Player Matchup

Jormungandr
Jormungandr
Platinum V
 
Jormungandr
Platinum V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
AaKerr
Bacchus
Silver I
Level 197
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 68L
1,603 MMR
Solo
Raijin
Raijin
Gold III
Heat Carbon
Raijin
Gold III
Level 128
God Stats
3W - 0L
1,621 SR
Queue Stats
113W - 115L
1,606 MMR
Solo
Heimdallr
Heimdallr
Platinum IV
callatejoder
Heimdallr
Platinum IV
Level 96
God Stats
11W - 18L
1,357 SR
Queue Stats
442W - 449L
1,677 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
raiisyEZ
Gilgamesh
Gold III
Level 148
God Stats
33W - 22L
1,633 SR
Queue Stats
576W - 572L
1,618 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,522 SR
1,601 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,448 SR
1,597 MMR
Ra
Ra
Gold II
 
Ra
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
Berserker378
Geb
Gold II
Level 152
God Stats
0W - 3L
1,296 SR
Queue Stats
21W - 23L
1,601 MMR
Solo
Surtr
Surtr
Gold II
FivesXV
Surtr
Gold II
Level 55
God Stats
9W - 15L
1,445 SR
Queue Stats
107W - 100L
1,617 MMR
Solo
Kali
Kali
Platinum IV
Im_Bloodborne
Kali
Platinum IV
Level 188
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 98L
1,648 MMR
Solo
Anhur
Anhur
Gold V
xvlando
Anhur
Gold V
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
6
1 / 3 / 0
3,537
707
2,301
5,442
2,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
AaKerr
Bacchus
5
0 / 0 / 1
3,661
732
777
1,204
885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
6
0 / 1 / 2
3,503
701
1,697
2,764
687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
callatejoder
Heimdallr
7
0 / 0 / 0
3,518
704
741
1,905
691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Gilgamesh
raiisyEZ
Gilgamesh
6
2 / 1 / 0
3,866
773
2,817
5,344
1,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
BellonaJanusHachimanAo Kuang

VS

Bans
KuzenboCharonArachneThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 1 / 0
3,634
727
1,122
3,086
959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 0 / 0
2,825
565
1,333
2,659
1,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
FivesXV
Surtr
8
3 / 1 / 0
4,233
847
3,173
4,573
2,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

6
2 / 1 / 0
3,490
698
2,832
4,726
1,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Anhur
xvlando
Anhur
1
0 / 0 / 0
983
197
0
0
0

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
5
5
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
3
0
0.33
L
Ra
 
Ra
0
1
0
0
W
Bacchus
AaKerr
Bacchus
0
0
1
0.5
L
0
0
0
0
L
Surtr
FivesXV
Surtr
3
1
0
3
W
Raijin
0
1
2
1
L
2
1
0
2
W
Heimdallr
callatejoder
Heimdallr
0
0
0
0
W
Gilgamesh
raiisyEZ
Gilgamesh
2
1
0
2
L
Anhur
xvlando
Anhur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,333
Damage
8,460
16,659
Taken
15,044
7,217
Mitigated
6,784
5,468
Healing
5,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
2,301
716
0
1,641
5,442
2,972
0
165
4,947
16,636
116
L
Ra
 
Ra
1,122
44
209
774
3,086
959
0
930
2,156
20,285
0
W
Bacchus
AaKerr
Bacchus
777
30
0
359
1,204
885
0
367
837
12,885
3,094
L
1,333
33
0
996
2,659
1,550
0
264
2,395
10,218
0
L
Surtr
FivesXV
Surtr
3,173
1,202
0
1,974
4,573
2,444
0
2,245
2,328
355
21,490
W
Raijin
1,697
200
0
563
2,764
687
0
545
2,133
19,342
0
L
2,832
1,653
0
1,308
4,726
1,831
0
1,225
3,501
0
14,573
W
Heimdallr
callatejoder
Heimdallr
741
517
0
1,042
1,905
691
0
966
939
0
21,892
W
Gilgamesh
raiisyEZ
Gilgamesh
2,817
1,253
0
1,863
5,344
1,982
0
405
4,853
0
17,484
L
Anhur
xvlando
Anhur
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,085
Gold Earned
15,165
152
Minions Killed
109
0
Camps Cleared
0
499,958
Distance Traveled
428,273
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
3,537
707
23
5
0
89,818
2
L
Ra
3,634
727
47
9
0
111,418
0
W
Bacchus
3,661
732
20
4
0
93,207
0
L
Geb
2,825
565
4
1
0
112,765
1
L
Surtr
4,233
847
30
6
0
99,702
0
W
Raijin
3,503
701
27
5
0
108,437
0
L
Kali
3,490
698
28
6
0
104,388
1
W
Heimdallr
3,518
704
46
9
0
90,699
0
W
Gilgamesh
3,866
773
36
7
0
117,797
0
L
Anhur
983
197
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role