Player Matchup

Mercury
Mercury
 
Mercury
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
HappyCrab69
Gilgamesh
Level 123
God Stats
6W - 7L
1,502 SR
Queue Stats
56W - 51L
1,522 Elo+
Solo
Bacchus
Bacchus
JeRmZ sAy HiGh
Bacchus
Level 137
God Stats
19W - 15L
1,541 SR
Queue Stats
139W - 134L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
RedHood093
Danzaburou
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 38L
1,495 Elo+
Party 1
Chang'e
Chang'e
Vola SPZ
Chang'e
Level 99
God Stats
7W - 9L
1,627 SR
Queue Stats
260W - 255L
1,492 Elo+
Solo
Team Averages
Level 122
1,534 SR
1,503 Elo+

VS

Team Averages
Level 108
1,559 SR
1,463 Elo+
Thoth
Thoth
 
Thoth
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Chronic_Loko
Ares
Level 66
God Stats
11W - 5L
1,714 SR
Queue Stats
78W - 54L
1,591 Elo+
Solo
Medusa
Medusa
J-Bird_20
Medusa
Level 128
God Stats
22W - 12L
1,589 SR
Queue Stats
42W - 29L
1,494 Elo+
Solo
He Bo
He Bo
TheBarnyardDog
He Bo
Level 148
God Stats
2W - 2L
1,742 SR
Queue Stats
55W - 52L
1,486 Elo+
Solo
Bellona
Bellona
TrainedToKill13
Bellona
Level 38
God Stats
1W - 4L
1,249 SR
Queue Stats
95W - 117L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 1 / 0
5,233
403
2,377
8,295
2,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
HappyCrab69
Gilgamesh
13
3 / 1 / 0
7,968
613
9,972
13,006
12,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 3 / 3
6,701
515
6,551
13,542
14,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
RedHood093
Danzaburou
12
2 / 5 / 3
7,017
540
7,102
10,025
4,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Vola SPZ
Chang'e
6
0 / 2 / 0
5,123
394
1,501
4,456
1,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
2 / 0 / 0
7,659
589
4,734
4,429
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 5
6,678
514
5,529
11,266
8,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
J-Bird_20
Medusa
12
2 / 3 / 2
6,760
520
10,092
9,066
3,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 0 / 1
7,817
601
8,214
8,525
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 3 / 1
6,537
503
5,126
14,776
14,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
7
Kills
12
12
Deaths
8
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
1
0
0
W
Thoth
 
Thoth
2
0
0
2
W
2
2
5
2.25
L
Gilgamesh
HappyCrab69
Gilgamesh
3
1
0
3
W
Medusa
J-Bird_20
Medusa
2
3
2
1
L
2
3
3
1.17
L
Danzaburou
RedHood093
Danzaburou
2
5
3
0.7
W
6
0
1
6.5
W
0
3
1
0.17
L
Chang'e
Vola SPZ
Chang'e
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,503
Damage
33,695
49,324
Taken
48,062
35,328
Mitigated
30,751
10,800
Healing
12,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,377
291
0
441
8,295
2,813
0
4,591
3,704
0
28,289
W
Thoth
 
Thoth
4,734
250
0
500
4,429
1,496
2,291
1,171
3,068
60,659
1,136
W
5,529
386
0
1,043
11,266
8,576
0
2,332
8,934
19,642
1,601
L
Gilgamesh
HappyCrab69
Gilgamesh
9,972
3,255
0
2,052
13,006
12,757
0
2,324
10,682
0
59,444
W
Medusa
J-Bird_20
Medusa
10,092
3,314
0
893
9,066
3,578
15
2,807
6,259
0
57,033
L
6,551
375
0
3,432
13,542
14,184
0
5,296
8,246
21,365
1,141
L
Danzaburou
RedHood093
Danzaburou
7,102
3,650
0
3,018
10,025
4,213
0
3,516
6,509
0
55,934
W
8,214
958
0
4,535
8,525
2,866
0
701
7,784
65,664
0
W
5,126
2,041
0
5,321
14,776
14,235
0
0
13,858
0
43,296
L
Chang'e
Vola SPZ
Chang'e
1,501
194
0
1,857
4,456
1,361
0
2,653
1,803
19,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,042
Gold Earned
35,451
304
Minions Killed
382
0
Camps Cleared
0
1,074,483
Distance Traveled
1,202,163
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,233
403
39
3
0
231,906
0
W
Thoth
7,659
589
103
8
0
195,079
1
W
Ares
6,678
514
23
2
0
259,826
2
L
Gilgamesh
7,968
613
105
8
0
211,971
0
W
Medusa
6,760
520
82
6
0
234,302
0
L
Bacchus
6,701
515
30
2
0
272,857
0
L
Danzaburou
7,017
540
83
6
0
229,129
0
W
He Bo
7,817
601
108
8
0
282,336
0
W
Bellona
6,537
503
66
5
0
230,620
0
L
Chang'e
5,123
394
47
4
0
128,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role