Player Matchup

Merlin
Merlin
Silver IV
 
Merlin
Silver IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Bronze III
 
Apollo
Bronze III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold II
Jaikeh
Charon
Gold II
Level 96
God Stats
14W - 13L
1,524 SR
Queue Stats
135W - 126L
1,416 MMR
Solo
Kali
Kali
Gold V
MrFr33zyPop
Kali
Gold V
Level 124
God Stats
2W - 1L
1,738 SR
Queue Stats
166W - 165L
1,441 MMR
Solo
Jormungandr
Jormungandr
Gold IV
Pringles4878
Jormungandr
Gold IV
Level 156
God Stats
14W - 11L
1,873 SR
Queue Stats
563W - 578L
1,405 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,627 SR
1,452 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 161
1,548 SR
1,433 MMR
Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Gold V
AwesomePeeel
Yemoja
Gold V
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
204W - 196L
1,412 MMR
Solo
Agni
Agni
Bronze III
HOTBURRITOZ
Agni
Bronze III
Level 129
God Stats
1W - 0L
1,545 SR
Queue Stats
2W - 2L
1,407 MMR
Party 1
Chaac
Chaac
Gold IV
shinkukun_sama
Chaac
Gold IV
Level 173
God Stats
112W - 98L
1,571 SR
Queue Stats
320W - 328L
1,401 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
tjmay2013
Ao Kuang
Bronze III
Level 149
God Stats
1W - 1L
1,622 SR
Queue Stats
12W - 8L
1,445 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 0 / 1
4,771
596
2,108
3,181
993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
 
Apollo
6
1 / 2 / 2
4,117
515
3,418
4,601
1,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charon
Jaikeh
Charon
7
0 / 1 / 3
3,957
495
4,414
5,020
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
3 / 0 / 0
4,757
595
3,291
7,527
2,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
Pringles4878
Jormungandr
6
0 / 1 / 0
4,102
513
2,111
4,185
2,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CthulhuErlang ShenThanatosMorgan Le FayArtemis

VS

Bans
ArachneAthenaBellonaBastetAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 1 / 1
4,901
613
2,908
4,468
1,653
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
6
0 / 2 / 3
4,418
552
2,887
9,138
3,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 0
4,884
611
3,438
2,445
749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 1
5,595
699
4,481
5,279
2,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
tjmay2013
Ao Kuang
9
1 / 1 / 1
4,542
568
1,375
5,655
2,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
5
Kills
4
4
Deaths
5
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
0
1
1.5
L
Apollo
 
Apollo
1
2
2
1
W
Danzaburou
 
Danzaburou
1
1
1
1.5
W
Yemoja
0
2
3
0.75
W
1
1
0
1
L
Charon
Jaikeh
Charon
0
1
3
1.5
L
3
0
0
3
L
Jormungandr
Pringles4878
Jormungandr
0
1
0
0
W
1
0
1
1.5
W
Ao Kuang
tjmay2013
Ao Kuang
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,342
Damage
15,089
24,514
Taken
26,985
9,504
Mitigated
11,254
5,967
Healing
8,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,108
156
0
923
3,181
993
0
1,645
1,536
27,778
0
L
Apollo
 
Apollo
3,418
1,806
0
1,052
4,601
1,427
0
1,837
2,764
0
15,165
W
Danzaburou
 
Danzaburou
2,908
1,291
0
1,323
4,468
1,653
52
710
3,518
0
34,784
W
Yemoja
2,887
661
1,500
2,641
9,138
3,938
0
3,445
5,275
9,356
251
W
3,438
214
0
250
2,445
749
21
266
2,135
31,212
2,336
L
Charon
Jaikeh
Charon
4,414
1,208
0
750
5,020
1,877
0
1,779
3,241
11,703
0
L
3,291
1,555
0
2,433
7,527
2,800
0
2,316
5,211
0
29,138
L
Jormungandr
Pringles4878
Jormungandr
2,111
920
0
809
4,185
2,407
0
0
4,185
20,518
0
W
4,481
829
0
2,110
5,279
2,765
0
2,111
3,168
0
40,212
W
Ao Kuang
tjmay2013
Ao Kuang
1,375
171
0
1,143
5,655
2,149
0
1,307
4,256
26,766
2,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,704
Gold Earned
24,340
191
Minions Killed
269
0
Camps Cleared
0
771,941
Distance Traveled
818,227
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,771
596
53
7
0
151,744
1
L
Apollo
4,117
515
25
3
0
170,876
0
W
Danzaburou
4,901
613
60
8
0
143,715
2
W
Yemoja
4,418
552
5
1
0
152,104
2
W
Agni
4,884
611
72
9
0
176,164
0
L
Charon
3,957
495
19
2
0
150,819
0
L
Kali
4,757
595
52
7
0
196,704
0
L
Jormungandr
4,102
513
42
5
0
101,798
0
W
Chaac
5,595
699
76
10
0
164,546
2
W
Ao Kuang
4,542
568
56
7
0
181,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role