Player Matchup

Ymir
Ymir
 
Ymir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Altarba02
Bellona
Level 63
God Stats
16W - 8L
1,638 SR
Queue Stats
227W - 232L
1,514 Elo+
Solo
Martichoras
Martichoras
Amlo125
Martichoras
Level 66
God Stats
14W - 9L
1,764 SR
Queue Stats
1,181W - 1,224L
1,544 Elo+
Solo
Aphrodite
Aphrodite
Xx_mAnu527_xX
Aphrodite
Level 87
God Stats
5W - 1L
1,500 SR
Queue Stats
236W - 234L
1,437 Elo+
Solo
Rama
Rama
melodyman13
Rama
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 45L
1,501 Elo+
Solo
Team Averages
Level 69
1,580 SR
1,499 Elo+

VS

Team Averages
Level 69
1,554 SR
1,364 Elo+
Cernunnos
Cernunnos
IMKNSHI
Cernunnos
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 16L
1,547 Elo+
Party 1
Neith
Neith
Muffet1991
Neith
Level 36
God Stats
0W - 1L
1,800 SR
Queue Stats
6W - 12L
1,547 Elo+
Party 1
Yemoja
Yemoja
TrinalPark5882
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,216 Elo+
Solo
Cthulhu
Cthulhu
dedshpagat
Cthulhu
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 32L
1,131 Elo+
Solo
Sol
Sol
lusimarley3
Sol
Level 135
God Stats
4W - 7L
1,469 SR
Queue Stats
258W - 268L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
3 / 0 / 18
10,934
841
5,214
16,168
14,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
Altarba02
Bellona
17
8 / 2 / 16
10,811
832
13,157
22,432
27,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Martichoras
Amlo125
Martichoras
17
6 / 4 / 18
10,873
836
19,081
20,411
11,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Aphrodite
Xx_mAnu527_xX
Aphrodite
19
4 / 1 / 14
11,142
857
9,502
18,997
13,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 2 / 18
11,285
868
29,905
20,689
12,099
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
IMKNSHI
Cernunnos
16
1 / 6 / 3
8,640
665
11,374
14,578
8,203
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Neith
15
3 / 7 / 2
8,925
687
9,404
15,055
8,255
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 3
8,259
635
5,473
15,692
13,522
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cthulhu
dedshpagat
Cthulhu
15
1 / 6 / 6
9,147
704
19,393
18,220
22,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
3 / 4 / 2
9,648
742
25,956
16,884
8,140
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
24
27
Kills
8
9
Deaths
27
84
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
18
12
W
Bellona
Altarba02
Bellona
8
2
16
8
W
Martichoras
Amlo125
Martichoras
6
4
18
3.75
L
Cernunnos
IMKNSHI
Cernunnos
1
6
3
0.42
L
Neith
3
7
2
0.57
L
0
4
3
0.38
W
Aphrodite
Xx_mAnu527_xX
Aphrodite
4
1
14
11
L
Cthulhu
dedshpagat
Cthulhu
1
6
6
0.67
L
3
4
2
1
W
6
2
18
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,859
Damage
71,600
98,697
Taken
80,429
79,605
Mitigated
60,956
50,636
Healing
20,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,214
317
1,560
2,256
16,168
14,503
32
8,240
7,928
11,878
854
W
Bellona
Altarba02
Bellona
13,157
2,484
2,204
3,403
22,432
27,648
881
10,165
12,267
0
18,094
W
Martichoras
Amlo125
Martichoras
19,081
4,902
1,129
4,591
20,411
11,573
2,493
9,624
10,787
0
36,150
L
Cernunnos
IMKNSHI
Cernunnos
11,374
3,332
1,722
1,513
14,578
8,203
0
2,503
12,075
0
28,460
L
Neith
9,404
4,556
389
1,640
15,055
8,255
0
1,862
12,964
0
22,107
L
5,473
368
2,993
1,555
15,692
13,522
0
3,224
12,045
10,324
0
W
Aphrodite
Xx_mAnu527_xX
Aphrodite
9,502
1,080
17,329
12,614
18,997
13,782
1,042
10,455
8,542
31,596
717
L
Cthulhu
dedshpagat
Cthulhu
19,393
679
421
1,097
18,220
22,836
0
4,383
13,497
24,270
2,311
L
25,956
6,572
1,699
7,956
16,884
8,140
0
2,409
14,223
42,117
0
W
29,905
17,681
2,223
3,327
20,689
12,099
2,973
10,319
10,370
0
55,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,045
Gold Earned
44,619
165
Minions Killed
128
0
Camps Cleared
0
1,271,867
Distance Traveled
1,085,709
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,934
841
18
1
0
273,065
0
W
Bellona
10,811
832
9
1
0
297,311
0
W
Martichoras
10,873
836
25
2
0
202,912
0
L
Cernunnos
8,640
665
32
2
0
206,893
0
L
Neith
8,925
687
22
2
0
199,792
0
L
Yemoja
8,259
635
6
0
0
217,611
0
W
Aphrodite
11,142
857
55
4
0
266,006
0
L
Cthulhu
9,147
704
22
2
0
232,658
0
L
Sol
9,648
742
46
4
0
228,755
0
W
Rama
11,285
868
58
4
0
232,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role