Player Matchup

Osiris
Osiris
 
Osiris
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
D1SPUTH4
Thor
Level 43
God Stats
3W - 4L
1,405 SR
Queue Stats
44W - 36L
1,544 Elo+
Solo
Anhur
Anhur
LeoXplay
Anhur
Level 157
God Stats
2W - 0L
1,778 SR
Queue Stats
189W - 186L
1,511 Elo+
Party 1
Cerberus
Cerberus
niovalente
Cerberus
Level 155
God Stats
5W - 1L
1,944 SR
Queue Stats
338W - 345L
1,471 Elo+
Party 1
Team Averages
Level 134
1,625 SR
1,505 Elo+

VS

Team Averages
Level 128
1,536 SR
1,497 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
BEconterno
Erlang Shen
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,526 Elo+
Solo
Medusa
Medusa
Pai romba
Medusa
Level 147
God Stats
35W - 53L
1,541 SR
Queue Stats
157W - 176L
1,461 Elo+
Solo
Kukulkan
Kukulkan
dandaog3
Kukulkan
Level 113
God Stats
0W - 1L
1,639 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
2 / 0 / 1
6,318
790
6,745
6,764
4,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ra
 
Ra
9
2 / 1 / 0
5,136
642
3,212
4,266
1,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
10
2 / 1 / 2
5,159
645
2,691
7,473
3,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
LeoXplay
Anhur
9
1 / 4 / 1
5,225
653
4,228
6,179
2,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cerberus
niovalente
Cerberus
8
2 / 0 / 2
5,262
658
2,944
6,396
4,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
8
0 / 2 / 2
4,675
584
2,666
6,819
4,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
 
Ne Zha
9
1 / 2 / 1
4,655
582
3,862
7,058
2,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
BEconterno
Erlang Shen
9
1 / 3 / 0
5,116
640
3,522
10,071
4,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
Pai romba
Medusa
9
4 / 2 / 0
5,470
684
5,106
6,416
1,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
dandaog3
Kukulkan
7
0 / 0 / 1
4,289
536
1,075
2,193
777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
9
Kills
6
6
Deaths
9
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
1
2.5
W
Ra
 
Ra
2
1
0
2
L
Aphrodite
 
Aphrodite
0
2
2
0.5
L
Ne Zha
 
Ne Zha
1
2
1
0.75
L
Erlang Shen
BEconterno
Erlang Shen
1
3
0
0.33
W
Thor
2
1
2
3
W
Anhur
LeoXplay
Anhur
1
4
1
0.38
L
Medusa
Pai romba
Medusa
4
2
0
2
L
Kukulkan
dandaog3
Kukulkan
0
0
1
0.5
W
Cerberus
niovalente
Cerberus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,820
Damage
16,231
31,078
Taken
32,557
15,597
Mitigated
14,483
11,816
Healing
11,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,745
2,430
0
3,927
6,764
4,966
0
0
6,764
0
47,717
W
Ra
 
Ra
3,212
419
608
1,156
4,266
1,448
0
847
3,329
32,209
870
L
Aphrodite
 
Aphrodite
2,666
1,134
781
3,031
6,819
4,332
0
2,529
4,290
12,355
0
L
Ne Zha
 
Ne Zha
3,862
1,408
0
1,542
7,058
2,808
0
2,087
4,933
0
31,927
L
Erlang Shen
BEconterno
Erlang Shen
3,522
2,170
0
4,168
10,071
4,594
0
0
9,403
0
33,147
W
Thor
2,691
797
0
1,375
7,473
3,003
0
679
6,754
0
39,109
W
Anhur
LeoXplay
Anhur
4,228
2,017
0
1,259
6,179
2,160
0
850
5,329
0
40,974
L
Medusa
Pai romba
Medusa
5,106
2,892
0
1,087
6,416
1,972
0
1,017
5,327
0
28,953
L
Kukulkan
dandaog3
Kukulkan
1,075
182
0
552
2,193
777
0
371
1,822
19,153
0
W
Cerberus
niovalente
Cerberus
2,944
637
0
3,491
6,396
4,020
0
1,235
5,161
17,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,100
Gold Earned
24,205
306
Minions Killed
219
0
Camps Cleared
0
871,260
Distance Traveled
815,023
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,318
790
84
11
0
162,783
0
W
Ra
5,136
642
66
8
0
205,190
3
L
Aphrodite
4,675
584
18
2
0
163,695
0
L
Ne Zha
4,655
582
45
6
0
185,161
0
L
Erlang Shen
5,116
640
65
8
0
157,184
0
W
Thor
5,159
645
66
8
0
184,493
2
W
Anhur
5,225
653
60
8
0
149,345
0
L
Medusa
5,470
684
54
7
0
178,579
2
L
Kukulkan
4,289
536
37
5
0
130,404
0
W
Cerberus
5,262
658
30
4
0
169,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role