Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Sai1433
Cthulhu
Level 125
God Stats
2W - 3L
1,226 SR
Queue Stats
561W - 572L
1,506 Elo+
Party 1
Sylvanus
Sylvanus
Weedŏn
Sylvanus
Level 109
God Stats
3W - 0L
1,667 SR
Queue Stats
107W - 72L
1,610 Elo+
Party 2
Charybdis
Charybdis
auka2
Charybdis
Level 5
God Stats
1W - 3L
1,324 SR
Queue Stats
2W - 4L
1,272 Elo+
Party 1
Anubis
Anubis
pufikaaa
Anubis
Level 92
God Stats
60W - 39L
1,444 SR
Queue Stats
556W - 560L
1,481 Elo+
Solo
Team Averages
Level 98
1,432 SR
1,474 Elo+

VS

Team Averages
Level 121
1,603 SR
1,485 Elo+
Ares
Ares
 
Ares
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Dyjok_
Freya
Level 118
God Stats
4W - 3L
1,800 SR
Queue Stats
210W - 201L
1,519 Elo+
Solo
Gilgamesh
Gilgamesh
magnitizm
Gilgamesh
Level 158
God Stats
21W - 15L
1,617 SR
Queue Stats
466W - 447L
1,540 Elo+
Solo
Pele
Pele
marsmaals
Pele
Level 140
God Stats
3W - 3L
1,805 SR
Queue Stats
72W - 77L
1,526 Elo+
Solo
Neith
Neith
xksrg
Neith
Level 53
God Stats
0W - 2L
1,292 SR
Queue Stats
8W - 25L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
12
1 / 0 / 1
6,628
663
4,571
6,110
4,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Sai1433
Cthulhu
9
1 / 1 / 3
5,865
587
4,247
9,442
6,125
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
Weedŏn
Sylvanus
12
2 / 0 / 2
6,392
639
3,798
6,360
3,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
auka2
Charybdis
10
3 / 0 / 1
6,005
601
4,961
7,398
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
pufikaaa
Anubis
11
2 / 0 / 1
6,572
657
5,383
3,105
1,370
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
7
0 / 5 / 0
4,566
457
2,206
10,741
8,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Freya
Dyjok_
Freya
5
0 / 2 / 0
4,346
435
662
2,603
520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
magnitizm
Gilgamesh
11
0 / 2 / 0
5,491
549
4,261
9,448
4,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
12
1 / 0 / 0
5,612
561
3,708
8,499
2,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Neith
xksrg
Neith
9
0 / 0 / 1
4,764
476
4,234
5,634
2,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
9
Kills
1
1
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
1
0
1
1.5
L
Ares
 
Ares
0
5
0
0
L
Freya
Dyjok_
Freya
0
2
0
0
W
Cthulhu
Sai1433
Cthulhu
1
1
3
2.5
W
Sylvanus
Weedŏn
Sylvanus
2
0
2
3
W
Charybdis
auka2
Charybdis
3
0
1
3.5
L
Gilgamesh
magnitizm
Gilgamesh
0
2
0
0
L
Pele
1
0
0
1
W
Anubis
pufikaaa
Anubis
2
0
1
2.5
L
Neith
xksrg
Neith
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,960
Damage
15,071
32,415
Taken
36,925
17,859
Mitigated
17,855
17,899
Healing
8,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
4,571
1,830
0
2,564
6,110
4,518
0
0
6,110
43,636
9,147
L
Ares
 
Ares
2,206
95
0
1,818
10,741
8,392
0
3,932
6,809
20,531
0
L
Freya
Dyjok_
Freya
662
351
0
594
2,603
520
0
1,988
615
10,354
2,873
W
Cthulhu
Sai1433
Cthulhu
4,247
801
1,139
2,129
9,442
6,125
243
1,072
8,370
18,762
1,782
W
Sylvanus
Weedŏn
Sylvanus
3,798
1,074
660
4,273
6,360
3,149
0
183
6,177
36,462
20,794
W
Charybdis
auka2
Charybdis
4,961
2,579
0
4,922
7,398
2,697
110
771
6,627
0
45,290
L
Gilgamesh
magnitizm
Gilgamesh
4,261
785
0
1,262
9,448
4,283
0
5,473
3,975
0
37,399
L
Pele
3,708
835
0
3,433
8,499
2,637
0
3,332
5,167
0
48,467
W
Anubis
pufikaaa
Anubis
5,383
236
60
2,152
3,105
1,370
955
847
2,258
48,313
1,690
L
Neith
xksrg
Neith
4,234
1,616
0
1,380
5,634
2,023
0
2,423
3,211
0
22,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,462
Gold Earned
24,779
369
Minions Killed
246
0
Camps Cleared
0
983,327
Distance Traveled
910,120
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
6,628
663
100
10
0
205,665
1
L
Ares
4,566
457
23
2
0
194,542
1
L
Freya
4,346
435
30
3
0
70,931
0
W
Cthulhu
5,865
587
22
2
0
210,721
1
W
Sylvanus
6,392
639
98
10
0
212,498
0
W
Charybdis
6,005
601
71
7
0
168,342
0
L
Gilgamesh
5,491
549
71
7
0
203,702
0
L
Pele
5,612
561
90
9
0
249,979
0
W
Anubis
6,572
657
78
8
0
186,101
0
L
Neith
4,764
476
32
3
0
190,966
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role