Player Matchup

Danzaburou
Danzaburou
DTAFRAP
Danzaburou
Level 115
God Stats
17W - 15L
1,523 SR
Queue Stats
171W - 177L
1,458 Elo+
Party 1
Bacchus
Bacchus
DTA_Daddy13
Bacchus
Level 157
God Stats
85W - 85L
1,534 SR
Queue Stats
226W - 236L
1,485 Elo+
Party 1
Loki
Loki
DTAklankochan
Loki
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 39L
1,491 Elo+
Party 1
Janus
Janus
DarkOne05
Janus
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 73L
1,382 Elo+
Party 1
Bellona
Bellona
KalipxxiiTTV
Bellona
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,657 Elo+
Solo
Team Averages
Level 116
1,511 SR
1,495 Elo+

VS

Team Averages
Level 139
1,499 SR
1,461 Elo+
Heimdallr
Heimdallr
BrunoPHD
Heimdallr
Level 129
God Stats
5W - 6L
1,448 SR
Queue Stats
39W - 56L
1,428 Elo+
Solo
Cabrakan
Cabrakan
HurtHunnidBands
Cabrakan
Level 124
God Stats
0W - 1L
1,251 SR
Queue Stats
49W - 64L
1,447 Elo+
Solo
Fenrir
Fenrir
NecRokiss
Fenrir
Level 157
God Stats
6W - 6L
1,737 SR
Queue Stats
196W - 185L
1,484 Elo+
Solo
Gilgamesh
Gilgamesh
Oraborus
Gilgamesh
Level 159
God Stats
15W - 13L
1,601 SR
Queue Stats
95W - 87L
1,487 Elo+
Solo
Chronos
Chronos
nomumaru
Chronos
Level 126
God Stats
1W - 3L
1,460 SR
Queue Stats
143W - 131L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DTAFRAP
Danzaburou
14
2 / 2 / 5
8,169
511
12,479
13,626
5,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
DTA_Daddy13
Bacchus
13
3 / 1 / 5
8,258
516
4,366
7,478
7,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
9 / 5 / 0
9,258
579
11,192
14,047
5,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
DarkOne05
Janus
15
2 / 1 / 4
9,195
575
9,492
6,261
2,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
KalipxxiiTTV
Bellona
13
0 / 5 / 2
7,628
477
4,954
14,957
15,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BrunoPHD
Heimdallr
12
1 / 5 / 0
7,050
441
5,225
11,443
4,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
10
0 / 3 / 1
6,881
430
3,309
13,464
12,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
NecRokiss
Fenrir
17
12 / 2 / 1
10,732
671
17,843
18,926
17,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Oraborus
Gilgamesh
11
0 / 5 / 6
6,834
427
5,696
14,068
6,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
nomumaru
Chronos
16
1 / 1 / 4
8,922
558
4,869
8,217
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
16
Kills
14
14
Deaths
16
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BrunoPHD
Heimdallr
1
5
0
0.2
W
Danzaburou
DTAFRAP
Danzaburou
2
2
5
2.25
W
Bacchus
DTA_Daddy13
Bacchus
3
1
5
5.5
W
9
5
0
1.8
W
Janus
DarkOne05
Janus
2
1
4
4
L
Cabrakan
0
3
1
0.17
W
Bellona
KalipxxiiTTV
Bellona
0
5
2
0.2
L
Fenrir
NecRokiss
Fenrir
12
2
1
6.25
L
Gilgamesh
Oraborus
Gilgamesh
0
5
6
0.6
L
Chronos
nomumaru
Chronos
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,483
Damage
36,942
56,369
Taken
66,118
36,427
Mitigated
44,622
16,078
Healing
13,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BrunoPHD
Heimdallr
5,225
999
249
507
11,443
4,896
511
2,096
9,347
0
39,651
W
Danzaburou
DTAFRAP
Danzaburou
12,479
5,222
0
5,495
13,626
5,600
1,571
2,392
11,129
0
70,357
W
Bacchus
DTA_Daddy13
Bacchus
4,366
612
0
1,944
7,478
7,616
0
1,163
6,225
22,151
1,171
W
11,192
4,404
0
4,835
14,047
5,680
0
2,377
11,391
0
59,924
W
Janus
DarkOne05
Janus
9,492
162
0
375
6,261
2,483
603
1,572
4,637
78,321
234
L
Cabrakan
3,309
817
0
3,796
13,464
12,117
0
2,748
10,612
13,699
2,296
W
Bellona
KalipxxiiTTV
Bellona
4,954
2,010
0
3,429
14,957
15,048
0
331
13,777
0
43,258
L
Fenrir
NecRokiss
Fenrir
17,843
3,763
0
6,573
18,926
17,529
0
1,940
16,884
0
71,315
L
Gilgamesh
Oraborus
Gilgamesh
5,696
2,205
0
380
14,068
6,773
0
1,996
11,922
0
36,143
L
Chronos
nomumaru
Chronos
4,869
1,080
0
2,376
8,217
3,307
0
4,043
3,817
86,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,508
Gold Earned
40,419
422
Minions Killed
392
0
Camps Cleared
0
1,616,722
Distance Traveled
1,452,857
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,050
441
64
4
0
278,982
0
W
Danzaburou
8,169
511
89
6
0
298,275
0
W
Bacchus
8,258
516
37
2
0
364,220
0
W
Loki
9,258
579
88
6
0
333,418
0
W
Janus
9,195
575
139
9
0
315,180
1
L
Cabrakan
6,881
430
25
2
0
258,576
0
W
Bellona
7,628
477
69
4
0
305,629
0
L
Fenrir
10,732
671
86
5
0
292,419
1
L
Gilgamesh
6,834
427
45
3
0
297,847
0
L
Chronos
8,922
558
172
11
0
325,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role