Player Matchup

Eset
Eset
Gold II
Aids
Eset
Gold II
Level 109
God Stats
5W - 1L
1,807 SR
Queue Stats
54W - 43L
1,707 MMR
Party 1
Cthulhu
Cthulhu
Gold I
BosnianMafia
Cthulhu
Gold I
Level 103
God Stats
24W - 9L
1,572 SR
Queue Stats
108W - 95L
1,671 MMR
Party 1
Bellona
Bellona
Gold II
Zen0dyssey
Bellona
Gold II
Level 84
God Stats
2W - 2L
1,297 SR
Queue Stats
77W - 66L
1,427 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 99
1,559 SR
1,602 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 123
1,500 SR
1,431 MMR
Neith
Neith
Bronze III
Alexelnene
Neith
Bronze III
Level 124
God Stats
0W - 2L
1,249 SR
Queue Stats
5W - 11L
1,412 MMR
Party 2
Discordia
Discordia
Silver III
Eggielluela
Discordia
Silver III
Level 117
God Stats
0W - 1L
1,763 SR
Queue Stats
3W - 6L
1,449 MMR
Party 2
Mulan
Mulan
Bronze IV
hene12
Mulan
Bronze IV
Level 127
God Stats
0W - 1L
1,488 SR
Queue Stats
0W - 5L
1,431 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Aids
Eset
17
10 / 4 / 3
12,058
861
12,355
10,268
5,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
BosnianMafia
Cthulhu
17
3 / 0 / 13
11,397
814
13,023
11,752
16,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Zen0dyssey
Bellona
17
5 / 4 / 12
10,928
781
14,141
19,105
21,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AchillesMedusaThothMauiNe Zha

VS

Bans
AnubisBacchusHou YiAresAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
2 / 5 / 5
10,310
736
8,726
12,529
4,574
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Discordia
Eggielluela
Discordia
13
1 / 6 / 5
8,989
642
10,059
10,657
4,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
hene12
Mulan
15
5 / 7 / 3
11,118
794
11,950
21,760
19,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
21
18
Kills
8
8
Deaths
18
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Eset
Aids
Eset
10
4
3
2.88
L
Neith
2
5
5
0.9
W
Cthulhu
BosnianMafia
Cthulhu
3
0
13
9.5
L
Discordia
Eggielluela
Discordia
1
6
5
0.58
W
Bellona
Zen0dyssey
Bellona
5
4
12
2.75
L
Mulan
hene12
Mulan
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,519
Damage
30,735
41,125
Taken
44,946
43,094
Mitigated
27,837
12,411
Healing
5,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
Aids
Eset
12,355
1,583
1,145
1,550
10,268
5,032
653
3,634
6,634
45,861
1,248
L
Neith
8,726
3,497
195
1,994
12,529
4,574
715
7,141
4,295
0
36,948
W
Cthulhu
BosnianMafia
Cthulhu
13,023
732
268
3,038
11,752
16,972
756
3,147
8,605
48,202
4,121
L
Discordia
Eggielluela
Discordia
10,059
988
0
250
10,657
4,079
0
5,246
4,631
30,964
0
W
Bellona
Zen0dyssey
Bellona
14,141
5,049
0
6,410
19,105
21,090
1,547
3,300
15,805
0
28,407
L
Mulan
hene12
Mulan
11,950
1,766
0
2,589
21,760
19,184
332
9,337
10,981
0
42,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,383
Gold Earned
30,417
193
Minions Killed
172
0
Camps Cleared
0
810,529
Distance Traveled
695,295
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
12,058
861
87
6
0
240,540
2
L
Neith
10,310
736
75
5
0
226,498
0
W
Cthulhu
11,397
814
79
6
0
287,035
2
L
Discordia
8,989
642
30
2
0
224,374
0
W
Bellona
10,928
781
27
2
0
282,954
0
L
Mulan
11,118
794
67
5
0
244,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role