Player Matchup

Ne Zha
Ne Zha
Silver II
 
Ne Zha
Silver II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Silver V
Bastien_693
Yemoja
Silver V
Level 44
God Stats
10W - 40L
1,244 SR
Queue Stats
11W - 51L
1,031 MMR
Solo
Anubis
Anubis
Silver III
GOUMI76
Anubis
Silver III
Level 67
God Stats
7W - 5L
1,443 SR
Queue Stats
42W - 52L
1,047 MMR
Solo
Medusa
Medusa
Silver III
SmiteSchrute
Medusa
Silver III
Level 85
God Stats
1W - 0L
1,269 SR
Queue Stats
66W - 85L
858 MMR
Solo
Amaterasu
Amaterasu
Silver III
ZaperixNs
Amaterasu
Silver III
Level 156
God Stats
43W - 33L
1,568 SR
Queue Stats
375W - 383L
856 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,405 SR
1,059 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 98
1,507 SR
1,030 MMR
He Bo
He Bo
Silver III
 
He Bo
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver II
Cjgrove9
Danzaburou
Silver II
Level 69
God Stats
1W - 6L
1,374 SR
Queue Stats
81W - 98L
1,060 MMR
Party 1
Skadi
Skadi
Silver IV
TheRealMava
Skadi
Silver IV
Level 86
God Stats
3W - 4L
1,500 SR
Queue Stats
444W - 467L
773 MMR
Solo
Tyr
Tyr
Bronze V
b3ckak0s
Tyr
Bronze V
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 25L
978 MMR
Party 1
Nike
Nike
Silver IV
xBaRseN_CM7x
Nike
Silver IV
Level 113
God Stats
34W - 22L
1,663 SR
Queue Stats
170W - 186L
836 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 3 / 3
6,876
573
5,169
11,730
5,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
11
1 / 1 / 2
6,400
533
4,293
8,347
4,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
GOUMI76
Anubis
13
2 / 0 / 2
7,217
601
8,986
6,836
3,130
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Medusa
11
1 / 1 / 0
6,107
509
5,370
6,101
2,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
ZaperixNs
Amaterasu
12
3 / 0 / 1
7,400
617
5,911
9,291
8,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
BellonaJanusAo KuangSun Wukong

VS

Bans
KukulkanAresThothArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
3 / 3 / 0
6,546
546
7,977
8,334
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Cjgrove9
Danzaburou
10
2 / 0 / 1
6,258
522
6,798
9,981
3,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
0 / 3 / 0
5,878
490
4,145
9,841
2,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 3 / 2
5,812
484
3,376
13,538
11,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

2
0 / 1 / 0
4,041
337
702
1,194
254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
9
Kills
5
5
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
3
3
1.17
L
He Bo
 
He Bo
3
3
0
1
W
Yemoja
1
1
2
2
L
Danzaburou
Cjgrove9
Danzaburou
2
0
1
2.5
W
Anubis
GOUMI76
Anubis
2
0
2
3
W
Medusa
1
1
0
1
L
0
3
0
0
W
Amaterasu
ZaperixNs
Amaterasu
3
0
1
3.5
L
0
3
2
0.33
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,729
Damage
22,998
42,305
Taken
42,888
24,598
Mitigated
20,932
15,983
Healing
12,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,169
1,407
0
2,524
11,730
5,528
0
2,470
8,975
0
61,000
L
He Bo
 
He Bo
7,977
33
0
1,755
8,334
2,144
0
3,409
4,925
43,994
1,044
W
Yemoja
4,293
420
2,379
1,937
8,347
4,974
158
728
7,543
17,694
0
L
Danzaburou
Cjgrove9
Danzaburou
6,798
2,042
0
3,335
9,981
3,648
0
4,186
5,795
0
49,960
W
Anubis
GOUMI76
Anubis
8,986
116
0
1,883
6,836
3,130
0
3,160
3,220
48,049
3,221
W
Medusa
5,370
2,050
0
504
6,101
2,088
403
0
6,101
0
46,415
L
4,145
2,364
0
3,520
9,841
2,991
160
1,053
8,788
0
42,259
W
Amaterasu
ZaperixNs
Amaterasu
5,911
3,205
0
6,756
9,291
8,878
1,254
462
8,792
0
51,995
L
3,376
1,306
0
3,596
13,538
11,895
0
4,425
9,113
0
9,940
L
702
410
0
0
1,194
254
0
0
1,194
0
4,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,000
Gold Earned
28,535
359
Minions Killed
256
0
Camps Cleared
0
1,227,482
Distance Traveled
940,265
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,876
573
81
7
0
311,605
0
L
He Bo
6,546
546
90
8
0
230,247
0
W
Yemoja
6,400
533
17
1
0
223,187
3
L
Danzaburou
6,258
522
77
6
0
236,549
0
W
Anubis
7,217
601
94
8
0
256,770
0
W
Medusa
6,107
509
85
7
0
216,009
2
L
Skadi
5,878
490
65
5
0
200,377
2
W
Amaterasu
7,400
617
82
7
0
219,911
2
L
Tyr
5,812
484
12
1
0
246,826
0
L
Nike
4,041
337
12
1
0
26,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role