Player Matchup

Ix Chel
Ix Chel
ShhlongDaddy
Ix Chel
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,431 Elo+
Solo
Cthulhu
Cthulhu
Starzhai
Cthulhu
Level 143
God Stats
2W - 5L
1,313 SR
Queue Stats
99W - 104L
1,461 Elo+
Solo
Cupid
Cupid
Winfrastructure
Cupid
Level 65
God Stats
2W - 1L
1,784 SR
Queue Stats
70W - 64L
1,540 Elo+
Solo
Loki
Loki
truereligion029
Loki
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,535 Elo+
Solo
Osiris
Osiris
xLazyNinjax3
Osiris
Level 158
God Stats
11W - 16L
1,494 SR
Queue Stats
566W - 586L
1,462 Elo+
Solo
Team Averages
Level 130
1,518 SR
1,486 Elo+

VS

Team Averages
Level 139
1,572 SR
1,490 Elo+
Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Bagoong1738
Chernobog
Level 105
God Stats
9W - 5L
1,412 SR
Queue Stats
215W - 212L
1,475 Elo+
Solo
Mulan
Mulan
Dino_Lui
Mulan
Level 158
God Stats
6W - 4L
1,612 SR
Queue Stats
245W - 240L
1,485 Elo+
Solo
Sylvanus
Sylvanus
Sadsynner18
Sylvanus
Level 108
God Stats
3W - 2L
1,620 SR
Queue Stats
154W - 144L
1,506 Elo+
Solo
Hera
Hera
jefry31427
Hera
Level 179
God Stats
2W - 0L
1,715 SR
Queue Stats
96W - 99L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ShhlongDaddy
Ix Chel
12
0 / 3 / 1
6,918
532
1,718
9,267
3,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Starzhai
Cthulhu
9
0 / 0 / 4
6,077
467
6,558
6,678
4,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 0 / 3
6,289
484
7,163
7,334
2,513
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
5 / 3 / 0
6,928
533
7,399
12,051
4,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
12
2 / 5 / 1
6,956
535
8,467
14,008
15,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 1 / 2
7,012
539
4,795
12,542
5,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
Bagoong1738
Chernobog
12
2 / 1 / 3
6,521
502
5,138
9,658
4,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
Dino_Lui
Mulan
12
4 / 3 / 0
7,333
564
8,146
13,838
8,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
Sadsynner18
Sylvanus
10
1 / 2 / 2
6,151
473
3,969
14,908
10,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
0 / 2 / 6
7,641
588
8,007
3,926
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
9
Kills
11
11
Deaths
9
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
1
2
5
W
Chernobog
Bagoong1738
Chernobog
2
1
3
3.5
W
Mulan
Dino_Lui
Mulan
4
3
0
1.33
W
Sylvanus
Sadsynner18
Sylvanus
1
2
2
1
L
Ix Chel
ShhlongDaddy
Ix Chel
0
3
1
0.17
L
Cthulhu
Starzhai
Cthulhu
0
0
4
2
L
2
0
3
3.5
W
0
2
6
1.5
L
5
3
0
1.67
L
Osiris
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,305
Damage
30,055
49,338
Taken
54,872
30,581
Mitigated
29,337
20,048
Healing
23,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,795
1,958
0
6,479
12,542
5,306
0
1,121
11,289
0
51,723
W
Chernobog
Bagoong1738
Chernobog
5,138
2,648
0
1,220
9,658
4,137
0
3,188
6,423
0
43,341
W
Mulan
Dino_Lui
Mulan
8,146
1,686
0
5,728
13,838
8,239
0
234
12,654
0
47,901
W
Sylvanus
Sadsynner18
Sylvanus
3,969
894
3,082
6,234
14,908
10,081
0
4,195
10,666
19,203
0
L
Ix Chel
ShhlongDaddy
Ix Chel
1,718
206
158
2,998
9,267
3,999
0
4,658
4,609
51,040
278
L
Cthulhu
Starzhai
Cthulhu
6,558
546
1,069
2,313
6,678
4,129
0
2,392
4,286
27,415
0
L
7,163
4,202
526
3,446
7,334
2,513
0
2,169
5,165
0
44,189
W
8,007
2,529
0
659
3,926
1,574
0
1,501
2,425
66,977
519
L
7,399
1,833
0
5,298
12,051
4,296
0
2,012
9,951
0
50,650
L
Osiris
8,467
2,170
0
4,240
14,008
15,644
0
737
12,453
1,715
44,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,168
Gold Earned
34,658
389
Minions Killed
373
0
Camps Cleared
0
1,208,729
Distance Traveled
1,273,187
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,012
539
77
6
0
284,296
2
W
Chernobog
6,521
502
66
5
0
255,777
3
W
Mulan
7,333
564
79
6
0
234,239
5
W
Sylvanus
6,151
473
27
2
0
235,375
1
L
Ix Chel
6,918
532
113
9
0
226,770
4
L
Cthulhu
6,077
467
50
4
0
218,648
3
L
Cupid
6,289
484
71
5
0
256,138
0
W
Hera
7,641
588
124
10
0
263,500
2
L
Loki
6,928
533
76
6
0
279,748
0
L
Osiris
6,956
535
79
6
0
227,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role