Player Matchup

Surtr
Surtr
DonNi3ves
Surtr
Level 186
God Stats
2W - 1L
1,321 SR
Queue Stats
143W - 142L
1,561 Elo+
Solo
Bacchus
Bacchus
Tinytiptimmy
Bacchus
Level 112
God Stats
2W - 1L
1,882 SR
Queue Stats
47W - 42L
1,493 Elo+
Party 2
Bastet
Bastet
YogiBlaze
Bastet
Level 149
God Stats
11W - 5L
1,696 SR
Queue Stats
34W - 19L
1,656 Elo+
Solo
Nut
Nut
smokesignals6
Nut
Level 192
God Stats
14W - 19L
1,483 SR
Queue Stats
163W - 153L
1,464 Elo+
Solo
Izanami
Izanami
unholyavenger
Izanami
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 48L
1,486 Elo+
Party 2
Team Averages
Level 157
1,576 SR
1,532 Elo+

VS

Team Averages
Level 118
1,539 SR
1,543 Elo+
Vulcan
Vulcan
ChaoticPRIME
Vulcan
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 11L
1,607 Elo+
Party 1
Sol
Sol
Daveinski
Sol
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 94L
1,499 Elo+
Party 1
Osiris
Osiris
JEZSRLY
Osiris
Level 149
God Stats
6W - 3L
1,647 SR
Queue Stats
241W - 210L
1,572 Elo+
Party 3
Horus
Horus
LordVhardo
Horus
Level 67
God Stats
25W - 22L
1,538 SR
Queue Stats
231W - 209L
1,525 Elo+
Party 3
Fenrir
Fenrir
drsyberia
Fenrir
Level 157
God Stats
17W - 18L
1,511 SR
Queue Stats
194W - 174L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
DonNi3ves
Surtr
12
2 / 2 / 2
6,810
619
10,177
10,234
10,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Tinytiptimmy
Bacchus
10
2 / 1 / 4
6,300
573
3,981
7,888
5,646
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Bastet
YogiBlaze
Bastet
13
8 / 0 / 2
7,210
655
8,615
9,194
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 2
6,490
590
1,791
4,972
1,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Izanami
11
1 / 2 / 2
6,375
580
6,113
7,358
2,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
1 / 4 / 0
6,238
567
3,714
6,412
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 3
6,115
556
3,102
6,363
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
JEZSRLY
Osiris
10
3 / 4 / 1
5,975
543
9,912
12,823
10,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
10
1 / 2 / 0
6,014
547
5,112
12,969
12,960
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
drsyberia
Fenrir
12
1 / 1 / 0
5,908
537
2,785
9,323
4,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
13
Kills
6
7
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vulcan
1
4
0
0.25
L
0
2
3
0.75
W
Surtr
DonNi3ves
Surtr
2
2
2
1.5
L
Osiris
JEZSRLY
Osiris
3
4
1
0.88
L
Horus
1
2
0
0.5
W
Bacchus
Tinytiptimmy
Bacchus
2
1
4
4
W
Bastet
YogiBlaze
Bastet
8
0
2
9
L
Fenrir
drsyberia
Fenrir
1
1
0
1
W
0
2
2
0.5
W
Izanami
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,677
Damage
24,625
39,646
Taken
47,890
23,178
Mitigated
31,849
13,802
Healing
16,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
3,714
666
0
1,000
6,412
2,496
47
558
5,854
41,173
1,024
L
3,102
628
0
2,522
6,363
2,135
677
1,465
4,898
34,812
5,583
W
Surtr
DonNi3ves
Surtr
10,177
5,314
0
3,477
10,234
10,097
0
0
10,102
982
46,465
L
Osiris
JEZSRLY
Osiris
9,912
4,387
0
3,943
12,823
10,187
259
2,100
10,588
0
34,752
L
Horus
5,112
2,081
140
4,815
12,969
12,960
0
196
12,105
0
40,244
W
Bacchus
Tinytiptimmy
Bacchus
3,981
1,072
0
2,538
7,888
5,646
0
1,272
6,049
10,823
0
W
Bastet
YogiBlaze
Bastet
8,615
2,845
0
5,703
9,194
3,281
0
1,696
7,206
0
47,751
L
Fenrir
drsyberia
Fenrir
2,785
498
0
4,554
9,323
4,071
0
51
9,111
0
41,618
W
1,791
1,074
0
463
4,972
1,700
793
1,294
3,472
0
44,442
W
Izanami
6,113
5,002
0
1,621
7,358
2,454
0
975
5,947
0
54,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,185
Gold Earned
30,250
331
Minions Killed
341
0
Camps Cleared
0
1,136,760
Distance Traveled
1,131,157
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,238
567
86
8
0
221,800
2
L
Sol
6,115
556
78
7
0
207,131
2
W
Surtr
6,810
619
67
6
0
185,021
0
L
Osiris
5,975
543
42
4
0
231,732
0
L
Horus
6,014
547
65
6
0
202,565
2
W
Bacchus
6,300
573
9
1
0
235,728
6
W
Bastet
7,210
655
79
7
0
287,888
0
L
Fenrir
5,908
537
70
6
0
267,929
2
W
Nut
6,490
590
75
7
0
212,023
2
W
Izanami
6,375
580
101
9
0
216,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role