Player Matchup

Thor
Thor
Silver II
 
Thor
Silver II
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
 
Janus
Gold IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold IV
RainbowTax85642
Jing Wei
Gold IV
Level 127
God Stats
37W - 35L
1,572 SR
Queue Stats
82W - 93L
1,488 MMR
Solo
Osiris
Osiris
Gold II
Yqshqr
Osiris
Gold II
Level 139
God Stats
1W - 3L
1,231 SR
Queue Stats
134W - 134L
1,496 MMR
Solo
Vulcan
Vulcan
Gold II
Zz_Tobi_
Vulcan
Gold II
Level 125
God Stats
9W - 11L
1,519 SR
Queue Stats
134W - 147L
1,484 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,464 SR
1,494 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,571 SR
1,491 MMR
Morgan Le Fay
Morgan Le Fay
Gold IV
 
Morgan Le Fay
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
Bigblue7250
Ymir
Gold V
Level 65
God Stats
5W - 6L
1,480 SR
Queue Stats
24W - 30L
1,489 MMR
Solo
Hercules
Hercules
Gold II
JayzWazy
Hercules
Gold II
Level 149
God Stats
13W - 6L
1,597 SR
Queue Stats
109W - 113L
1,488 MMR
Solo
Neith
Neith
Gold II
TheWolfiePup
Neith
Gold II
Level 125
God Stats
1W - 1L
1,420 SR
Queue Stats
108W - 103L
1,479 MMR
Solo
Mercury
Mercury
Silver III
Thurvokun
Mercury
Silver III
Level 109
God Stats
4W - 2L
1,859 SR
Queue Stats
4W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
0 / 2 / 1
5,206
473
1,279
8,660
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
 
Janus
6
0 / 3 / 0
4,245
386
2,727
4,222
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
10
0 / 2 / 0
5,285
480
1,688
6,159
2,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Osiris
Yqshqr
Osiris
10
1 / 0 / 0
5,846
531
5,426
9,808
7,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Zz_Tobi_
Vulcan
10
0 / 3 / 0
5,762
524
3,112
4,855
1,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ao KuangVamanaErlang ShenArachne

VS

Bans
BacchusThothBellonaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
2 / 0 / 4
6,351
577
4,437
5,625
2,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
0 / 0 / 5
5,913
538
1,407
5,778
3,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
JayzWazy
Hercules
11
0 / 1 / 0
6,406
582
5,318
10,354
8,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 0 / 2
6,890
626
2,524
5,122
1,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mercury
Thurvokun
Mercury
11
5 / 0 / 1
6,434
585
6,048
5,671
2,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
9
10
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
2
1
0.25
L
Janus
 
Janus
0
3
0
0
W
Morgan Le Fay
 
Morgan Le Fay
2
0
4
4
W
0
0
5
2.5
W
Hercules
JayzWazy
Hercules
0
1
0
0
L
Jing Wei
0
2
0
0
W
2
0
2
3
W
Mercury
Thurvokun
Mercury
5
0
1
5.5
L
Osiris
Yqshqr
Osiris
1
0
0
1
L
Vulcan
Zz_Tobi_
Vulcan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,232
Damage
19,734
33,704
Taken
32,550
15,738
Mitigated
18,402
12,955
Healing
14,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,279
251
0
3,842
8,660
3,123
0
289
8,371
0
33,294
L
Janus
 
Janus
2,727
372
0
956
4,222
1,304
0
1,650
2,572
17,389
0
W
Morgan Le Fay
 
Morgan Le Fay
4,437
1,221
0
2,961
5,625
2,357
479
1,875
3,750
41,298
10,860
W
1,407
429
0
2,046
5,778
3,918
0
1,547
4,231
25,067
1,558
W
Hercules
JayzWazy
Hercules
5,318
2,201
0
4,857
10,354
8,137
0
194
9,429
0
50,999
L
Jing Wei
1,688
1,108
0
2,088
6,159
2,250
0
3,218
2,941
0
34,924
W
2,524
745
0
3,386
5,122
1,786
0
2,419
2,703
0
57,002
W
Mercury
Thurvokun
Mercury
6,048
4,251
0
1,132
5,671
2,204
0
575
5,096
0
42,566
L
Osiris
Yqshqr
Osiris
5,426
2,204
0
5,145
9,808
7,154
0
233
9,575
0
38,969
L
Vulcan
Zz_Tobi_
Vulcan
3,112
1,586
0
924
4,855
1,907
0
97
4,758
39,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,344
Gold Earned
31,994
295
Minions Killed
392
0
Camps Cleared
0
925,124
Distance Traveled
1,064,813
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,206
473
63
6
0
230,342
0
L
Janus
4,245
386
23
2
0
116,737
0
W
Morgan Le Fay
6,351
577
79
7
0
193,133
1
W
Ymir
5,913
538
40
4
0
208,640
4
W
Hercules
6,406
582
92
8
0
204,030
2
L
Jing Wei
5,285
480
64
6
0
166,791
0
W
Neith
6,890
626
117
11
0
191,804
3
W
Mercury
6,434
585
64
6
0
267,206
3
L
Osiris
5,846
531
66
6
0
199,072
1
L
Vulcan
5,762
524
79
7
0
212,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role