Player Matchup

Sun Wukong
Sun Wukong
Börsuk
Sun Wukong
Level 173
God Stats
4W - 3L
1,666 SR
Queue Stats
111W - 116L
1,480 Elo+
Party 2
Anhur
Anhur
MrCherry
Anhur
Level 159
God Stats
2W - 7L
1,327 SR
Queue Stats
269W - 335L
1,524 Elo+
Party 2
Geb
Geb
SilentShy
Geb
Level 180
God Stats
1W - 2L
1,322 SR
Queue Stats
206W - 268L
1,509 Elo+
Party 2
Ratatoskr
Ratatoskr
bessnoone
Ratatoskr
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 85L
1,513 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
deKepons
Morgan Le Fay
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
187W - 189L
1,553 Elo+
Party 2
Team Averages
Level 164
1,463 SR
1,516 Elo+

VS

Team Averages
Level 157
1,641 SR
1,660 Elo+
Discordia
Discordia
 
Discordia
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
BritOrc
Lancelot
Level 128
God Stats
23W - 5L
1,558 SR
Queue Stats
210W - 185L
1,583 Elo+
Solo
Ullr
Ullr
Niikõ
Ullr
Level 174
God Stats
16W - 7L
1,628 SR
Queue Stats
200W - 93L
1,726 Elo+
Party 1
Baron Samedi
Baron Samedi
OppvaskMopp
Baron Samedi
Level 148
God Stats
2W - 0L
1,749 SR
Queue Stats
44W - 21L
1,742 Elo+
Party 1
Osiris
Osiris
SnusAndCoffee
Osiris
Level 159
God Stats
7W - 3L
1,768 SR
Queue Stats
332W - 153L
1,748 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Börsuk
Sun Wukong
9
0 / 1 / 1
6,013
430
3,232
7,579
3,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
MrCherry
Anhur
13
0 / 1 / 3
6,539
467
4,457
8,565
3,148
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 3 / 3
6,207
443
4,856
11,883
9,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ratatoskr
bessnoone
Ratatoskr
12
4 / 3 / 2
6,840
489
6,553
12,284
4,650
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
deKepons
Morgan Le Fay
11
1 / 3 / 3
6,226
445
7,834
11,399
5,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
2 / 2 / 3
7,620
544
6,186
6,849
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lancelot
BritOrc
Lancelot
15
3 / 1 / 3
9,260
661
8,385
10,615
6,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
Niikõ
Ullr
15
2 / 2 / 1
8,550
611
10,397
9,733
3,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
OppvaskMopp
Baron Samedi
12
1 / 1 / 2
7,776
555
4,858
11,378
10,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
3 / 0 / 3
8,330
595
9,497
15,384
10,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
6
Kills
11
11
Deaths
6
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
2
3
1.75
W
Lancelot
BritOrc
Lancelot
3
1
3
4.5
L
Sun Wukong
Börsuk
Sun Wukong
0
1
1
0.5
L
Anhur
MrCherry
Anhur
0
1
3
1.5
W
Ullr
Niikõ
Ullr
2
2
1
1.25
W
Baron Samedi
OppvaskMopp
Baron Samedi
1
1
2
2
L
1
3
3
0.83
W
3
0
3
4.5
L
Ratatoskr
bessnoone
Ratatoskr
4
3
2
1.67
L
Morgan Le Fay
deKepons
Morgan Le Fay
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,932
Damage
39,323
51,710
Taken
53,959
27,134
Mitigated
33,244
12,375
Healing
21,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,186
317
0
1,599
6,849
2,501
5
1,670
5,179
53,313
0
W
Lancelot
BritOrc
Lancelot
8,385
1,349
0
2,876
10,615
6,847
539
2,551
8,064
0
74,903
L
Sun Wukong
Börsuk
Sun Wukong
3,232
833
0
2,045
7,579
3,920
0
0
7,038
0
33,429
L
Anhur
MrCherry
Anhur
4,457
1,572
0
3,863
8,565
3,148
0
796
7,769
0
52,813
W
Ullr
Niikõ
Ullr
10,397
4,615
0
3,010
9,733
3,729
1,844
1,102
8,631
0
80,973
W
Baron Samedi
OppvaskMopp
Baron Samedi
4,858
630
1,069
4,049
11,378
10,121
0
4,427
6,951
26,560
3,384
L
4,856
240
0
1,818
11,883
9,887
0
3,009
8,687
16,019
0
W
9,497
3,764
0
9,268
15,384
10,046
401
3,516
11,868
0
81,377
L
Ratatoskr
bessnoone
Ratatoskr
6,553
1,290
0
3,220
12,284
4,650
0
2,505
9,572
0
46,409
L
Morgan Le Fay
deKepons
Morgan Le Fay
7,834
707
0
1,429
11,399
5,529
0
3,468
7,306
43,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,825
Gold Earned
41,536
319
Minions Killed
502
0
Camps Cleared
0
1,310,573
Distance Traveled
1,386,895
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,620
544
87
6
0
258,432
3
W
Lancelot
9,260
661
131
9
0
289,558
0
L
Sun Wukong
6,013
430
71
5
0
169,600
0
L
Anhur
6,539
467
86
6
0
256,261
0
W
Ullr
8,550
611
133
10
0
256,545
1
W
Baron Samedi
7,776
555
31
2
0
267,295
4
L
Geb
6,207
443
15
1
0
291,579
4
W
Osiris
8,330
595
120
9
0
315,065
0
L
Ratatoskr
6,840
489
67
5
0
322,825
0
L
Morgan Le Fay
6,226
445
80
6
0
270,308
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role