Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
ARGHH_DR_REQUIN
Shiva
Level 48
God Stats
3W - 4L
1,241 SR
Queue Stats
58W - 61L
1,447 Elo+
Party 1
Bacchus
Bacchus
Dumbointhebr
Bacchus
Level 61
God Stats
53W - 59L
1,508 SR
Queue Stats
134W - 148L
1,455 Elo+
Solo
Anubis
Anubis
FatKushSmoker
Anubis
Level 40
God Stats
47W - 45L
1,278 SR
Queue Stats
56W - 69L
1,326 Elo+
Solo
Jing Wei
Jing Wei
ShinobiX990X
Jing Wei
Level 42
God Stats
152W - 127L
1,406 SR
Queue Stats
197W - 191L
1,363 Elo+
Solo
Team Averages
Level 60
1,387 SR
1,418 Elo+

VS

Team Averages
Level 89
1,502 SR
1,424 Elo+
Serqet
Serqet
 
Serqet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DopeyMoss669218
Charybdis
Level 85
God Stats
7W - 10L
1,336 SR
Queue Stats
75W - 80L
1,442 Elo+
Party 2
Sol
Sol
FootFungusGod
Sol
Level 107
God Stats
7W - 5L
1,746 SR
Queue Stats
97W - 86L
1,316 Elo+
Solo
Gilgamesh
Gilgamesh
SirMcrolls
Gilgamesh
Level 83
God Stats
5W - 3L
1,500 SR
Queue Stats
59W - 64L
1,465 Elo+
Party 2
Cthulhu
Cthulhu
ToXiC-_-sPEd
Cthulhu
Level 47
God Stats
6W - 5L
1,430 SR
Queue Stats
27W - 42L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
9 / 0 / 1
7,987
614
8,205
13,157
6,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 3 / 3
6,986
537
6,927
10,113
6,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Bacchus
Dumbointhebr
Bacchus
10
1 / 2 / 3
6,212
478
4,286
9,207
9,879
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

14
2 / 2 / 3
8,355
643
8,668
8,893
4,719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jing Wei
ShinobiX990X
Jing Wei
11
1 / 0 / 4
6,743
519
8,978
10,716
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 3 / 2
6,410
493
7,714
12,575
5,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
DopeyMoss669218
Charybdis
10
3 / 2 / 0
6,384
491
5,699
7,456
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 5 / 2
6,291
484
5,415
12,310
2,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Gilgamesh
SirMcrolls
Gilgamesh
11
2 / 2 / 0
6,500
500
6,084
14,130
11,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
ToXiC-_-sPEd
Cthulhu
10
0 / 2 / 3
5,781
445
7,817
10,170
6,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
14
Kills
7
7
Deaths
14
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
0
1
9.5
L
Serqet
 
Serqet
2
3
2
1
W
1
3
3
0.83
L
Charybdis
DopeyMoss669218
Charybdis
3
2
0
1.5
W
Bacchus
Dumbointhebr
Bacchus
1
2
3
1.25
W
2
2
3
1.75
L
0
5
2
0.2
W
Jing Wei
ShinobiX990X
Jing Wei
1
0
4
3
L
Gilgamesh
SirMcrolls
Gilgamesh
2
2
0
1
L
Cthulhu
ToXiC-_-sPEd
Cthulhu
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,064
Damage
32,729
52,086
Taken
56,641
31,851
Mitigated
27,832
21,012
Healing
12,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,205
2,674
0
4,106
13,157
6,782
0
2,421
10,416
0
57,152
L
Serqet
 
Serqet
7,714
1,596
0
1,723
12,575
5,359
0
1,961
10,533
0
37,441
W
6,927
927
0
2,088
10,113
6,784
0
244
9,807
0
41,553
L
Charybdis
DopeyMoss669218
Charybdis
5,699
3,786
0
1,324
7,456
2,371
977
1,887
5,524
0
37,011
W
Bacchus
Dumbointhebr
Bacchus
4,286
422
0
2,836
9,207
9,879
0
2,610
6,049
14,901
0
W
8,668
742
0
5,366
8,893
4,719
92
3,728
5,037
73,804
1,908
L
5,415
1,815
0
5,163
12,310
2,870
138
6,860
5,450
41,492
1,041
W
Jing Wei
ShinobiX990X
Jing Wei
8,978
7,211
0
6,616
10,716
3,687
0
2,734
7,112
0
65,426
L
Gilgamesh
SirMcrolls
Gilgamesh
6,084
924
0
1,578
14,130
11,113
0
170
13,255
0
37,286
L
Cthulhu
ToXiC-_-sPEd
Cthulhu
7,817
537
0
2,431
10,170
6,119
37
1,829
8,341
31,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,283
Gold Earned
31,366
378
Minions Killed
283
0
Camps Cleared
0
1,282,516
Distance Traveled
1,269,012
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,987
614
79
6
0
277,625
0
L
Serqet
6,410
493
52
4
0
305,194
0
W
Shiva
6,986
537
70
5
0
231,001
0
L
Charybdis
6,384
491
63
5
0
235,117
0
W
Bacchus
6,212
478
12
1
0
290,957
6
W
Anubis
8,355
643
111
9
0
244,948
0
L
Sol
6,291
484
62
5
0
237,603
0
W
Jing Wei
6,743
519
106
8
0
237,985
8
L
Gilgamesh
6,500
500
48
4
0
260,122
2
L
Cthulhu
5,781
445
58
4
0
230,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role