Player Matchup

Arachne
Arachne
FoxQuinn
Arachne
Level 89
God Stats
5W - 8L
1,474 SR
Queue Stats
220W - 218L
1,597 Elo+
Solo
Heimdallr
Heimdallr
TIFOSI ULTRA
Heimdallr
Level 139
God Stats
0W - 3L
1,285 SR
Queue Stats
39W - 55L
1,349 Elo+
Solo
Ix Chel
Ix Chel
Tha_E-raticDemon
Ix Chel
Level 126
God Stats
142W - 148L
1,509 SR
Queue Stats
155W - 163L
1,430 Elo+
Solo
Team Averages
Level 118
1,422 SR
1,459 Elo+

VS

Team Averages
Level 157
1,654 SR
1,582 Elo+
Merlin
Merlin
BigStumps
Merlin
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,696 Elo+
Party 1
Arachne
Arachne
Drag Medic
Arachne
Level 197
God Stats
10W - 1L
1,724 SR
Queue Stats
65W - 48L
1,668 Elo+
Party 1
Bakasura
Bakasura
PENRAY
Bakasura
Level 161
God Stats
3W - 5L
1,737 SR
Queue Stats
10W - 19L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FoxQuinn
Arachne
13
2 / 1 / 2
7,760
705
9,292
13,904
10,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
TIFOSI ULTRA
Heimdallr
12
0 / 4 / 6
7,801
709
4,528
10,022
3,603
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 4 / 1
8,930
812
5,016
7,579
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BigStumps
Merlin
15
0 / 1 / 8
8,750
795
12,058
6,337
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Drag Medic
Arachne
14
2 / 2 / 6
9,170
834
6,174
13,721
11,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
PENRAY
Bakasura
15
7 / 3 / 1
9,493
863
9,265
13,244
8,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
6
Kills
9
9
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
BigStumps
Merlin
0
1
8
4
W
Arachne
Drag Medic
Arachne
2
2
6
2.5
L
Arachne
FoxQuinn
Arachne
2
1
2
3
W
Bakasura
PENRAY
Bakasura
7
3
1
2.5
L
Heimdallr
TIFOSI ULTRA
Heimdallr
0
4
6
0.75
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,836
Damage
27,497
31,505
Taken
33,302
17,472
Mitigated
22,473
3,051
Healing
13,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BigStumps
Merlin
12,058
559
0
2,041
6,337
2,665
598
1,892
4,445
49,889
0
W
Arachne
Drag Medic
Arachne
6,174
3,536
0
6,267
13,721
11,315
584
998
12,723
0
42,562
L
Arachne
FoxQuinn
Arachne
9,292
7,810
0
2,343
13,904
10,774
0
5,088
7,859
0
23,236
W
Bakasura
PENRAY
Bakasura
9,265
6,752
0
5,192
13,244
8,493
1,736
2,280
10,964
0
30,287
L
Heimdallr
TIFOSI ULTRA
Heimdallr
4,528
2,011
0
0
10,022
3,603
0
4,915
4,215
0
24,186
L
5,016
548
494
214
7,579
3,095
129
1,740
5,101
32,125
644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,491
Gold Earned
27,413
132
Minions Killed
203
0
Camps Cleared
0
630,873
Distance Traveled
687,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,750
795
78
7
0
216,263
0
W
Arachne
9,170
834
67
6
0
230,926
0
L
Arachne
7,760
705
38
3
0
256,921
0
W
Bakasura
9,493
863
58
5
0
240,594
0
L
Heimdallr
7,801
709
45
4
0
187,452
0
L
Ix Chel
8,930
812
49
4
0
186,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role