Player Matchup

Sun Wukong
Sun Wukong
AlexKUNGI
Sun Wukong
Level 194
God Stats
11W - 8L
1,809 SR
Queue Stats
538W - 519L
1,555 Elo+
Solo
Izanami
Izanami
Naamz
Izanami
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Loki
Loki
ShadowThanatos17
Loki
Level 84
God Stats
1W - 1L
1,679 SR
Queue Stats
8W - 20L
1,362 Elo+
Party 2
Kukulkan
Kukulkan
iNTBish
Kukulkan
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,429 Elo+
Party 2
Cerberus
Cerberus
yoshihiros
Cerberus
Level 158
God Stats
1W - 1L
1,740 SR
Queue Stats
11W - 15L
1,378 Elo+
Party 2
Team Averages
Level 108
1,646 SR
1,445 Elo+

VS

Team Averages
Level 148
1,480 SR
1,517 Elo+
Janus
Janus
AwwnMyKnees
Janus
Level 159
God Stats
4W - 5L
1,189 SR
Queue Stats
74W - 66L
1,571 Elo+
Solo
Medusa
Medusa
BlackAsianNinja
Medusa
Level 127
God Stats
47W - 38L
1,511 SR
Queue Stats
373W - 369L
1,512 Elo+
Party 1
Ymir
Ymir
SixStringRelief
Ymir
Level 145
God Stats
3W - 3L
1,434 SR
Queue Stats
420W - 430L
1,489 Elo+
Party 1
Surtr
Surtr
Syncityian
Surtr
Level 81
God Stats
9W - 3L
1,729 SR
Queue Stats
66W - 49L
1,502 Elo+
Solo
Loki
Loki
TheRed1ight
Loki
Level 228
God Stats
8W - 5L
1,537 SR
Queue Stats
597W - 564L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AlexKUNGI
Sun Wukong
11
3 / 0 / 0
6,017
602
6,999
8,769
5,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Naamz
Izanami
7
0 / 3 / 0
4,058
406
656
3,210
932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 1 / 1
5,112
511
1,665
6,792
2,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
iNTBish
Kukulkan
10
1 / 3 / 0
5,485
549
1,003
6,064
1,792
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
yoshihiros
Cerberus
8
0 / 1 / 0
4,627
463
937
7,365
4,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
6,771
677
3,840
3,453
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 0 / 1
5,839
584
5,373
3,518
1,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
1 / 0 / 2
5,786
579
2,177
5,462
3,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
9
0 / 2 / 0
5,113
511
3,975
8,140
4,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 3 / 1
5,338
534
3,386
8,031
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
5
Kills
8
8
Deaths
5
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AlexKUNGI
Sun Wukong
3
0
0
3
W
2
0
0
2
W
3
0
1
3.5
L
Izanami
Naamz
Izanami
0
3
0
0
L
1
1
1
1.5
W
1
0
2
2
W
Surtr
0
2
0
0
W
2
3
1
0.83
L
Kukulkan
iNTBish
Kukulkan
1
3
0
0.33
L
Cerberus
yoshihiros
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,260
Damage
18,751
32,200
Taken
28,604
15,133
Mitigated
13,393
7,777
Healing
7,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AlexKUNGI
Sun Wukong
6,999
2,463
0
2,810
8,769
5,763
0
154
8,235
0
46,780
W
3,840
235
0
486
3,453
1,239
0
547
2,864
56,507
751
W
5,373
1,257
0
379
3,518
1,234
695
398
3,120
0
41,179
L
Izanami
Naamz
Izanami
656
502
0
0
3,210
932
0
643
2,567
0
17,029
L
1,665
279
0
2,848
6,792
2,304
0
35
6,757
0
30,990
W
2,177
128
98
2,337
5,462
3,722
0
539
4,923
19,569
3,158
W
Surtr
3,975
1,845
0
1,906
8,140
4,664
0
0
8,140
683
24,346
W
3,386
1,240
0
2,616
8,031
2,534
13
366
7,665
0
33,567
L
Kukulkan
iNTBish
Kukulkan
1,003
44
0
500
6,064
1,792
0
3,475
2,273
34,441
210
L
Cerberus
yoshihiros
Cerberus
937
0
0
1,619
7,365
4,342
0
1,196
6,169
15,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,299
Gold Earned
28,847
263
Minions Killed
315
0
Camps Cleared
0
988,760
Distance Traveled
984,504
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,017
602
66
7
0
209,500
0
W
Janus
6,771
677
120
12
0
209,504
0
W
Medusa
5,839
584
54
5
0
184,926
0
L
Izanami
4,058
406
25
3
0
158,278
0
L
Loki
5,112
511
63
6
0
252,314
0
W
Ymir
5,786
579
34
3
0
174,983
6
W
Surtr
5,113
511
51
5
0
185,433
2
W
Loki
5,338
534
56
6
0
229,658
2
L
Kukulkan
5,485
549
73
7
0
181,143
0
L
Cerberus
4,627
463
36
4
0
187,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role