Player Matchup

Arachne
Arachne
 
Arachne
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Eternalys
Chang'e
Level 68
God Stats
4W - 4L
1,486 SR
Queue Stats
141W - 145L
1,436 Elo+
Party 1
Fenrir
Fenrir
III-DEMIGOD-III
Fenrir
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 65L
1,363 Elo+
Solo
Tiamat
Tiamat
Xx Lt Tang xX
Tiamat
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
finestbeef70
Pele
Level 147
God Stats
7W - 12L
1,365 SR
Queue Stats
320W - 343L
1,377 Elo+
Solo
Team Averages
Level 75
1,470 SR
1,435 Elo+

VS

Team Averages
Level 75
1,510 SR
1,369 Elo+
Neith
Neith
DarkVoidX-23
Neith
Level 47
God Stats
27W - 35L
1,397 SR
Queue Stats
91W - 106L
1,349 Elo+
Solo
Nut
Nut
DetectiveStabler
Nut
Level 61
God Stats
18W - 22L
1,454 SR
Queue Stats
43W - 42L
1,450 Elo+
Solo
Arachne
Arachne
Patriksir06
Arachne
Level 104
God Stats
51W - 47L
1,394 SR
Queue Stats
593W - 632L
1,385 Elo+
Solo
Baron Samedi
Baron Samedi
TWOSCOOOPS
Baron Samedi
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 46L
1,307 Elo+
Solo
Bacchus
Bacchus
cesarsc
Bacchus
Level 108
God Stats
8W - 3L
1,806 SR
Queue Stats
167W - 165L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 1 / 0
5,724
1,145
3,719
6,225
3,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chang'e
Eternalys
Chang'e
10
0 / 3 / 1
5,609
1,122
4,797
7,710
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
5,214
1,043
1,226
3,651
1,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 2 / 0
5,463
1,093
1,203
4,530
2,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 0 / 0
5,102
1,020
1,375
2,514
2,011
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Team 1 Tickets

315

VS

Team 2 Tickets

432

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
5,663
1,133
2,788
2,512
1,079
Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
7 / 0 / 1
7,543
1,509
6,628
3,550
1,535
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
Patriksir06
Arachne
11
1 / 0 / 3
5,802
1,160
2,708
2,629
1,412
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Baron Samedi
TWOSCOOOPS
Baron Samedi
11
1 / 1 / 7
6,276
1,255
5,451
2,838
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
cesarsc
Bacchus
11
0 / 0 / 8
6,594
1,319
3,624
3,842
3,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
1
Kills
9
9
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
1
0
1
W
0
0
5
2.5
W
7
0
1
7.5
L
Chang'e
Eternalys
Chang'e
0
3
1
0.17
L
0
3
0
0
W
Arachne
Patriksir06
Arachne
1
0
3
2.5
W
Baron Samedi
TWOSCOOOPS
Baron Samedi
1
1
7
4.5
L
0
2
0
0
W
Bacchus
cesarsc
Bacchus
0
0
8
4
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,320
Damage
21,199
24,630
Taken
15,371
12,489
Mitigated
8,903
2,294
Healing
5,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,719
2,259
0
459
6,225
3,202
0
2,171
4,054
0
9,661
W
2,788
1,567
0
333
2,512
1,079
0
1,281
1,231
0
9,520
W
6,628
4,820
0
2,063
3,550
1,535
0
1,460
2,015
0
17,826
L
Chang'e
Eternalys
Chang'e
4,797
694
208
822
7,710
3,107
0
3,483
4,227
15,716
0
L
1,226
318
0
304
3,651
1,755
0
1,202
2,449
0
4,412
W
Arachne
Patriksir06
Arachne
2,708
1,910
0
252
2,629
1,412
0
794
1,835
0
7,337
W
Baron Samedi
TWOSCOOOPS
Baron Samedi
5,451
328
408
769
2,838
1,353
0
679
2,120
20,496
0
L
1,203
238
0
392
4,530
2,414
0
1,233
3,297
6,711
0
W
Bacchus
cesarsc
Bacchus
3,624
262
0
1,433
3,842
3,524
0
1,786
2,056
11,512
0
L
1,375
232
66
43
2,514
2,011
0
986
1,528
0
5,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,112
Gold Earned
31,878
67
Minions Killed
114
3
Camps Cleared
5
337,297
Distance Traveled
439,099
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,724
1,145
15
3
1
111,493
0
W
Neith
5,663
1,133
17
3
0
62,932
0
W
Nut
7,543
1,509
27
5
3
76,294
0
L
Chang'e
5,609
1,122
29
6
1
87,871
0
L
Fenrir
5,214
1,043
5
1
1
34,789
0
W
Arachne
5,802
1,160
15
3
1
91,475
3
W
Baron Samedi
6,276
1,255
42
8
0
104,032
0
L
Tiamat
5,463
1,093
9
2
0
72,866
0
W
Bacchus
6,594
1,319
13
3
1
104,366
0
L
Pele
5,102
1,020
9
2
0
30,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role