Player Matchup

Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold IV
 
Zeus
Gold IV
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold V
AwesomePeeel
Thor
Gold V
Level 148
God Stats
9W - 6L
1,528 SR
Queue Stats
108W - 105L
1,366 MMR
Solo
Pele
Pele
Gold IV
CamsoId-
Pele
Gold IV
Level 83
God Stats
15W - 9L
1,602 SR
Queue Stats
54W - 48L
1,395 MMR
Solo
Neith
Neith
Gold III
Zaldrizez
Neith
Gold III
Level 214
God Stats
2W - 3L
1,532 SR
Queue Stats
109W - 120L
1,386 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 160
1,532 SR
1,429 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 147
1,571 SR
1,383 MMR
Janus
Janus
Gold III
Higuain4747
Janus
Gold III
Level 128
God Stats
9W - 11L
1,583 SR
Queue Stats
126W - 129L
1,400 MMR
Solo
Ganesha
Ganesha
Gold II
Marvēls
Ganesha
Gold II
Level 199
God Stats
1W - 3L
1,364 SR
Queue Stats
128W - 129L
1,398 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
MicCh1cken
Erlang Shen
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,387 MMR
Solo
Loki
Loki
Gold IV
TonyChooper35
Loki
Gold IV
Level 168
God Stats
4W - 5L
1,575 SR
Queue Stats
66W - 71L
1,438 MMR
Party 1
Sol
Sol
Gold V
aymerick75
Sol
Gold V
Level 122
God Stats
10W - 1L
1,834 SR
Queue Stats
80W - 93L
1,290 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 0 / 7
5,830
583
3,560
5,722
4,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
 
Zeus
10
0 / 3 / 2
5,643
564
5,424
6,451
1,967
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
7 / 0 / 3
7,135
714
10,514
10,994
5,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
11
3 / 1 / 1
6,136
614
2,770
6,352
2,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
Zaldrizez
Neith
12
4 / 0 / 3
6,667
667
5,833
6,501
2,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SkadiKing ArthurAthenaBellona

VS

Bans
AwilixAgniThanatosBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
5,654
565
3,485
6,577
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Marvēls
Ganesha
9
0 / 0 / 3
5,540
554
2,102
7,412
4,623
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
MicCh1cken
Erlang Shen
9
0 / 7 / 1
5,029
503
6,152
12,985
6,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 2 / 0
5,190
519
2,516
6,437
2,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 0
4,936
494
3,808
8,406
2,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
16
Kills
4
4
Deaths
16
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
7
5.5
W
Zeus
 
Zeus
0
3
2
0.33
W
7
0
3
8.5
W
Pele
3
1
1
3.5
L
3
4
0
0.75
L
Ganesha
Marvēls
Ganesha
0
0
3
1.5
L
Erlang Shen
MicCh1cken
Erlang Shen
0
7
1
0.07
L
1
2
0
0.5
W
Neith
Zaldrizez
Neith
4
0
3
5.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,101
Damage
18,063
36,020
Taken
41,817
16,758
Mitigated
18,049
13,645
Healing
14,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,560
580
0
1,813
5,722
4,110
0
1,148
4,574
17,750
409
W
Zeus
 
Zeus
5,424
115
0
1,814
6,451
1,967
371
2,664
3,616
49,478
607
W
10,514
3,240
0
3,343
10,994
5,666
0
601
10,353
0
44,655
W
Pele
2,770
368
0
3,509
6,352
2,340
39
1,321
4,979
0
47,174
L
3,485
302
0
1,180
6,577
2,248
0
2,452
4,125
37,963
0
L
Ganesha
Marvēls
Ganesha
2,102
475
1,278
2,119
7,412
4,623
0
2,963
4,449
16,529
0
L
Erlang Shen
MicCh1cken
Erlang Shen
6,152
3,799
0
3,353
12,985
6,667
0
1,073
11,912
0
31,033
L
2,516
584
0
2,355
6,437
2,022
0
1,230
5,207
0
31,892
W
Neith
Zaldrizez
Neith
5,833
1,771
0
3,166
6,501
2,675
0
3,018
3,483
0
53,088
L
3,808
1,763
0
3,726
8,406
2,489
0
1,137
7,269
29,704
8,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,411
Gold Earned
26,349
355
Minions Killed
252
0
Camps Cleared
0
973,368
Distance Traveled
929,819
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,830
583
27
3
0
221,153
0
W
Zeus
5,643
564
89
9
0
178,484
3
W
Thor
7,135
714
69
7
0
181,962
3
W
Pele
6,136
614
81
8
0
212,772
0
L
Janus
5,654
565
78
8
0
181,415
0
L
Ganesha
5,540
554
1
0
0
190,496
2
L
Erlang Shen
5,029
503
41
4
0
166,938
0
L
Loki
5,190
519
55
6
0
222,875
0
W
Neith
6,667
667
89
9
0
178,997
1
L
Sol
4,936
494
77
8
0
168,095
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role