Player Matchup

Thanatos
Thanatos
Silver I
 
Thanatos
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver I
Life_Is_KrizixX_
Bellona
Silver I
Level 109
God Stats
2W - 4L
1,413 SR
Queue Stats
70W - 80L
1,266 MMR
Solo
Anhur
Anhur
Silver I
TaH Lesboules
Anhur
Silver I
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 123L
1,183 MMR
Solo
Athena
Athena
Silver IV
The_Devil2004
Athena
Silver IV
Level 44
God Stats
6W - 12L
1,453 SR
Queue Stats
25W - 40L
1,299 MMR
Solo
Agni
Agni
Silver I
pepere7
Agni
Silver I
Level 106
God Stats
7W - 13L
1,435 SR
Queue Stats
163W - 169L
1,307 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,460 SR
1,311 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,462 SR
1,317 MMR
Xing Tian
Xing Tian
Silver IV
 
Xing Tian
Silver IV
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
Apocaliptor
Fenrir
Silver I
Level 159
God Stats
18W - 31L
1,316 SR
Queue Stats
264W - 275L
1,178 MMR
Solo
Skadi
Skadi
Silver I
Barbatrucq
Skadi
Silver I
Level 125
God Stats
28W - 23L
1,541 SR
Queue Stats
174W - 186L
1,227 MMR
Solo
King Arthur
King Arthur
Gold V
Weedyc
King Arthur
Gold V
Level 150
God Stats
34W - 28L
1,451 SR
Queue Stats
118W - 111L
1,321 MMR
Solo
Ra
Ra
Gold V
abeata
Ra
Gold V
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 40L
1,357 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 1 / 0
6,062
466
6,871
12,229
4,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 5 / 1
5,968
459
4,037
13,073
12,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

14
2 / 0 / 0
7,402
569
5,311
7,834
2,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 1 / 2
6,001
462
2,153
12,149
8,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
pepere7
Agni
13
2 / 2 / 1
7,107
547
9,568
10,573
3,819
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
HachimanBakasuraAwilix

VS

Bans
OsirisSurtrArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
1 / 0 / 1
6,856
527
4,217
8,592
7,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
11
2 / 3 / 1
6,411
493
6,267
14,236
5,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
12
0 / 2 / 1
6,750
519
5,861
6,780
2,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
Weedyc
King Arthur
14
4 / 0 / 1
8,800
677
9,743
11,919
8,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ra
13
2 / 1 / 3
7,546
580
8,630
7,558
3,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
6
Kills
9
9
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
1
0
2
W
Xing Tian
 
Xing Tian
1
0
1
1.5
W
Fenrir
2
3
1
0.83
W
Skadi
0
2
1
0.25
L
0
5
1
0.1
L
2
0
0
2
L
0
1
2
1
W
King Arthur
Weedyc
King Arthur
4
0
1
4.5
W
Ra
2
1
3
3.5
L
Agni
pepere7
Agni
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,940
Damage
34,718
55,858
Taken
49,085
32,474
Mitigated
26,558
23,327
Healing
18,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,871
1,690
0
9,200
12,229
4,397
0
1,758
10,267
0
40,006
W
Xing Tian
 
Xing Tian
4,217
265
0
1,973
8,592
7,187
87
3,461
5,131
19,612
687
W
Fenrir
6,267
1,859
0
7,051
14,236
5,633
0
1,818
12,418
0
46,072
W
Skadi
5,861
1,416
0
462
6,780
2,011
0
760
6,020
0
56,364
L
4,037
1,562
0
3,017
13,073
12,556
0
1,280
11,732
0
39,091
L
5,311
2,358
0
4,225
7,834
2,970
380
891
6,943
0
65,279
L
2,153
726
0
2,150
12,149
8,732
0
3,000
8,997
16,726
0
W
King Arthur
Weedyc
King Arthur
9,743
1,405
0
4,344
11,919
8,547
132
979
10,940
0
74,401
W
Ra
8,630
858
1,824
2,996
7,558
3,180
314
4,703
2,855
62,905
1,068
L
Agni
pepere7
Agni
9,568
1,243
0
4,735
10,573
3,819
0
4,626
5,485
72,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,540
Gold Earned
36,363
381
Minions Killed
433
0
Camps Cleared
0
1,233,346
Distance Traveled
1,335,974
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,062
466
76
6
0
304,102
0
W
Xing Tian
6,856
527
33
3
0
269,097
4
W
Fenrir
6,411
493
65
5
0
276,966
0
W
Skadi
6,750
519
94
7
0
240,499
1
L
Bellona
5,968
459
73
6
0
193,892
0
L
Anhur
7,402
569
115
9
0
229,062
2
L
Athena
6,001
462
19
1
0
253,293
6
W
King Arthur
8,800
677
121
9
0
247,341
5
W
Ra
7,546
580
120
9
0
302,071
3
L
Agni
7,107
547
98
8
0
252,997
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role