Player Matchup

Chronos
Chronos
 
Chronos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
MawisG
Osiris
Level 138
God Stats
1W - 0L
1,587 SR
Queue Stats
20W - 15L
1,548 Elo+
Party 2
Chang'e
Chang'e
NatsuzDragneeL
Chang'e
Level 257
God Stats
9W - 9L
1,548 SR
Queue Stats
216W - 247L
1,495 Elo+
Party 2
Fenrir
Fenrir
TLxGKroos
Fenrir
Level 48
God Stats
4W - 12L
1,326 SR
Queue Stats
90W - 124L
1,383 Elo+
Party 2
Ares
Ares
WolfOBDC
Ares
Level 180
God Stats
3W - 0L
1,806 SR
Queue Stats
76W - 89L
1,484 Elo+
Party 2
Team Averages
Level 156
1,553 SR
1,482 Elo+

VS

Team Averages
Level 132
1,505 SR
1,553 Elo+
Anhur
Anhur
CynideWra
Anhur
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,567 Elo+
Solo
Arachne
Arachne
Eyasae Flia
Arachne
Level 211
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 110L
1,587 Elo+
Party 1
Atlas
Atlas
Lucifer9712
Atlas
Level 157
God Stats
0W - 2L
1,225 SR
Queue Stats
229W - 217L
1,536 Elo+
Party 1
Surtr
Surtr
Ogbearcub
Surtr
Level 45
God Stats
6W - 4L
1,732 SR
Queue Stats
62W - 77L
1,526 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zerdalias
Morgan Le Fay
Level 108
God Stats
15W - 12L
1,566 SR
Queue Stats
319W - 303L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
1 / 1 / 2
9,678
645
12,713
11,575
4,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
MawisG
Osiris
15
3 / 1 / 2
9,328
622
11,014
12,948
14,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
7 / 0 / 1
9,495
633
13,398
11,911
5,333
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
TLxGKroos
Fenrir
13
1 / 4 / 6
7,704
514
9,456
15,276
8,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
12
0 / 3 / 2
7,489
499
9,463
14,029
12,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CynideWra
Anhur
13
0 / 3 / 3
7,061
471
6,282
14,854
4,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Eyasae Flia
Arachne
14
4 / 0 / 3
7,577
505
9,532
16,563
6,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 0 / 7
6,999
467
7,050
13,343
10,869
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
Ogbearcub
Surtr
12
1 / 3 / 4
7,121
475
9,643
17,583
12,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Zerdalias
Morgan Le Fay
13
3 / 6 / 0
7,244
483
8,573
12,843
5,109
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
26
12
Kills
9
9
Deaths
12
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
1
1
2
2
L
Anhur
CynideWra
Anhur
0
3
3
0.5
L
Arachne
Eyasae Flia
Arachne
4
0
3
5.5
L
1
0
7
4.5
W
Osiris
MawisG
Osiris
3
1
2
4
W
7
0
1
7.5
L
Surtr
Ogbearcub
Surtr
1
3
4
1
W
Fenrir
TLxGKroos
Fenrir
1
4
6
1
W
Ares
0
3
2
0.33
L
Morgan Le Fay
Zerdalias
Morgan Le Fay
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,044
Damage
41,080
65,739
Taken
75,186
44,434
Mitigated
39,825
23,572
Healing
25,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
12,713
2,971
0
4,276
11,575
4,196
1,837
1,356
10,172
95,530
2,160
L
Anhur
CynideWra
Anhur
6,282
3,471
0
4,393
14,854
4,909
0
10,683
3,549
0
63,116
L
Arachne
Eyasae Flia
Arachne
9,532
5,876
0
10,481
16,563
6,629
0
5,181
11,202
0
67,471
L
7,050
2,657
0
3,213
13,343
10,869
0
8,041
4,956
22,070
0
W
Osiris
MawisG
Osiris
11,014
4,339
0
3,856
12,948
14,279
692
1,401
10,750
0
71,135
W
13,398
572
2,390
7,445
11,911
5,333
210
5,850
5,973
78,949
1,179
L
Surtr
Ogbearcub
Surtr
9,643
3,216
0
4,307
17,583
12,309
0
2,987
13,711
1,064
50,551
W
Fenrir
TLxGKroos
Fenrir
9,456
1,697
0
2,170
15,276
8,014
0
3,163
11,979
0
61,896
W
Ares
9,463
824
0
3,435
14,029
12,612
151
4,332
9,605
26,153
2,247
L
Morgan Le Fay
Zerdalias
Morgan Le Fay
8,573
510
0
2,835
12,843
5,109
0
6,569
6,229
59,100
933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,694
Gold Earned
36,002
560
Minions Killed
409
0
Camps Cleared
0
1,574,094
Distance Traveled
1,562,081
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,678
645
168
11
0
327,243
2
L
Anhur
7,061
471
107
7
0
285,415
2
L
Arachne
7,577
505
94
6
0
392,340
5
L
Atlas
6,999
467
24
2
0
305,320
6
W
Osiris
9,328
622
136
9
0
267,559
2
W
Chang'e
9,495
633
143
10
0
341,572
3
L
Surtr
7,121
475
79
5
0
310,127
0
W
Fenrir
7,704
514
80
5
0
330,853
0
W
Ares
7,489
499
33
2
0
306,867
4
L
Morgan Le Fay
7,244
483
105
7
0
268,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role