
1,462 Elo+
Solo
Tsukuyomi
Tsukuyomi
frolle_008
Tsukuyomi
Level 52
God Stats
3W - 3L
1,783 SR
Queue Stats
138W - 127L
1,439 Elo+
Party 2
Izanami
Izanami
s029dg
Izanami
Level 69
God Stats
6W - 3L
1,375 SR
Queue Stats
201W - 188L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Karabak
Persephone
14
0 / 2 / 1
8,636
540
7,202
8,687
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Rosendoruiz15
Jing Wei
12
0 / 6 / 3
7,285
455
3,537
10,745
4,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
15
5 / 3 / 1
8,509
532
6,126
14,107
6,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cu Chulainn
noble-drill5
Cu Chulainn
12
1 / 7 / 2
7,493
468
7,577
18,282
16,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
x0wwyy
Bacchus
10
0 / 8 / 0
6,483
405
3,077
15,653
15,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 1
9,432
590
5,605
9,308
3,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
Frost1509
Horus
16
6 / 1 / 1
10,195
637
12,021
14,312
15,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Atlas
Gfos
Atlas
14
4 / 1 / 11
9,607
600
12,147
9,611
9,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
frolle_008
Tsukuyomi
15
11 / 2 / 1
9,261
579
5,879
13,844
5,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
s029dg
Izanami
17
5 / 2 / 7
10,093
631
12,051
11,886
5,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
6
Kills
26
26
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
W
Horus
Frost1509
Horus
6
1
1
6.5
W
Atlas
Gfos
Atlas
4
1
11
9.5
L
Persephone
Karabak
Persephone
0
2
1
0.25
L
Jing Wei
Rosendoruiz15
Jing Wei
0
6
3
0.25
L
Kali
5
3
1
1.83
W
Tsukuyomi
frolle_008
Tsukuyomi
11
2
1
5.75
L
Cu Chulainn
noble-drill5
Cu Chulainn
1
7
2
0.29
W
Izanami
s029dg
Izanami
5
2
7
4.25
L
Bacchus
x0wwyy
Bacchus
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,519
Damage
47,703
67,474
Taken
58,961
45,897
Mitigated
39,748
12,552
Healing
24,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,605
696
0
6,199
9,308
3,891
1,081
5,765
3,543
65,210
7,002
W
Horus
Frost1509
Horus
12,021
4,241
190
3,529
14,312
15,289
219
609
13,703
2,256
64,747
W
Atlas
Gfos
Atlas
12,147
4,233
0
2,051
9,611
9,374
62
2,329
7,282
36,198
1,636
L
Persephone
Karabak
Persephone
7,202
183
0
1,691
8,687
3,590
0
5,569
3,094
63,946
911
L
Jing Wei
Rosendoruiz15
Jing Wei
3,537
2,064
0
1,883
10,745
4,058
0
3,461
7,284
0
53,020
L
Kali
6,126
2,625
0
7,231
14,107
6,739
0
1,962
12,145
0
69,952
W
Tsukuyomi
frolle_008
Tsukuyomi
5,879
1,315
0
6,883
13,844
5,516
0
1,507
12,337
0
52,489
L
Cu Chulainn
noble-drill5
Cu Chulainn
7,577
1,144
0
8
18,282
16,335
0
2,395
15,887
2,294
42,607
W
Izanami
s029dg
Izanami
12,051
7,547
0
5,553
11,886
5,678
1,877
826
11,060
0
97,921
L
Bacchus
x0wwyy
Bacchus
3,077
868
0
1,739
15,653
15,175
0
4,069
11,584
14,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,406
Gold Earned
48,588
401
Minions Killed
523
0
Camps Cleared
0
1,530,175
Distance Traveled
1,596,778
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,432
590
148
9
0
316,774
5
W
Horus
10,195
637
104
7
0
323,670
0
W
Atlas
9,607
600
37
2
0
296,344
0
L
Persephone
8,636
540
118
7
0
330,979
0
L
Jing Wei
7,285
455
87
5
0
292,472
0
L
Kali
8,509
532
120
8
0
352,353
4
W
Tsukuyomi
9,261
579
80
5
0
372,256
0
L
Cu Chulainn
7,493
468
59
4
0
254,240
0
W
Izanami
10,093
631
154
10
0
287,734
0
L
Bacchus
6,483
405
17
1
0
300,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role