Player Matchup

Arachne
Arachne
Silver III
BiggyFam3
Arachne
Silver III
Level 125
God Stats
8W - 7L
1,630 SR
Queue Stats
18W - 22L
1,527 MMR
Solo
Bacchus
Bacchus
Gold V
VII Happy
Bacchus
Gold V
Level 159
God Stats
6W - 0L
1,746 SR
Queue Stats
31W - 30L
1,454 MMR
Party 2
Neith
Neith
Platinum IV
callatejoder
Neith
Platinum IV
Level 96
God Stats
4W - 4L
1,575 SR
Queue Stats
442W - 449L
1,654 MMR
Party 1
Artemis
Artemis
Gold III
raiisyEZ
Artemis
Gold III
Level 148
God Stats
5W - 6L
1,323 SR
Queue Stats
576W - 572L
1,594 MMR
Party 1
Surtr
Surtr
Gold IV
zoomieeeees
Surtr
Gold IV
Level 85
God Stats
1W - 2L
1,455 SR
Queue Stats
31W - 32L
1,515 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,546 SR
1,549 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,522 SR
1,553 MMR
Sobek
Sobek
Gold I
Chefazz-9
Sobek
Gold I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 110L
1,556 MMR
Solo
Awilix
Awilix
Gold III
EliJack
Awilix
Gold III
Level 140
God Stats
5W - 12L
1,507 SR
Queue Stats
93W - 84L
1,569 MMR
Solo
Vulcan
Vulcan
Gold III
Heat Carbon
Vulcan
Gold III
Level 128
God Stats
2W - 4L
1,468 SR
Queue Stats
113W - 115L
1,606 MMR
Solo
Hachiman
Hachiman
Gold II
KaptinGo
Hachiman
Gold II
Level 157
God Stats
7W - 9L
1,636 SR
Queue Stats
98W - 96L
1,586 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Taylor_DaGerman
Gilgamesh
Gold V
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 181L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BiggyFam3
Arachne
5
0 / 1 / 3
3,253
651
1,263
4,679
1,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Bacchus
VII Happy
Bacchus
5
0 / 0 / 2
3,438
688
2,102
4,132
2,491
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
1 / 0 / 0
3,419
684
2,152
2,931
951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
raiisyEZ
Artemis
7
2 / 0 / 0
4,036
807
1,148
1,723
458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
1 / 0 / 0
4,192
838
2,661
4,609
2,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
JanusThanatosAthenaBellona

VS

Bans
AchillesThorChaacAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Chefazz-9
Sobek
5
0 / 1 / 0
3,244
649
1,126
4,277
2,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Awilix
EliJack
Awilix
3
0 / 1 / 0
2,768
554
1,085
2,390
624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Vulcan
6
0 / 1 / 0
3,455
691
1,265
1,883
509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
KaptinGo
Hachiman
5
0 / 0 / 0
3,238
648
1,787
2,185
682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Gilgamesh
Taylor_DaGerman
Gilgamesh
7
1 / 1 / 0
3,801
760
2,349
4,967
3,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
4
Kills
1
1
Deaths
4
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
BiggyFam3
Arachne
0
1
3
1.5
L
Sobek
Chefazz-9
Sobek
0
1
0
0
L
Awilix
EliJack
Awilix
0
1
0
0
L
Vulcan
0
1
0
0
L
Hachiman
KaptinGo
Hachiman
0
0
0
0
L
Gilgamesh
Taylor_DaGerman
Gilgamesh
1
1
0
1
W
Bacchus
VII Happy
Bacchus
0
0
2
1
W
1
0
0
1
W
Artemis
raiisyEZ
Artemis
2
0
0
2
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,326
Damage
7,612
18,074
Taken
15,702
7,579
Mitigated
7,957
6,771
Healing
4,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BiggyFam3
Arachne
1,263
762
0
1,203
4,679
1,557
0
86
4,514
0
13,638
L
Sobek
Chefazz-9
Sobek
1,126
141
0
2,233
4,277
2,880
0
995
3,282
5,700
0
L
Awilix
EliJack
Awilix
1,085
566
0
561
2,390
624
0
0
2,390
0
5,225
L
Vulcan
1,265
441
0
506
1,883
509
0
254
1,588
14,192
0
L
Hachiman
KaptinGo
Hachiman
1,787
994
0
583
2,185
682
0
853
1,332
0
18,239
L
Gilgamesh
Taylor_DaGerman
Gilgamesh
2,349
871
0
1,112
4,967
3,262
0
0
4,610
0
19,369
W
Bacchus
VII Happy
Bacchus
2,102
426
449
1,452
4,132
2,491
0
839
3,280
9,683
0
W
2,152
1,193
0
957
2,931
951
0
512
2,419
0
21,689
W
Artemis
raiisyEZ
Artemis
1,148
272
0
500
1,723
458
0
616
1,015
0
18,427
W
2,661
1,163
0
2,210
4,609
2,122
0
177
4,061
356
23,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,338
Gold Earned
16,506
170
Minions Killed
127
0
Camps Cleared
0
546,951
Distance Traveled
491,541
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,253
651
27
5
0
121,847
0
L
Sobek
3,244
649
8
2
0
121,302
0
L
Awilix
2,768
554
12
2
0
57,665
0
L
Vulcan
3,455
691
41
8
0
117,283
0
L
Hachiman
3,238
648
32
6
0
94,639
0
L
Gilgamesh
3,801
760
34
7
0
100,652
0
W
Bacchus
3,438
688
11
2
0
108,509
0
W
Neith
3,419
684
41
8
0
108,571
0
W
Artemis
4,036
807
47
9
0
97,697
0
W
Surtr
4,192
838
44
9
0
110,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role