Player Matchup

Olorun
Olorun
CJ542
Olorun
Level 155
God Stats
1W - 1L
1,294 SR
Queue Stats
75W - 64L
1,516 Elo+
Party 1
Ne Zha
Ne Zha
MedianJungle08
Ne Zha
Level 152
God Stats
3W - 1L
1,618 SR
Queue Stats
35W - 36L
1,516 Elo+
Party 1
Horus
Horus
Ratcel
Horus
Level 149
God Stats
3W - 2L
1,790 SR
Queue Stats
25W - 32L
1,461 Elo+
Party 1
Team Averages
Level 152
1,567 SR
1,498 Elo+

VS

Team Averages
Level 93
1,513 SR
1,543 Elo+
Medusa
Medusa
Absorh
Medusa
Level 63
God Stats
7W - 10L
1,510 SR
Queue Stats
100W - 108L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
NyghtLyfe
Baron Samedi
Level 154
God Stats
0W - 2L
1,715 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Chang'e
Chang'e
XForSakenX445
Chang'e
Level 63
God Stats
0W - 2L
1,314 SR
Queue Stats
10W - 9L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
CJ542
Olorun
13
1 / 3 / 7
8,474
706
5,393
12,161
5,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

14
2 / 2 / 7
8,934
745
8,419
10,244
7,624
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
Ratcel
Horus
16
7 / 0 / 3
10,027
836
13,529
16,528
14,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Absorh
Medusa
14
4 / 2 / 0
8,806
734
9,859
10,797
3,536
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Baron Samedi
NyghtLyfe
Baron Samedi
12
0 / 4 / 2
7,770
648
6,326
7,834
2,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
13
1 / 4 / 4
8,516
710
14,541
12,686
3,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
10
Kills
5
5
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
Absorh
Medusa
4
2
0
2
W
Olorun
CJ542
Olorun
1
3
7
1.5
W
2
2
7
2.75
L
Baron Samedi
NyghtLyfe
Baron Samedi
0
4
2
0.25
W
Horus
Ratcel
Horus
7
0
3
8.5
L
Chang'e
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,341
Damage
30,726
38,933
Taken
31,317
28,137
Mitigated
10,028
14,507
Healing
9,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Absorh
Medusa
9,859
3,764
0
1,458
10,797
3,536
0
1,526
8,941
0
30,970
W
Olorun
CJ542
Olorun
5,393
2,105
1,981
4,646
12,161
5,915
824
6,663
4,853
34,312
858
W
8,419
917
0
2,077
10,244
7,624
243
5,027
4,539
0
29,338
L
Baron Samedi
NyghtLyfe
Baron Samedi
6,326
1,079
871
556
7,834
2,836
0
1,410
6,056
23,818
0
W
Horus
Ratcel
Horus
13,529
5,162
1,414
4,389
16,528
14,598
395
7,199
8,619
356
30,767
L
Chang'e
14,541
1,282
2,185
4,075
12,686
3,656
0
2,588
9,831
31,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,435
Gold Earned
25,092
146
Minions Killed
125
0
Camps Cleared
0
683,697
Distance Traveled
677,705
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,806
734
44
4
0
237,741
0
W
Olorun
8,474
706
64
5
0
194,320
0
W
Ne Zha
8,934
745
39
3
0
227,801
0
L
Baron Samedi
7,770
648
33
3
0
209,065
0
W
Horus
10,027
836
43
4
0
261,576
0
L
Chang'e
8,516
710
48
4
0
230,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role