Player Matchup

Osiris
Osiris
 
Osiris
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Burrito_Badger
Rama
Level 113
God Stats
0W - 4L
1,500 SR
Queue Stats
444W - 423L
1,378 Elo+
Solo
Sobek
Sobek
Pirs97
Sobek
Level 41
God Stats
5W - 6L
1,591 SR
Queue Stats
227W - 240L
1,400 Elo+
Party 1
Sylvanus
Sylvanus
RazyzeRaz
Sylvanus
Level 158
God Stats
60W - 52L
1,555 SR
Queue Stats
784W - 779L
1,447 Elo+
Solo
Ah Puch
Ah Puch
qPacific
Ah Puch
Level 106
God Stats
1W - 3L
1,482 SR
Queue Stats
73W - 65L
1,358 Elo+
Solo
Team Averages
Level 110
1,525 SR
1,416 Elo+

VS

Team Averages
Level 94
1,511 SR
1,484 Elo+
Khepri
Khepri
NeoGalax12
Khepri
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 144L
1,407 Elo+
Solo
Chang'e
Chang'e
Q506
Chang'e
Level 98
God Stats
9W - 5L
1,597 SR
Queue Stats
216W - 215L
1,534 Elo+
Solo
Jing Wei
Jing Wei
Toni-Zi
Jing Wei
Level 68
God Stats
2W - 1L
1,667 SR
Queue Stats
642W - 612L
1,476 Elo+
Solo
Mulan
Mulan
XxMONYxX
Mulan
Level 122
God Stats
1W - 1L
1,233 SR
Queue Stats
63W - 62L
1,472 Elo+
Solo
Gilgamesh
Gilgamesh
asesino1222333
Gilgamesh
Level 99
God Stats
8W - 4L
1,560 SR
Queue Stats
59W - 48L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
3 / 0 / 0
6,131
557
4,680
7,837
4,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

1
0 / 0 / 0
2,023
184
0
0
0
Sobek
Pirs97
Sobek
10
0 / 0 / 1
4,951
450
641
5,600
4,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
RazyzeRaz
Sylvanus
11
2 / 2 / 1
6,700
609
7,502
12,332
12,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
qPacific
Ah Puch
10
0 / 2 / 1
5,544
504
4,199
6,462
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
NeoGalax12
Khepri
9
0 / 0 / 2
5,873
534
1,466
3,269
2,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
Q506
Chang'e
12
2 / 0 / 0
6,342
577
5,963
6,582
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Toni-Zi
Jing Wei
10
0 / 1 / 0
5,647
513
2,671
4,423
1,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
XxMONYxX
Mulan
10
0 / 2 / 1
5,831
530
5,317
10,161
4,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
asesino1222333
Gilgamesh
9
2 / 2 / 1
5,490
499
3,194
10,093
4,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
5
Kills
4
4
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
0
0
3
L
0
0
0
0
W
Khepri
NeoGalax12
Khepri
0
0
2
1
L
Sobek
Pirs97
Sobek
0
0
1
0.5
W
Chang'e
Q506
Chang'e
2
0
0
2
L
Sylvanus
RazyzeRaz
Sylvanus
2
2
1
1.25
W
Jing Wei
Toni-Zi
Jing Wei
0
1
0
0
W
Mulan
XxMONYxX
Mulan
0
2
1
0.25
W
Gilgamesh
asesino1222333
Gilgamesh
2
2
1
1.25
L
Ah Puch
qPacific
Ah Puch
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,022
Damage
18,611
32,231
Taken
34,528
23,439
Mitigated
16,182
15,443
Healing
11,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,680
2,218
0
4,484
7,837
4,512
0
1,602
6,053
0
52,994
L
0
0
0
0
0
0
0
0
0
0
0
W
Khepri
NeoGalax12
Khepri
1,466
216
0
1,349
3,269
2,595
0
903
2,366
16,651
584
L
Sobek
Pirs97
Sobek
641
142
0
3,187
5,600
4,778
0
590
5,010
20,729
0
W
Chang'e
Q506
Chang'e
5,963
334
689
3,042
6,582
2,417
646
2,249
4,333
43,258
1,965
L
Sylvanus
RazyzeRaz
Sylvanus
7,502
2,401
0
5,539
12,332
12,126
0
1,084
11,210
37,162
12,825
W
Jing Wei
Toni-Zi
Jing Wei
2,671
1,885
0
890
4,423
1,672
972
1,175
3,248
0
42,141
W
Mulan
XxMONYxX
Mulan
5,317
1,207
0
2,761
10,161
4,867
22
4,556
5,605
0
41,147
W
Gilgamesh
asesino1222333
Gilgamesh
3,194
1,307
0
2,416
10,093
4,631
0
2,674
7,419
0
29,876
L
Ah Puch
qPacific
Ah Puch
4,199
559
0
2,233
6,462
2,023
38
3,194
2,906
35,233
235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,349
Gold Earned
29,183
261
Minions Killed
285
0
Camps Cleared
0
819,741
Distance Traveled
1,065,311
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,131
557
87
8
0
274,064
0
L
Rama
2,023
184
0
0
0
0
0
W
Khepri
5,873
534
17
2
0
204,779
1
L
Sobek
4,951
450
29
3
0
188,458
1
W
Chang'e
6,342
577
72
7
0
211,037
0
L
Sylvanus
6,700
609
81
7
0
176,403
0
W
Jing Wei
5,647
513
70
6
0
204,040
0
W
Mulan
5,831
530
78
7
0
200,472
0
W
Gilgamesh
5,490
499
48
4
0
244,983
5
L
Ah Puch
5,544
504
64
6
0
180,816
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role