Player Matchup

Ra
Ra
Berekson
Ra
Level 159
God Stats
2W - 0L
1,762 SR
Queue Stats
83W - 54L
1,586 Elo+
Party 2
Sobek
Sobek
Beubow
Sobek
Level 102
God Stats
2W - 2L
1,275 SR
Queue Stats
102W - 111L
1,482 Elo+
Party 3
Vamana
Vamana
SydraToR
Vamana
Level 129
God Stats
11W - 6L
1,661 SR
Queue Stats
281W - 255L
1,521 Elo+
Party 3
Xbalanque
Xbalanque
Volkii-_-
Xbalanque
Level 81
God Stats
3W - 0L
1,846 SR
Queue Stats
82W - 76L
1,476 Elo+
Party 3
Thanatos
Thanatos
annalikuschamzus
Thanatos
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
69W - 49L
1,532 Elo+
Party 2
Team Averages
Level 99
1,609 SR
1,520 Elo+

VS

Team Averages
Level 88
1,544 SR
1,440 Elo+
Ymir
Ymir
 
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
JReplaays
Atlas
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 67L
1,383 Elo+
Party 1
Thanatos
Thanatos
McMullon
Thanatos
Level 64
God Stats
3W - 4L
1,719 SR
Queue Stats
42W - 60L
1,453 Elo+
Party 1
Kukulkan
Kukulkan
Mendog
Kukulkan
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 115L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 3
4,407
881
1,569
972
311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Beubow
Sobek
5
0 / 0 / 1
3,421
684
798
3,672
2,371
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vamana
SydraToR
Vamana
6
0 / 1 / 0
3,461
692
1,101
3,391
1,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Xbalanque
Volkii-_-
Xbalanque
5
0 / 1 / 0
2,980
596
2,070
2,737
741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
5 / 0 / 2
4,390
878
3,056
3,303
1,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
1 / 0 / 0
3,516
703
1,674
2,461
1,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
 
Danzaburou
6
1 / 1 / 0
3,450
690
1,750
2,389
763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atlas
JReplaays
Atlas
6
0 / 1 / 1
3,644
729
1,654
4,175
2,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
McMullon
Thanatos
3
0 / 3 / 0
2,680
536
391
3,566
1,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kukulkan
Mendog
Kukulkan
5
0 / 2 / 0
3,120
624
548
2,309
622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
2
2
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
0
0
1
L
Danzaburou
 
Danzaburou
1
1
0
1
W
2
0
3
3.5
W
Sobek
Beubow
Sobek
0
0
1
0.5
L
Atlas
JReplaays
Atlas
0
1
1
0.5
L
Thanatos
McMullon
Thanatos
0
3
0
0
L
Kukulkan
Mendog
Kukulkan
0
2
0
0
W
Vamana
SydraToR
Vamana
0
1
0
0
W
Xbalanque
Volkii-_-
Xbalanque
0
1
0
0
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,594
Damage
6,017
14,075
Taken
14,900
6,431
Mitigated
5,960
7,814
Healing
4,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,674
494
0
1,030
2,461
1,404
0
0
2,304
12,863
0
L
Danzaburou
 
Danzaburou
1,750
1,035
0
813
2,389
763
0
177
2,212
0
19,066
W
1,569
84
337
503
972
311
0
411
561
18,994
0
W
Sobek
Beubow
Sobek
798
137
114
2,020
3,672
2,371
0
876
2,796
6,896
0
L
Atlas
JReplaays
Atlas
1,654
804
0
1,394
4,175
2,027
0
621
3,554
10,096
0
L
Thanatos
McMullon
Thanatos
391
145
0
895
3,566
1,144
0
790
2,607
0
6,930
L
Kukulkan
Mendog
Kukulkan
548
76
0
260
2,309
622
0
466
1,699
11,370
0
W
Vamana
SydraToR
Vamana
1,101
421
0
680
3,391
1,740
0
1,393
1,717
0
15,247
W
Xbalanque
Volkii-_-
Xbalanque
2,070
1,183
0
1,177
2,737
741
0
778
1,959
0
16,503
W
3,056
996
0
2,983
3,303
1,268
0
137
3,166
0
22,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,659
Gold Earned
16,410
157
Minions Killed
110
0
Camps Cleared
0
531,431
Distance Traveled
450,886
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,516
703
22
4
0
96,825
2
L
Danzaburou
3,450
690
40
8
0
90,011
0
W
Ra
4,407
881
42
8
0
116,498
0
W
Sobek
3,421
684
8
2
0
99,124
0
L
Atlas
3,644
729
10
2
0
95,007
0
L
Thanatos
2,680
536
13
3
0
64,987
0
L
Kukulkan
3,120
624
25
5
0
104,056
0
W
Vamana
3,461
692
31
6
0
100,933
0
W
Xbalanque
2,980
596
37
7
0
96,126
0
W
Thanatos
4,390
878
39
8
0
118,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role