Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Too-Shwoom
Achilles
Level 47
God Stats
3W - 12L
1,287 SR
Queue Stats
45W - 62L
1,401 Elo+
Solo
Thor
Thor
WakenUP
Thor
Level 82
God Stats
2W - 2L
1,782 SR
Queue Stats
12W - 10L
1,537 Elo+
Solo
Jing Wei
Jing Wei
xksrg
Jing Wei
Level 55
God Stats
2W - 3L
1,375 SR
Queue Stats
8W - 25L
1,240 Elo+
Solo
Zeus
Zeus
zemiol
Zeus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,355 Elo+
Solo
Team Averages
Level 56
1,489 SR
1,407 Elo+

VS

Team Averages
Level 60
1,495 SR
1,474 Elo+
Amaterasu
Amaterasu
Alefuer
Amaterasu
Level 65
God Stats
3W - 1L
1,515 SR
Queue Stats
250W - 226L
1,474 Elo+
Party 1
Thoth
Thoth
Antiker_Stuhl
Thoth
Level 78
God Stats
4W - 5L
1,433 SR
Queue Stats
446W - 448L
1,476 Elo+
Solo
Ymir
Ymir
Huettengaudi22
Ymir
Level 62
God Stats
7W - 4L
1,500 SR
Queue Stats
22W - 20L
1,500 Elo+
Solo
Izanami
Izanami
RobertoTM
Izanami
Level 36
God Stats
41W - 25L
1,571 SR
Queue Stats
204W - 189L
1,485 Elo+
Party 1
Ao Kuang
Ao Kuang
uquendas12
Ao Kuang
Level 58
God Stats
21W - 16L
1,454 SR
Queue Stats
328W - 350L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 3 / 0
4,723
472
2,785
7,281
4,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Too-Shwoom
Achilles
10
1 / 3 / 0
5,439
544
6,757
10,184
6,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
WakenUP
Thor
8
0 / 4 / 2
4,854
485
2,318
9,115
3,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jing Wei
xksrg
Jing Wei
9
1 / 2 / 0
4,767
477
2,681
6,326
2,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
zemiol
Zeus
9
0 / 3 / 0
4,619
462
1,469
5,064
1,301
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Alefuer
Amaterasu
12
4 / 0 / 0
7,702
770
6,107
9,638
5,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 0 / 2
7,011
701
2,769
3,019
892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 5
6,108
611
4,363
7,290
6,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
RobertoTM
Izanami
10
3 / 1 / 1
5,989
599
6,954
5,716
1,837
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
uquendas12
Ao Kuang
13
7 / 1 / 1
6,865
687
4,552
7,450
2,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
15
15
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
0
0
W
Amaterasu
Alefuer
Amaterasu
4
0
0
4
W
1
0
2
2
W
0
1
5
2.5
W
Izanami
RobertoTM
Izanami
3
1
1
3.5
L
Achilles
Too-Shwoom
Achilles
1
3
0
0.33
L
Thor
WakenUP
Thor
0
4
2
0.25
W
Ao Kuang
uquendas12
Ao Kuang
7
1
1
7.5
L
Jing Wei
xksrg
Jing Wei
1
2
0
0.5
L
Zeus
zemiol
Zeus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,010
Damage
24,745
37,970
Taken
33,113
17,150
Mitigated
16,943
6,539
Healing
16,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,785
176
941
1,183
7,281
4,218
0
2,038
5,243
13,531
0
W
Amaterasu
Alefuer
Amaterasu
6,107
3,449
0
6,297
9,638
5,326
98
0
9,145
0
48,955
W
2,769
162
0
770
3,019
892
866
697
2,322
47,006
935
W
4,363
381
0
2,321
7,290
6,310
0
1,233
6,057
22,123
1,755
W
Izanami
RobertoTM
Izanami
6,954
5,051
0
2,599
5,716
1,837
241
1,344
4,372
0
45,215
L
Achilles
Too-Shwoom
Achilles
6,757
2,863
0
3,078
10,184
6,138
0
371
9,813
0
26,583
L
Thor
WakenUP
Thor
2,318
799
0
555
9,115
3,322
0
2,563
6,552
0
32,918
W
Ao Kuang
uquendas12
Ao Kuang
4,552
1,219
0
4,402
7,450
2,578
0
980
6,428
46,821
848
L
Jing Wei
xksrg
Jing Wei
2,681
1,903
0
617
6,326
2,171
0
1,955
4,371
0
21,936
L
Zeus
zemiol
Zeus
1,469
336
0
165
5,064
1,301
0
4,267
797
17,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,402
Gold Earned
33,675
185
Minions Killed
358
0
Camps Cleared
0
907,474
Distance Traveled
1,023,876
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,723
472
10
1
0
168,803
0
W
Amaterasu
7,702
770
78
8
0
186,119
0
W
Thoth
7,011
701
88
9
0
163,637
0
W
Ymir
6,108
611
37
4
0
216,861
0
W
Izanami
5,989
599
68
7
0
208,148
3
L
Achilles
5,439
544
46
5
0
202,045
0
L
Thor
4,854
485
70
7
0
188,489
0
W
Ao Kuang
6,865
687
87
9
0
249,111
0
L
Jing Wei
4,767
477
40
4
0
191,953
1
L
Zeus
4,619
462
19
2
0
156,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role