Player Matchup

Eset
Eset
 
Eset
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Hir0n
Hou Yi
Level 257
God Stats
64W - 54L
1,743 SR
Queue Stats
302W - 265L
1,609 Elo+
Party 1
Xing Tian
Xing Tian
LaZyZeks
Xing Tian
Level 83
God Stats
9W - 7L
1,670 SR
Queue Stats
169W - 102L
1,645 Elo+
Party 1
Susano
Susano
SSJFlooki
Susano
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 164L
1,404 Elo+
Party 2
Neith
Neith
SteeZii
Neith
Level 79
God Stats
17W - 16L
1,487 SR
Queue Stats
155W - 151L
1,434 Elo+
Party 2
Team Averages
Level 121
1,580 SR
1,518 Elo+

VS

Team Averages
Level 108
1,517 SR
1,451 Elo+
Ymir
Ymir
 
Ymir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Arguelles67
Surtr
Level 86
God Stats
14W - 8L
1,634 SR
Queue Stats
224W - 193L
1,490 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BBazzy
Morgan Le Fay
Level 159
God Stats
3W - 3L
1,500 SR
Queue Stats
144W - 118L
1,559 Elo+
Solo
Neith
Neith
BoostKing
Neith
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,161 Elo+
Solo
Bastet
Bastet
IGuardTowerI
Bastet
Level 106
God Stats
3W - 2L
1,450 SR
Queue Stats
193W - 154L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
13
1 / 3 / 0
6,830
569
4,659
6,327
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Hir0n
Hou Yi
10
0 / 3 / 2
6,058
505
7,824
9,694
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Xing Tian
LaZyZeks
Xing Tian
7
1 / 1 / 0
5,475
456
4,429
11,870
8,714
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
SSJFlooki
Susano
10
1 / 5 / 1
5,706
476
4,186
10,945
3,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
SteeZii
Neith
10
1 / 5 / 0
5,633
469
5,813
9,602
3,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
5 / 1 / 2
7,263
605
7,909
10,166
5,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
4 / 0 / 3
7,493
624
8,277
12,089
5,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morgan Le Fay
BBazzy
Morgan Le Fay
13
2 / 0 / 3
7,309
609
3,469
4,090
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
BoostKing
Neith
11
5 / 2 / 1
7,198
600
7,788
7,187
2,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
12
1 / 1 / 7
6,501
542
6,380
10,415
3,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
17
17
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
3
0
0.33
W
Ymir
 
Ymir
5
1
2
6
W
4
0
3
5.5
W
Morgan Le Fay
BBazzy
Morgan Le Fay
2
0
3
3.5
W
Neith
BoostKing
Neith
5
2
1
2.75
L
Hou Yi
Hir0n
Hou Yi
0
3
2
0.33
W
Bastet
1
1
7
4.5
L
Xing Tian
LaZyZeks
Xing Tian
1
1
0
1
L
Susano
SSJFlooki
Susano
1
5
1
0.3
L
Neith
SteeZii
Neith
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,911
Damage
33,823
48,438
Taken
43,947
22,471
Mitigated
19,451
11,685
Healing
17,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
4,659
628
328
1,286
6,327
2,552
0
2,547
3,497
60,389
1,119
W
Ymir
 
Ymir
7,909
2,174
0
2,432
10,166
5,345
0
3,013
7,153
39,190
1,488
W
8,277
3,350
0
5,157
12,089
5,922
0
3,290
8,799
928
45,110
W
Morgan Le Fay
BBazzy
Morgan Le Fay
3,469
408
0
1,431
4,090
1,537
0
1,839
2,251
54,829
1,495
W
Neith
BoostKing
Neith
7,788
3,286
0
2,196
7,187
2,762
373
331
6,856
0
47,934
L
Hou Yi
Hir0n
Hou Yi
7,824
4,469
0
2,330
9,694
3,645
0
2,027
7,667
0
45,058
W
Bastet
6,380
2,215
0
5,848
10,415
3,885
14
462
9,953
0
43,685
L
Xing Tian
LaZyZeks
Xing Tian
4,429
554
0
1,988
11,870
8,714
0
3,982
7,833
17,741
0
L
Susano
SSJFlooki
Susano
4,186
1,424
0
3,686
10,945
3,870
0
1,154
9,759
0
30,589
L
Neith
SteeZii
Neith
5,813
1,917
0
2,067
9,602
3,690
0
1,432
8,170
0
38,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,702
Gold Earned
35,764
335
Minions Killed
401
0
Camps Cleared
0
1,160,717
Distance Traveled
1,204,594
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,830
569
124
10
0
245,178
0
W
Ymir
7,263
605
70
6
0
234,879
0
W
Surtr
7,493
624
81
7
0
243,754
3
W
Morgan Le Fay
7,309
609
111
9
0
252,478
5
W
Neith
7,198
600
67
6
0
195,633
0
L
Hou Yi
6,058
505
85
7
0
226,282
0
W
Bastet
6,501
542
72
6
0
277,850
1
L
Xing Tian
5,475
456
18
2
0
240,565
4
L
Susano
5,706
476
50
4
0
249,090
0
L
Neith
5,633
469
58
5
0
199,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role