Player Matchup

Loki
Loki
 
Loki
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Fishing4Ankles
Apollo
Level 106
God Stats
1W - 0L
1,834 SR
Queue Stats
31W - 32L
1,461 Elo+
Party 1
Hel
Hel
LilChungus219
Hel
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 25L
1,419 Elo+
Party 1
Ares
Ares
ThatGLoco
Ares
Level 140
God Stats
7W - 5L
1,871 SR
Queue Stats
95W - 67L
1,609 Elo+
Solo
Susano
Susano
play_bad26
Susano
Level 105
God Stats
1W - 1L
1,305 SR
Queue Stats
140W - 127L
1,488 Elo+
Solo
Team Averages
Level 101
1,602 SR
1,495 Elo+

VS

Team Averages
Level 90
1,517 SR
1,545 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AdelesBushiana
Anubis
Level 118
God Stats
8W - 16L
1,512 SR
Queue Stats
250W - 258L
1,455 Elo+
Solo
Bellona
Bellona
Danaerious
Bellona
Level 69
God Stats
5W - 5L
1,572 SR
Queue Stats
66W - 52L
1,628 Elo+
Solo
Aphrodite
Aphrodite
KalipxxiiTTV
Aphrodite
Level 80
God Stats
5W - 4L
1,500 SR
Queue Stats
16W - 14L
1,696 Elo+
Solo
Thor
Thor
badeloc_972
Thor
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 70L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
0 / 0 / 0
4,324
618
963
2,687
705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
2 / 0 / 1
4,199
600
2,881
2,455
834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 0 / 1
4,186
598
665
2,455
644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ares
6
0 / 0 / 3
4,224
603
1,842
5,492
3,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
play_bad26
Susano
8
2 / 0 / 0
4,537
648
1,227
5,507
1,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
5
0 / 3 / 0
3,503
500
3,048
5,104
1,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

4
0 / 0 / 0
3,353
479
351
1,730
554
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bellona
Danaerious
Bellona
9
0 / 0 / 0
4,784
683
1,155
3,652
2,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
KalipxxiiTTV
Aphrodite
5
0 / 1 / 0
3,639
520
1,360
3,729
2,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

3
0 / 0 / 0
3,073
439
175
1,452
355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
4
Kills
0
0
Deaths
4
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
0
0
0
0
L
Nu Wa
 
Nu Wa
0
3
0
0
L
0
0
0
0
L
Bellona
Danaerious
Bellona
0
0
0
0
W
2
0
1
2.5
L
Aphrodite
KalipxxiiTTV
Aphrodite
0
1
0
0
W
0
0
1
0.5
W
Ares
0
0
3
1.5
L
0
0
0
0
W
Susano
play_bad26
Susano
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,578
Damage
6,089
18,596
Taken
15,667
7,132
Mitigated
7,086
7,350
Healing
6,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
963
134
0
562
2,687
705
0
79
2,608
0
23,666
L
Nu Wa
 
Nu Wa
3,048
1,795
182
657
5,104
1,615
231
1,191
3,873
17,277
2,867
L
351
0
0
333
1,730
554
0
0
1,730
8,428
497
L
Bellona
Danaerious
Bellona
1,155
317
0
2,170
3,652
2,451
0
0
3,652
0
30,066
W
2,881
1,787
0
500
2,455
834
512
1,192
1,263
0
25,094
L
Aphrodite
KalipxxiiTTV
Aphrodite
1,360
350
864
1,684
3,729
2,111
0
1,178
2,453
10,751
762
W
665
42
660
658
2,455
644
839
268
2,187
18,418
0
W
Ares
1,842
366
0
1,916
5,492
3,352
34
2,373
3,119
14,010
0
L
175
59
0
742
1,452
355
0
0
1,452
0
4,638
W
Susano
play_bad26
Susano
1,227
249
0
3,054
5,507
1,597
0
508
4,999
0
26,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,470
Gold Earned
18,352
199
Minions Killed
145
0
Camps Cleared
0
626,310
Distance Traveled
456,184
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
4,324
618
43
6
0
128,414
0
L
Nu Wa
3,503
500
34
5
0
100,578
0
L
Anubis
3,353
479
20
3
0
57,795
0
L
Bellona
4,784
683
65
9
0
129,760
0
W
Apollo
4,199
600
52
7
0
109,278
1
L
Aphrodite
3,639
520
15
2
0
104,163
0
W
Hel
4,186
598
24
3
0
98,870
0
W
Ares
4,224
603
19
3
0
136,383
0
L
Thor
3,073
439
11
2
0
63,888
0
W
Susano
4,537
648
61
9
0
153,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role